private void Reset() { GameNotation = new List <string>(); EvaluatedMoves = new Dictionary <int, KeyValuePair <int, MoveValue> >(); EvaluatingMove = new MoveValue(); WhitePlayedEngineLinePercentage = new string[GameNumber, evaluatedLines]; BlackPlayedEngineLinePercentage = new string[GameNumber, evaluatedLines]; player = Player.white; }
public void AnalyzeEngineLinePercentage() { reader = LoadFile(fileName); int counter = 1; int subCounter = 1; while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element) { if (reader.Name == "move") { GetPlayerColor(); } else if (reader.Name == "evaluation") { EvaluatingMove = GetEvaluationMove(); } else if (reader.Name == "played") { GameNotation?.Add(GetPlayedMove()); subCounter = 1; } else if (reader.Name == "tag") { FillGameData(); } } else if (reader.Name == "game" && reader.NodeType == XmlNodeType.EndElement) { currentGameNumber++; for (int i = 0; i < evaluatedLines; i++) { WhitePlayedEngineLinePercentage[currentGameNumber, i] = CalculatePercentage(i + 1, Player.white).ToString("P1"); BlackPlayedEngineLinePercentage[currentGameNumber, i] = CalculatePercentage(i + 1, Player.black).ToString("P1"); } } if (EvaluatingMove != new MoveValue()) { EvaluatedMoves.Add(counter, new KeyValuePair <int, MoveValue>(subCounter, EvaluatingMove)); counter++; subCounter++; } EvaluatingMove = new MoveValue(); } }