public void Delete(T entity) { ChinookEntities context = CreateContext(); context.Entry(entity).State = EntityState.Deleted; context.SaveChanges(); }
public void Insert(T entity) { ChinookEntities context = CreateContext(); //context.Albums.Add(album) context.Entry(entity).State = EntityState.Added; context.SaveChanges(); }
public void Delete(T entity) { using (ChinookEntities context = new ChinookEntities()) { context.Entry(entity).State = System.Data.Entity.EntityState.Deleted; context.SaveChanges(); } }
public void Update(T entity) { using (ChinookEntities context = new ChinookEntities()) { context.Entry(entity).State = System.Data.Entity.EntityState.Modified; //context의.entity라는 Entry의. 상태에 = 변경된 상태값을 대입. //todo : 예외 처리 context.SaveChanges(); } }
public void Insert(T entity) { using (ChinookEntities context = new ChinookEntities()) { context.Set <T>().Add(entity); context.Entry(entity).State = System.Data.Entity.EntityState.Added; context.SaveChanges(); } }