/// <summary>Generates a brush and returns a <see cref="Chisel.Core.CSGTreeBrush"/> struct that contains a reference to it.</summary> /// <param name="userID">A unique id to help identify this particular brush. For instance, this could be an InstanceID to a [UnityEngine.Object](https://docs.unity3d.com/ScriptReference/Object.html)</param> /// <param name="localTransformation">The transformation of the brush relative to the tree root</param> /// <param name="brushMesh">A <see cref="Chisel.Core.BrushMeshInstance"/>, which is a reference to a <see cref="Chisel.Core.BrushMesh"/>.</param> /// <param name="operation">The <see cref="Chisel.Core.CSGOperationType"/> that needs to be performed with this <see cref="Chisel.Core.CSGTreeBrush"/>.</param> /// <param name="flags"><see cref="Chisel.Core.CSGTreeBrush"/> specific flags</param> /// <returns>A new <see cref="Chisel.Core.CSGTreeBrush"/>. May be an invalid node if it failed to create it.</returns> public static CSGTreeBrush Create(Int32 userID, Matrix4x4 localTransformation, BrushMeshInstance brushMesh = default(BrushMeshInstance), CSGOperationType operation = CSGOperationType.Additive, CSGTreeBrushFlags flags = CSGTreeBrushFlags.Default) { int brushNodeID; if (GenerateBrush(userID, out brushNodeID)) { if (localTransformation != default(Matrix4x4)) { CSGTreeNode.SetNodeLocalTransformation(brushNodeID, ref localTransformation); } if (operation != CSGOperationType.Additive) { CSGTreeNode.SetNodeOperationType(brushNodeID, operation); } if (flags != CSGTreeBrushFlags.Default) { SetBrushFlags(brushNodeID, flags); } if (brushMesh.Valid) { SetBrushMesh(brushNodeID, brushMesh); } } else { brushNodeID = 0; } return(new CSGTreeBrush() { brushNodeID = brushNodeID }); }
/// <summary>Generates a branch and returns a <see cref="Chisel.Core.CSGTreeBranch"/> struct that contains a reference to it.</summary> /// <param name="userID">A unique id to help identify this particular branch. For instance, this could be an InstanceID to a [UnityEngine.Object](https://docs.unity3d.com/ScriptReference/Object.html)</param> /// <param name="children">The child nodes that are children of this branch. A branch may not have duplicate children, contain itself or contain a <see cref="Chisel.Core.CSGTree"/>.</param> /// <returns>A new <see cref="Chisel.Core.CSGTreeBranch"/>. May be an invalid node if it failed to create it.</returns> public static CSGTreeBranch Create(Int32 userID = 0, CSGOperationType operation = CSGOperationType.Additive, params CSGTreeNode[] children) { int branchNodeID; if (!GenerateBranch(userID, out branchNodeID)) { return new CSGTreeBranch() { branchNodeID = 0 } } ; if (children != null && children.Length > 0) { if (operation != CSGOperationType.Additive) { CSGTreeNode.SetNodeOperationType(userID, operation); } if (!CSGTreeNode.SetChildNodes(branchNodeID, children)) { CSGTreeNode.DestroyNode(branchNodeID); return(new CSGTreeBranch() { branchNodeID = 0 }); } } return(new CSGTreeBranch() { branchNodeID = branchNodeID }); }