public static void RemoveFromLobby(int _fromClient, Packet _packet) { int _clientIdCheck = _packet.ReadInt(); if (Server.lobbyGames.ContainsKey(_fromClient)) { Server.lobbyGames.Remove(_fromClient); ServerSend.RemRoomToAll(_fromClient); Console.WriteLine("Hosted game has been removed."); } }
public static void JoinedGame(int _fromClient, Packet _packet) { int _clientIdCheck = _packet.ReadInt(); int _hostingId = _packet.ReadInt(); Console.WriteLine("Handling game joiner."); if (ConsistencyCheck(_fromClient, _clientIdCheck)) { Server.activeGames.Add(_hostingId, _fromClient); Server.clients[_fromClient].player.enemId = _hostingId; Server.clients[_hostingId].player.enemId = _fromClient; ServerSend.RemRoomToAll(_hostingId); Server.lobbyGames.Remove(_hostingId); ServerSend.SendJoinGame(_hostingId, _fromClient); } }
private void Disconnect() { Console.WriteLine($"{tcp.socket.Client.RemoteEndPoint} has disconnected."); if (Server.lobbyGames.ContainsKey(player.id)) { Server.lobbyGames.Remove(player.id); ServerSend.RemRoomToAll(player.id); } if (Server.activeGames.ContainsKey(player.id)) { Server.activeGames.Remove(player.id); ServerSend.SendForfeit(player.enemId); } if (Server.activeGames.ContainsKey(player.enemId)) { Server.activeGames.Remove(player.enemId); ServerSend.SendForfeit(player.enemId); } player = null; tcp.Disconnect(); }