/// <summary> /// Initialises a new instance of the request with the given description. /// </summary> /// /// <param name="desc">The description.</param> /// <param name="connectAccessToken">A valid session ConnectAccessToken obtained through one of the login endpoints.</param> public GetPlayerDataForFacebookFriendsRequest(GetPlayerDataForFacebookFriendsRequestDesc desc, string connectAccessToken) { ReleaseAssert.IsNotNull(desc, "A description object cannot be null."); ReleaseAssert.IsNotNull(desc.Key, "Key cannot be null."); ReleaseAssert.IsNotNull(connectAccessToken, "Connect Access Token cannot be null."); Key = desc.Key; IncludeMe = desc.IncludeMe; ConnectAccessToken = connectAccessToken; Url = "https://connect.chilliconnect.com/1.0/data/player/get/facebook"; HttpRequestMethod = HttpRequestMethod.Post; }
/// <summary> /// Returns the value of a specified Custom Data Key for all of a players Facebook /// Friends. /// </summary> /// /// <param name="desc">The request description.</param> /// <param name="successCallback">The delegate which is called if the request was successful.</param> /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides /// a container with information on what went wrong.</param> public void GetPlayerDataForFacebookFriends(GetPlayerDataForFacebookFriendsRequestDesc desc, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsResponse> successCallback, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsError> errorCallback) { m_logging.LogVerboseMessage("Sending Get Player Data For Facebook Friends request."); var connectAccessToken = m_dataStore.GetString("UserAccessToken"); var request = new GetPlayerDataForFacebookFriendsRequest(desc, connectAccessToken); m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) => { ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!"); if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode) { NotifyGetPlayerDataForFacebookFriendsSuccess(serverResponse, request, successCallback); } else { NotifyGetPlayerDataForFacebookFriendsError(serverResponse, request, errorCallback); } }); }