コード例 #1
0
        static CoordCluster ProcessCoords(string userInput)
        {
            CoordCluster processedCoords = new CoordCluster();

            if ((userInput[0] >= 'A' && userInput[0] <= 'H'))
            {
                processedCoords.Y = userInput[0] - 'A';
            }
            else if ((userInput[0] >= 'a' && userInput[0] <= 'h'))
            {
                processedCoords.Y = userInput[0] - 'a';
            }
            else
            {
                throw new Exception("InvalidInput");
            }

            if ((userInput[1] >= '1' && userInput[1] <= '8'))
            {
                processedCoords.X = 7 - (userInput[1] - '1');
            }
            else
            {
                throw new Exception("InvalidInput");
            }

            return(processedCoords);
        }
コード例 #2
0
        public bool CanGo(ChessGame gamePlate, CoordCluster start, CoordCluster destination)
        {
            switch (this.Type)
            {
            case ChessElement.Types.Pawn:
                //Standard forward move
                if ((destination.X == start.X + (int)this.Team) &&                                  //Move only 1 step
                    (destination.Y == start.Y) &&                                                   //Move only forward
                    (gamePlate.Grid[destination.X][destination.Y].Type == ChessElement.Types.Void)) //Move only if there void forward
                {
                    return(true);
                }
                //Standard attack move
                else if ((destination.X == start.X + (int)this.Team) &&                                   //Move only 1 step
                         (destination.Y == start.Y + 1 || destination.Y == start.Y - 1) &&                //Move only 1 diagonal
                         ((int)gamePlate.Grid[destination.X][destination.Y].Team == (int)this.Team * -1)) //Move only if there an enemy in diagonal
                {
                    return(true);
                }
                //Double first move
                else if ((destination.X == start.X + ((int)this.Team * 2)) && //Move 2 steps
                         (destination.Y == start.Y) &&                        //Move only forward
                         (start.X == (((int)this.Team == -1) ? 6 : 1)))       //Move only if on starting case
                {
                    return(true);
                }
                else
                {
                    throw new Exception("ImpossibleMove");
                }
                break;

            case ChessElement.Types.Rook:
                break;

            case ChessElement.Types.Knight:
                break;

            case ChessElement.Types.Bishop:
                break;

            case ChessElement.Types.Queen:
                break;

            case ChessElement.Types.King:
                break;
            }

            return(false);
        }
コード例 #3
0
        static bool CanMoveThere(ChessGame plate, string input, CoordCluster start, out CoordCluster dest, out string raiseError)
        {
            dest       = null;
            raiseError = null;

            try
            {
                dest = ProcessCoords(input);
            }
            catch (Exception e) when(e.Message == "InvalidInput")
            {
                raiseError = "Invalid input";
                return(false);
            }


            try
            {
                if (plate.Grid[start.X][start.Y].CanGo(plate, start, dest))
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            catch (IndexOutOfRangeException)
            {
                raiseError = "Invalid input";
                return(false);
            }
            catch (Exception e) when(e.Message == "ImpossibleMove")
            {
                raiseError = "Impossible move";
                return(false);
            }
        }
コード例 #4
0
        static bool IsPickable(ChessGame plate, string input, ChessElement.Teams actPlayer, out CoordCluster coords, out string raiseError)
        {
            raiseError = null;
            coords     = null;

            try
            {
                coords = ProcessCoords(input);
            }
            catch (Exception e) when(e.Message == "InvalidInput")
            {
                raiseError = "Invalid input";
                return(false);
            }


            try
            {
                if (plate.Grid[coords.X][coords.Y].Team == actPlayer)
                {
                    return(true);
                }
                else if (plate.Grid[coords.X][coords.Y].Team != ChessElement.Teams.Void)
                {
                    raiseError = "Not your piece";
                    return(false);
                }
                else
                {
                    raiseError = "Not a piece";
                    return(false);
                }
            }
            catch (IndexOutOfRangeException)
            {
                raiseError = "Invalid input";
                return(false);
            }
        }
コード例 #5
0
        static void DrawPlate(ChessGame plateToDraw, CoordCluster selectedCoords = null)
        {
            string       leftMargin = "       ";
            ConsoleColor frontSide  = ConsoleColor.Black;
            ConsoleColor backSide   = ConsoleColor.DarkGreen;

            Console.Write($"{leftMargin}");
            Console.ForegroundColor = frontSide;
            Console.BackgroundColor = backSide;
            Console.Write($"    a  b  c  d  e  f  g  h    ");
            Console.ResetColor();
            Console.Write($" \n");

            for (int indexX = 0; indexX < plateToDraw.Grid.Count(); indexX++)
            {
                Console.Write($"{leftMargin}");
                Console.ForegroundColor = frontSide;
                Console.BackgroundColor = backSide;
                Console.Write($" {8 - indexX} ");
                Console.ResetColor();

                for (int indexY = 0; indexY < plateToDraw.Grid[indexX].Count(); indexY++)
                {
                    Console.ResetColor();

                    if ((selectedCoords != null) && (selectedCoords.X == indexX && selectedCoords.Y == indexY))
                    {
                        Console.BackgroundColor = ConsoleColor.DarkCyan;
                    }
                    else
                    {
                        if ((indexX + indexY) % 2 == 1)
                        {
                            Console.BackgroundColor = ConsoleColor.DarkGray;
                        }
                        else
                        {
                            Console.BackgroundColor = ConsoleColor.Gray;
                        }
                    }

                    if (plateToDraw.Grid[indexX][indexY].Team == ChessElement.Teams.White)
                    {
                        Console.ForegroundColor = ConsoleColor.White;
                    }
                    else
                    {
                        Console.ForegroundColor = ConsoleColor.Black;
                    }

