/// <summary> /// Notifies the user that a Get Scores Around Player request has failed. /// </summary> /// /// <param name="serverResponse">A container for information on the response from the server. Only /// failed responses can be passed into this method.</param> /// <param name="request"> The request that was sent to the server.</param> /// <param name="callback">The error callback.</param> private void NotifyGetScoresAroundPlayerError(ServerResponse serverResponse, GetScoresAroundPlayerRequest request, Action <GetScoresAroundPlayerRequest, GetScoresAroundPlayerError> errorCallback) { ReleaseAssert.IsTrue(serverResponse.Result != HttpResult.Success || serverResponse.HttpResponseCode != SuccessHttpResponseCode, "Input server request must describe an error."); switch (serverResponse.Result) { case HttpResult.Success: m_logging.LogVerboseMessage("Get Scores Around Player request failed with http response code: " + serverResponse.HttpResponseCode); break; case HttpResult.CouldNotConnect: m_logging.LogVerboseMessage("Get Scores Around Player request failed becuase a connection could be established."); break; default: m_logging.LogVerboseMessage("Get Scores Around Player request failed for an unknown reason."); throw new ArgumentException("Invalid value for server response result."); } GetScoresAroundPlayerError error = new GetScoresAroundPlayerError(serverResponse); m_taskScheduler.ScheduleMainThreadTask(() => { errorCallback(request, error); }); }
/// <summary> /// Retrieve paged scores for a given leaderboard around the currently logged in /// player. The response is the same as the GetScores method, but with additional /// fields populated at the top level of the response to indicate the player's /// position in the global leaderboard and also their index in the returned Scores /// array. /// </summary> /// /// <param name="key">The Key that identifies the leaderboard.</param> /// <param name="successCallback">The delegate which is called if the request was successful.</param> /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides /// a container with information on what went wrong.</param> public void GetScoresAroundPlayer(string key, Action <GetScoresAroundPlayerRequest, GetScoresAroundPlayerResponse> successCallback, Action <GetScoresAroundPlayerRequest, GetScoresAroundPlayerError> errorCallback) { m_logging.LogVerboseMessage("Sending Get Scores Around Player request."); var connectAccessToken = m_dataStore.GetString("UserAccessToken"); var request = new GetScoresAroundPlayerRequest(key, connectAccessToken); m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) => { ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!"); if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode) { NotifyGetScoresAroundPlayerSuccess(serverResponse, request, successCallback); } else { NotifyGetScoresAroundPlayerError(serverResponse, request, errorCallback); } }); }
/// <summary> /// Notifies the user that a Get Scores Around Player request was successful. /// </summary> /// /// <param name="serverResponse">A container for information on the response from the server. Only /// successful responses can be passed into this method.</param> /// <param name="request"> The request that was sent to the server.</param> /// <param name="callback">The success callback.</param> private void NotifyGetScoresAroundPlayerSuccess(ServerResponse serverResponse, GetScoresAroundPlayerRequest request, Action <GetScoresAroundPlayerRequest, GetScoresAroundPlayerResponse> successCallback) { ReleaseAssert.IsTrue(serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode, "Input server request must describe a success."); m_logging.LogVerboseMessage("GetScoresAroundPlayer request succeeded."); GetScoresAroundPlayerResponse outputResponse = new GetScoresAroundPlayerResponse(serverResponse.Body); m_taskScheduler.ScheduleMainThreadTask(() => { successCallback(request, outputResponse); }); }