/// <summary> /// CreateChessPiece by square and piece ID /// </summary> /// <param name="aChessSquare"></param> /// <param name="aChessPieceType"></param> /// <param name="aChessPieceColor"></param> /// <returns>ChessPiece</returns> private ChessPiece CreateChessPiece(ChessSquare aChessSquare, EnumPieceID aPieceID) { int whitePieceOffset = (int)EnumPieceColor.White; int blackPieceOffset = (int)EnumPieceColor.Black; EnumPieceColor chessPieceColor = EnumPieceColor.None; EnumPieceType chessPieceType = EnumPieceType.None; int pieceNumber = (int)aPieceID; if (pieceNumber >= whitePieceOffset + 1 && pieceNumber <= whitePieceOffset + 6) { pieceNumber -= (int)EnumPieceColor.White; chessPieceColor = EnumPieceColor.White; } else if (pieceNumber >= blackPieceOffset + 1 && pieceNumber <= blackPieceOffset + 6) { pieceNumber -= (int)EnumPieceColor.Black; chessPieceColor = EnumPieceColor.Black; } else { chessPieceColor = EnumPieceColor.None; chessPieceType = EnumPieceType.None; } // King, Queen, Rook, Bishop, Knight, Pawn switch (pieceNumber) { case 1: chessPieceType = EnumPieceType.King; break; case 2: chessPieceType = EnumPieceType.Queen; break; case 3: chessPieceType = EnumPieceType.Rook; break; case 4: chessPieceType = EnumPieceType.Bishop; break; case 5: chessPieceType = EnumPieceType.Knight; break; case 6: chessPieceType = EnumPieceType.Pawn; break; default: chessPieceType = EnumPieceType.None; break; } ChessPiece chessPiece = new ChessPiece(chessPieceColor, chessPieceType, aChessSquare); EnumSquareID squareID = aChessSquare.GetSquareID(); Point aLocation = new Point(aChessSquare.GetStartLocation().X + ChessImageConstants.ChessPieceLeft, aChessSquare.GetStartLocation().Y + ChessImageConstants.ChessPieceTop); chessPiece.SetStartLocation(aLocation); chessPiece.SetChessSquare(aChessSquare); aChessSquare.SetChessPiece(chessPiece); if (chessPieceColor == EnumPieceColor.White) { whitePieceList.Add(chessPiece); } else if (chessPieceColor == EnumPieceColor.Black) { blackPieceList.Add(chessPiece); } return chessPiece; }
/// <summary> /// CreateChessPiece by square piece type and piece color /// </summary> /// <param name="aChessSquare"></param> /// <param name="aChessPieceType"></param> /// <param name="aChessPieceColor"></param> /// <returns>ChessPiece</returns> private ChessPiece CreateChessPiece(ChessSquare aChessSquare, EnumPieceType aChessPieceType, EnumPieceColor aChessPieceColor) { ChessPiece chessPiece = new ChessPiece(aChessPieceColor, aChessPieceType, aChessSquare); EnumSquareID squareID = aChessSquare.GetSquareID(); Point aLocation = new Point(aChessSquare.GetStartLocation().X + ChessImageConstants.ChessPieceLeft, aChessSquare.GetStartLocation().Y + ChessImageConstants.ChessPieceTop); chessPiece.SetStartLocation(aLocation); chessPiece.SetChessSquare(aChessSquare); aChessSquare.SetChessPiece(chessPiece); if (aChessPieceColor == EnumPieceColor.White) { whitePieceList.Add(chessPiece); } else { blackPieceList.Add(chessPiece); } return chessPiece; }
/// <summary> /// MovePiece method /// </summary> /// <param name="aMovingPiece"></param> /// <param name="aSquare"></param> /// <param name="aoriginalSquare"></param> /// <returns>bool</returns> public bool MovePiece(ChessPiece aMovingPiece, ChessSquare aSquare, ChessSquare aoriginalSquare) { // if new square contains a piece, make that piece's square to null ChessPiece aCapturedPiece = aSquare.GetChessPiece(); // Move the Piece RealMove(aMovingPiece, aSquare, aoriginalSquare); // Set Piece's Start Position aMovingPiece.SetStartLocation(new Point(aSquare.GetStartLocation().X + ChessImageConstants.ChessPieceLeft, aSquare.GetStartLocation().Y + ChessImageConstants.ChessPieceTop)); return true; }