public void PlayNextLocationStory(string curlocation) { Screen s = null; switch (curlocation) { case "uluru": s = new FranceStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "paris": s = new GermanyStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "bavaria": s = new VesuviusStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "vesuvius": s = new PolarStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; } }
public void PlayCurrentLocationSotry(string curlocation) { Screen s = null; switch (curlocation) { case "uluru": List<string> pages = new List<string>(); for (int i = 1; i < 9; i++) pages.Add("Story/australia/p" + i); s = new StoryScreen(pages); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "paris": s = new FranceStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "bavaria": s = new GermanyStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "vesuvius": s = new VesuviusStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; case "polar": s = new PolarStory(); s.Initialize(Content); ScreenManager.Get.AddScreen(s); break; } }