private void Uc_ChessCell_Click(object sender, EventArgs e) { // if we are in capturing Mode then exit if (Uc_ChessBoard._isCapturingMode) { return; } //Get the present Uc_ChessBoard Uc_ChessBoard uc_chessboard = (Uc_ChessBoard)this.Parent; //If this cell is clicked and highlighted => will be eated by uc_chessboard.PositionChoosen cell if (uc_chessboard.PositionChoosen.X != 0 && uc_chessboard.PositionChoosen.Y != 0) { foreach (ChessMove p in uc_chessboard.arrCanMove) { if (this._position.X == p.MoveTo.X && this._position.Y == p.MoveTo.Y) { uc_chessboard.DoMove(p); uc_chessboard.PositionChoosen = new Point(0, 0); //this cell was eated so there's no Position Choosen if (uc_chessboard.GameMode == eGameMode.VsComputer) { uc_chessboard.IsThinking = true; if (uc_chessboard.GameStatus == eGameStatus.Playing) { uc_chessboard.Computer_Move(); } } return; } } //If this Point wasn't eated => reset PositionChoosen and Unhighlight uc_chessboard.UnHighLightMoves(); uc_chessboard.HighLightWhoCheckAndKingChecked(); uc_chessboard.PositionChoosen = new Point(0, 0); } }
private void Uc_ChessPiece_Click(object sender, EventArgs e) { // if we are in capturing Mode then exit if (Uc_ChessBoard._isCapturingMode) { return; } //Get the present Uc_ChessBoard Uc_ChessBoard uc_chessboard = (Uc_ChessBoard)this.Parent; //If this cell is clicked and highlighted => will be eated by uc_chessboard.PositionChoosen cell if (uc_chessboard.PositionChoosen.X != 0 && uc_chessboard.PositionChoosen.Y != 0) { //if choose this position again -> remove choose if (uc_chessboard.PositionChoosen.X == this.Position.X && uc_chessboard.PositionChoosen.Y == this.Position.Y) { uc_chessboard.UnHighLightMoves(); uc_chessboard.HighLightWhoCheckAndKingChecked(); uc_chessboard.PositionChoosen = new Point(0, 0); return; } foreach (ChessMove p in uc_chessboard.arrCanMove) { if (this._position.X == p.MoveTo.X && this._position.Y == p.MoveTo.Y) { uc_chessboard.DoMove(p); uc_chessboard.PositionChoosen = new Point(0, 0); //this cell was eated so there's no Position Choosen //Computer's move if (uc_chessboard.GameMode == eGameMode.VsComputer) { uc_chessboard.IsThinking = true; if (uc_chessboard.GameStatus == eGameStatus.Playing) { uc_chessboard.Computer_Move(); } } return; } } //If this Point wasn't eated => reset PositionChoosen and Unhighlight uc_chessboard.UnHighLightMoves(); uc_chessboard.PositionChoosen = new Point(0, 0); //Make this Point -> Position Choosen uc_chessboard.arrCanMove.Clear(); //if this point = position choosen -> return if ((uc_chessboard.OwnSide == this._side || uc_chessboard.GameMode == eGameMode.VsHuman) && uc_chessboard.GameStatus == eGameStatus.Playing) { if ((uc_chessboard.WhoTurn == eChessSide.White && this._side == eChessSide.White) || (uc_chessboard.WhoTurn == eChessSide.Black && this._side == eChessSide.Black)) { uc_chessboard.arrCanMove = Chess_Engine.FindAllPosibleMoves(uc_chessboard.arrState, this._position, uc_chessboard.OwnSide); uc_chessboard.PositionChoosen = new Point(_position.X, _position.Y); uc_chessboard.UnHighLightWhoCheckAndKingChecked(); uc_chessboard.UnHighLightLastMove(); uc_chessboard.HighLightAllPosibleMoves(); } } } else { //If this Point isn't highlighted //Make this Point -> Position Choosen uc_chessboard.arrCanMove.Clear(); //if this point = position choosen -> return if ((uc_chessboard.OwnSide == this._side || uc_chessboard.GameMode == eGameMode.VsHuman) && uc_chessboard.GameStatus == eGameStatus.Playing) { if ((uc_chessboard.WhoTurn == eChessSide.White && this._side == eChessSide.White) || (uc_chessboard.WhoTurn == eChessSide.Black && this._side == eChessSide.Black)) { uc_chessboard.arrCanMove = Chess_Engine.FindAllPosibleMoves(uc_chessboard.arrState, this._position, uc_chessboard.OwnSide); uc_chessboard.PositionChoosen = new Point(_position.X, _position.Y); uc_chessboard.UnHighLightWhoCheckAndKingChecked(); uc_chessboard.UnHighLightLastMove(); uc_chessboard.HighLightAllPosibleMoves(); } } } }