コード例 #1
0
ファイル: Goul.cs プロジェクト: UnhappyDogChew/ChessRPG
            public override void Execute(BattleStage stage, FighterObject user, List <FighterObject> targetList, ActionFinishHandler handler)
            {
                PresentationGroup p = new PresentationGroup(2, stage, user, targetList, handler);

                p[0].AddEffect(new SlashEffect(targetList[0].x, targetList[0].y, 0));
                p[0].SetUserAnimation(SpriteAnimation.GetSpriteAnimation("MeleeAttackDown"));

                p[1].AddEffect(targetList[0].DealDamage(user.fighter.strength));
                p[1].SetTargetAnimation(SpriteAnimation.GetSpriteAnimation("Shake"));

                p.Start();

                base.Execute(stage, user, targetList, handler);
            }
コード例 #2
0
ファイル: Hero2.cs プロジェクト: UnhappyDogChew/ChessRPG
        public override void Execute(BattleStage stage, FighterObject user, List <FighterObject> targetList, ActionFinishHandler handler)
        {
            PresentationGroup p = new PresentationGroup(3, stage, user, targetList, handler);

            p[0].AddEffect(new SlashEffect(targetList[0].x, targetList[0].y, 0));
            p[0].SetUserAnimation(SpriteAnimation.GetSpriteAnimation("MeleeAttackUp"));

            p[1].SetTargetAnimation(SpriteAnimation.GetSpriteAnimation("Shake"));
            p[1].AddEffect(targetList[0].DealDamage(((Hero)user.fighter).strength));

            p[2].SetExtraMethod(() => targetList[0].AddBuff(new Frozen(), Global.Properties.FRAME_PER_SECOND * 3));

            p.Start();

            base.Execute(stage, user, targetList, handler);
        }