コード例 #1
0
        public void Reset_Should_ResetAndSetupInitialPosition()
        {
            //	Arrange
            SUT board = new SUT("2rq1rk1/ppp2ppp/n3bn2/1B1pp1B1/1b1PP3/2N2N2/PPP1QPPP/2KRR3 w - - 0 1");

            //	Act
            board.Reset();

            //	Assert
            Assert.AreEqual(SUT.INITIAL_FEN_POSITION, board.GetFEN());
            Assert.AreEqual(ChessColor.White, board.Turn);
            Assert.AreEqual(ChessCastling.KingSide | ChessCastling.QueenSide, board.GetCastlingRights(ChessColor.White));
            Assert.AreEqual(ChessCastling.KingSide | ChessCastling.QueenSide, board.GetCastlingRights(ChessColor.Black));
        }
コード例 #2
0
        public void Clear_Should_ResetTheState()
        {
            //	Arrange
            SUT board = new SUT("rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPPKPPP/RNBQ1BNR b kq - 1 2");

            //	Act
            board.Clear();

            //	Assert
            Assert.AreEqual("8/8/8/8/8/8/8/8 w - - 0 1", board.GetFEN());
            Assert.AreEqual(ChessColor.White, board.Turn);
            Assert.AreEqual(ChessCastling.None, board.GetCastlingRights(ChessColor.White));
            Assert.AreEqual(ChessCastling.None, board.GetCastlingRights(ChessColor.Black));
        }
コード例 #3
0
        public void GetCastlingRights_Should_ReturnCorrectValues(string fenString, ChessCastling expectedForWhite, ChessCastling expectedForBlack)
        {
            //	Arrange
            SUT           board;
            ChessCastling actualWhite;
            ChessCastling actualBlack;

            //	Act
            board       = new SUT(fenString);
            actualWhite = board.GetCastlingRights(ChessColor.White);
            actualBlack = board.GetCastlingRights(ChessColor.Black);

            //	Assert
            Assert.AreEqual(expectedForWhite, actualWhite);
            Assert.AreEqual(expectedForBlack, actualBlack);
        }
コード例 #4
0
        public void Constructor_Should_InitializeWithGivenPosition(string expectedFen,
                                                                   string expectedSide,
                                                                   ChessCastling expectedCastlingForWhite,
                                                                   ChessCastling expectedCastlingForBlack)
        {
            //	Arrange
            SUT board = new SUT(expectedFen);

            //	Act
            string fen = board.GetFEN();

            //	Assert
            Assert.AreEqual(expectedFen, fen);
            Assert.AreEqual(expectedSide, board.Turn == ChessColor.White ? "w" : "b");
            Assert.AreEqual(expectedCastlingForWhite, board.GetCastlingRights(ChessColor.White));
            Assert.AreEqual(expectedCastlingForBlack, board.GetCastlingRights(ChessColor.Black));
        }