コード例 #1
0
        /// <summary>
        /// Initialises a new instance of the request with the given description.
        /// </summary>
        ///
        /// <param name="desc">The description.</param>
        /// <param name="connectAccessToken">A valid session ConnectAccessToken obtained through one of the login endpoints.</param>
        public GetPlayerDataForFacebookFriendsRequest(GetPlayerDataForFacebookFriendsRequestDesc desc, string connectAccessToken)
        {
            ReleaseAssert.IsNotNull(desc, "A description object cannot be null.");

            ReleaseAssert.IsNotNull(desc.Key, "Key cannot be null.");

            ReleaseAssert.IsNotNull(connectAccessToken, "Connect Access Token cannot be null.");

            Key                = desc.Key;
            IncludeMe          = desc.IncludeMe;
            ConnectAccessToken = connectAccessToken;

            Url = "https://connect.chilliconnect.com/1.0/data/player/get/facebook";
            HttpRequestMethod = HttpRequestMethod.Post;
        }
コード例 #2
0
ファイル: CloudData.cs プロジェクト: zhangxinyu1120/Samples
        /// <summary>
        /// Returns the value of a specified Custom Data Key for all of a players Facebook
        /// Friends.
        /// </summary>
        ///
        /// <param name="desc">The request description.</param>
        /// <param name="successCallback">The delegate which is called if the request was successful.</param>
        /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides
        /// a container with information on what went wrong.</param>
        public void GetPlayerDataForFacebookFriends(GetPlayerDataForFacebookFriendsRequestDesc desc, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsResponse> successCallback, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsError> errorCallback)
        {
            m_logging.LogVerboseMessage("Sending Get Player Data For Facebook Friends request.");

            var connectAccessToken = m_dataStore.GetString("UserAccessToken");
            var request            = new GetPlayerDataForFacebookFriendsRequest(desc, connectAccessToken);

            m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) =>
            {
                ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!");

                if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode)
                {
                    NotifyGetPlayerDataForFacebookFriendsSuccess(serverResponse, request, successCallback);
                }
                else
                {
                    NotifyGetPlayerDataForFacebookFriendsError(serverResponse, request, errorCallback);
                }
            });
        }