public ModernRenderer(Document document) { _document = document; _array = new MapObjectArray(GetAllVisible(document.Map.WorldSpawn)); _decalArray = new DecalArray(GetDecals(document.Map.WorldSpawn)); _modelArrays = new Dictionary <Model, ModelArray>(); _models = new List <Tuple <Entity, Model> >(); // Can't use a single grid array as it varies depending on the zoom level (pixel hiding factor) GridArrays = ViewportManager.Viewports.OfType <Viewport2D>().ToDictionary(x => x, x => new GridArray()); UpdateGrid(document.Map.GridSpacing, document.Map.Show2DGrid, document.Map.Show3DGrid, false); _selectionTransformMat = Matrix.Identity; _selectionTransform = Matrix4.Identity; _mapObject2DShader = new MapObject2DShader(); _mapObject3DShader = new MapObject3DShader(); }
public DisplayListRenderer(Document document) { Document = document; _update = true; _selectionTransformMat = Matrix.Identity; _selectionTransform = Matrix4.Identity; _transparentFaces = new List <Face>(); _models = new List <Tuple <Entity, Model> >(); _modelLists = new Dictionary <Model, int>(); var idx = GL.GenLists(7); _listUntransformed2D = idx + 0; _listTransformed2D = idx + 1; _listUntransformed3D = idx + 2; _listUntransformed3DTextured = idx + 3; _listUntransformed3DFlat = idx + 4; _listTransformed3DTextured = idx + 5; _listTransformed3DFlat = idx + 6; }
public void SetSelectionTransform(Matrix4 selTransform) { _selectionTransform = selTransform; _selectionTransformMat = Matrix.FromOpenTKMatrix4(selTransform); }
public void Draw3D(ViewportBase context, Matrix4 viewport, Matrix4 camera, Matrix4 modelView) { var type = ((Viewport3D)context).Type; var cam = ((Viewport3D)context).Camera.Location; var location = new Coordinate((decimal)cam.X, (decimal)cam.Y, (decimal)cam.Z); UpdateCache(); Matrix4 current; GL.GetFloat(GetPName.ModelviewMatrix, out current); GL.MatrixMode(MatrixMode.Modelview); bool shaded = type == Viewport3D.ViewType.Shaded || type == Viewport3D.ViewType.Textured, textured = type == Viewport3D.ViewType.Textured, wireframe = type == Viewport3D.ViewType.Wireframe; if (shaded) { MapObjectRenderer.EnableLighting(); } if (!textured) { GL.Disable(EnableCap.Texture2D); } else { GL.Enable(EnableCap.Texture2D); } if (!wireframe) { GL.CallList(textured ? _listUntransformed3DTextured : _listUntransformed3DFlat); if (!Document.Selection.InFaceSelection || !Document.Map.HideFaceMask) { GL.CallList(_listUntransformed3D); } // Render models if (!View.DisableModelRendering) { foreach (var tuple in _models) { var arr = _modelLists[tuple.Item2]; var origin = tuple.Item1.Origin; if (tuple.Item1.HideDistance() <= (location - origin).VectorMagnitude()) { MapObjectRenderer.DrawFilled(tuple.Item1.GetBoxFaces(), Color.Empty, textured); } else { var angles = tuple.Item1.EntityData.GetPropertyCoordinate("angles", Coordinate.Zero); angles = new Coordinate(DMath.DegreesToRadians(angles.Z), DMath.DegreesToRadians(angles.X), DMath.DegreesToRadians(angles.Y)); if (tuple.Item1.IsSelected) { origin *= _selectionTransformMat; } var tform = Matrix.Rotation(Quaternion.EulerAngles(angles)).Translate(origin).ToOpenTKMatrix4(); GL.MultMatrix(ref tform); GL.CallList(arr); GL.LoadMatrix(ref current); } } } } else { GL.CallList(_listUntransformed2D); } GL.MultMatrix(ref _selectionTransform); if (!wireframe) { GL.CallList(textured ? _listTransformed3DTextured : _listTransformed3DFlat); } else { GL.CallList(_listTransformed2D); } GL.LoadMatrix(ref current); if (!wireframe) { foreach (var face in _transparentFaces.OrderByDescending(x => (location - x.BoundingBox.Center).LengthSquared())) { var sel = (!Document.Map.HideFaceMask || !Document.Selection.InFaceSelection) && (face.IsSelected || (face.Parent != null && face.Parent.IsSelected)); if (sel) { GL.MultMatrix(ref _selectionTransform); } MapObjectRenderer.DrawFilled(new[] { face }, sel ? Color.FromArgb(255, 255, 128, 128) : Color.Empty, true); GL.LoadMatrix(ref current); } } else { if (Document.Map.HideFaceMask && Document.Selection.InFaceSelection) { MapObjectRenderer.DrawWireframe(_transparentFaces, false, true); } else { MapObjectRenderer.DrawWireframe(_transparentFaces.Where(x => !x.IsSelected && (x.Parent == null || !x.Parent.IsSelected)), false, true); GL.Color4(Color.Red); MapObjectRenderer.DrawWireframe(_transparentFaces.Where(x => x.IsSelected || (x.Parent != null && x.Parent.IsSelected)), true, true); } } MapObjectRenderer.DisableLighting(); }
public void Draw3D(ViewportBase context, Matrix4 viewport, Matrix4 camera, Matrix4 modelView) { var type = ((Viewport3D)context).Type; var opts = new Viewport3DRenderOptions { Viewport = viewport, Camera = camera, ModelView = modelView, ShowGrid = Document.Map.Show3DGrid, GridSpacing = Document.Map.GridSpacing, Shaded = type == Viewport3D.ViewType.Shaded || type == Viewport3D.ViewType.Textured, Textured = type == Viewport3D.ViewType.Textured, Wireframe = type == Viewport3D.ViewType.Wireframe }; var cam = ((Viewport3D)context).Camera.Location; var location = new Coordinate((decimal)cam.X, (decimal)cam.Y, (decimal)cam.Z); if (!opts.Wireframe) { _mapObject3DShader.Bind(opts); _mapObject3DShader.SelectionTransform = _selectionTransform; _mapObject3DShader.SelectionColourMultiplier = Document.Map.HideFaceMask && Document.Selection.InFaceSelection ? new Vector4(1, 1, 1, 1) : new Vector4(1, 0.85f, 0.85f, 1); // Render textured polygons _array.RenderTextured(context.Context); // Render textured models if (!Chisel.Settings.View.DisableModelRendering) { foreach (var tuple in _models) { var arr = _modelArrays[tuple.Item2]; var origin = tuple.Item1.Origin; if (tuple.Item1.HideDistance() <= (location - origin).VectorMagnitude()) { continue; } var angles = tuple.Item1.EntityData.GetPropertyCoordinate("angles", Coordinate.Zero); angles = new Coordinate(-DMath.DegreesToRadians(angles.Z), DMath.DegreesToRadians(angles.X), -DMath.DegreesToRadians(angles.Y)); if (tuple.Item1.IsSelected) { origin *= _selectionTransformMat; // TODO: rotation/angles } var tform = Matrix.Rotation(Quaternion.EulerAngles(angles)).Translate(origin); _mapObject3DShader.Transformation = tform.ToGLSLMatrix4(); arr.RenderTextured(context.Context); } _mapObject3DShader.Transformation = Matrix4.Identity; } // Render untextured polygons _mapObject3DShader.IsTextured = false; _array.RenderUntextured(context.Context, location); // todo Render sprites _mapObject3DShader.Unbind(); } // Render wireframe _mapObject2DShader.Bind(opts); _mapObject2DShader.SelectedColour = new Vector4(1, 0, 0, 1); if (opts.Wireframe) { _mapObject2DShader.SelectedOnly = false; _mapObject2DShader.SelectionTransform = _selectionTransform; _array.RenderWireframe(context.Context); _decalArray.RenderWireframe(context.Context); } if (!Document.Selection.InFaceSelection || !Document.Map.HideFaceMask) { _mapObject2DShader.SelectedOnly = true; _mapObject2DShader.SelectionTransform = Matrix4.Identity; _array.RenderWireframe(context.Context); _decalArray.RenderWireframe(context.Context); } _mapObject2DShader.Unbind(); if (!opts.Wireframe) { // Render transparent _mapObject3DShader.Bind(opts); _decalArray.RenderTransparent(context.Context, location); _array.RenderTransparent(context.Context, x => _mapObject3DShader.IsTextured = x && opts.Textured, location); _mapObject3DShader.Unbind(); } }