                    Console.Write($" {(char)plateToDraw.Grid[indexX][indexY].Type} ");
                }

                Console.ForegroundColor = frontSide;
                Console.BackgroundColor = backSide;
                Console.Write($" {8 - indexX} ");
                Console.ResetColor();
                Console.Write($" \n");
            }

            Console.Write($"{leftMargin}");
            Console.ForegroundColor = frontSide;
            Console.BackgroundColor = backSide;
            Console.Write($"    a  b  c  d  e  f  g  h    ");
            Console.ResetColor();
            Console.Write($" \n");
        }
コード例 #6
0
        static void Main(string[] args)
        {
            ChessGame gamePlate = new ChessGame();

            Console.SetBufferSize(400, 400);
            Console.SetWindowSize(55, 13);

            while (true)
            {
                CoordCluster startPos = new CoordCluster();
                CoordCluster destPos  = new CoordCluster();

                for (int turn = 0; turn < 6; turn++)
                {
                    bool   validInput   = false;
                    string errorMessage = null;

                    if (turn == 0 || turn == 1 || turn == 3 || turn == 4)
                    {
                        do
                        {
                            Console.Clear();
                            DrawPlate(gamePlate, startPos);

                            if (errorMessage != null)
                            {
                                Console.Write($"{errorMessage}\n");
                                errorMessage = null;
                            }
                            else
                            {
                                Console.Write("\n");
                            }


                            if (turn == 0)
                            {
                                Console.Write(" (White) Choose which of your \n piece you want pick (e.g. a1) ");
                            }
                            else if (turn == 1)
                            {
                                Console.Write(" (White) Choose where you want \n to move your piece (e.g. a1) ");
                            }
                            else if (turn == 3)
                            {
                                Console.Write(" (Black) Choose where you want \n to move your piece (e.g. a1) ");
                            }
                            else if (turn == 4)
                            {
                                Console.Write(" (Black) Choose where you want \n to move your piece (e.g. a1) ");
                            }


                            string rawInput = Console.ReadLine();


                            if (turn == 0)
                            {
                                validInput = IsPickable(gamePlate, rawInput, ChessElement.Teams.White, out startPos, out errorMessage);
                            }
                            else if (turn == 3)
                            {
                                validInput = IsPickable(gamePlate, rawInput, ChessElement.Teams.Black, out startPos, out errorMessage);
                            }
                            else if (turn == 1 || turn == 4)
                            {
                                validInput = CanMoveThere(gamePlate, rawInput, startPos, out destPos, out errorMessage);
                            }


                            /*if (turn == 0)
                             * {
                             *  Console.Write("Choose which of your piece you want pick (e.g. a1) ");
                             *  string rawInput = Console.ReadLine();
                             *
                             *  validInput = IsPickable(gamePlate, rawInput, ChessElement.Teams.White, out startPos, out errorMessage);
                             * }
                             * else if (turn == 1)
                             * {
                             *  Console.Write("Choose where you want to move your piece (e.g. a1) ");
                             *  string rawInput = Console.ReadLine();
                             *
                             *  validInput = CanMoveThere(gamePlate, rawInput, startPos, out destPos, out errorMessage);
                             * }
                             * else if (turn == 3)
                             * {
                             *  Console.Write("Choose which of your piece you want pick (e.g. a1) ");
                             *  string rawInput = Console.ReadLine();
                             *
                             *  validInput = IsPickable(gamePlate, rawInput, ChessElement.Teams.Black, out startPos, out errorMessage);
                             * }
                             * else if (turn == 3)
                             * {
                             *  Console.Write("Choose where you want to move your piece (e.g. a1) ");
                             *  string rawInput = Console.ReadLine();
                             *
                             *  validInput = CanMoveThere(gamePlate, rawInput, startPos, out destPos, out errorMessage);
                             * }*/
                        } while (!validInput);


                        /*do
                         * {
                         *  Console.Clear();
                         *  DrawPlate(gamePlate, startPos);
                         *
                         *  if (errorMessage != null)
                         *  {
                         *      Console.Write($"{errorMessage}\n");
                         *      errorMessage = null;
                         *  }
                         *  else
                         *  {
                         *      Console.Write("\n");
                         *  }
                         *
                         *  Console.Write("Choose where you want to move your piece (e.g. a1) ");
                         *  string rawInput = Console.ReadLine();
                         *
                         *  authMove = CanMoveThere(gamePlate, rawInput, startPos, out destPos, out errorMessage);
                         * } while (!authMove);
                         *
                         * gamePlate.Grid[destPos.X][destPos.Y] = gamePlate.Grid[startPos.X][startPos.Y];
                         * gamePlate.Grid[startPos.X][startPos.Y] = new ChessElement(ChessElement.Types.Void, ChessElement.Teams.Void);
                         */
                    }
                    else
                    {
                        gamePlate.Grid[destPos.X][destPos.Y]   = gamePlate.Grid[startPos.X][startPos.Y];
                        gamePlate.Grid[startPos.X][startPos.Y] = new ChessElement(ChessElement.Types.Void, ChessElement.Teams.Void);

                        startPos = new CoordCluster();
                    }
                }
            }



            Console.Write("END");
            Console.ReadLine();
        }