public override void DoWork(IEnumerable<string> args) { if (Utils.CheckArgs(ArgsNeed, args.Count())) { if (Utils.IsInGame()) { var gameboard = new Board(); gameboard.InitialPosition(); var commandMoveList = new CommandMoveList(); gameboard.ApplyMoves(commandMoveList.GetList()); gameboard.ShowBoardToConcole(); } } }