/// <summary> /// Initialises a new instance of the request with the given description. /// </summary> /// /// <param name="desc">The description.</param> /// <param name="connectAccessToken">A valid session ConnectAccessToken obtained through one of the login endpoints.</param> /// <param name="serverUrl">The server url for this call.</param> public SendMessageRequest(SendMessageRequestDesc desc, string connectAccessToken, string serverUrl) { ReleaseAssert.IsNotNull(desc, "A description object cannot be null."); ReleaseAssert.IsNotNull(desc.To, "To cannot be null."); ReleaseAssert.IsNotNull(connectAccessToken, "Connect Access Token cannot be null."); To = desc.To; From = desc.From; Title = desc.Title; Text = desc.Text; Data = desc.Data; if (desc.Tags != null) { Tags = Mutability.ToImmutable(desc.Tags); } Expiry = desc.Expiry; Gifts = desc.Gifts; Transfer = desc.Transfer; ConnectAccessToken = connectAccessToken; Url = serverUrl + "/1.0/message/send"; HttpRequestMethod = HttpRequestMethod.Post; }
/// <summary> /// Sends a message to a player. This call allows the From parameter to be set - /// enabling sending from any Player, or not set - enabling sending a system message. /// To send a message from the currently logged-in Player see SendMessageFromPlayer. /// A message can generate, or transfer from the sender, Currency and Inventory /// items. Direct access to this method from the SDKs is disabled by default and must /// be enabled from the ChilliConnect dashboard. Note: At least one of; Title, Text, /// Data, or Rewards is required. /// </summary> /// /// <param name="desc">The request description.</param> /// <param name="successCallback">The delegate which is called if the request was successful.</param> /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides /// a container with information on what went wrong.</param> public void SendMessage(SendMessageRequestDesc desc, Action <SendMessageRequest, SendMessageResponse> successCallback, Action <SendMessageRequest, SendMessageError> errorCallback) { m_logging.LogVerboseMessage("Sending Send Message request."); var connectAccessToken = m_dataStore.GetString("UserAccessToken"); var request = new SendMessageRequest(desc, connectAccessToken); m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) => { ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!"); if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode) { NotifySendMessageSuccess(serverResponse, request, successCallback); } else { NotifySendMessageError(serverResponse, request, errorCallback); } }); }