public IEnumerable <FigureOnSquare> YieldFigures() //? { foreach (Square square in Square.YieldSquares()) //перебор клеток, куда может пойти фигура { if (GetFigureAt(square).GetColor() == moveColor) //если на клетке фигура нашего цвета(кто ходит) { yield return(new FigureOnSquare(GetFigureAt(square), square)); //возвращаем фигуру } } }
public IEnumerable <FigureOnSquare> YieldFigures() { foreach (Square square in Square.YieldSquares()) { if (GetFigureAt(square).GetColor() == MoveColor) { yield return(new FigureOnSquare(GetFigureAt(square), square)); } } }
private Square FindCheckedKing(Figure checkedKing) { foreach (Square square in Square.YieldSquares()) { if (GetFigureAt(square) == checkedKing) { return(square); } } return(Square.none); }
private Square FindBadKing() { Figure badKing = moveColor == Color.black ? Figure.whiteKing : Figure.blackKing; foreach (Square square in Square.YieldSquares()) { if (GetFigureAt(square) == badKing) { return(square); } } return(Square.none); }
private Square FindBadKing() { var badKing = MoveColor == Color.Black ? Figure.WhiteKing : Figure.BlackKing; foreach (var square in Square.YieldSquares()) { if (GetFigureAt(square) == badKing) { return(square); } } return(Square.None); }
private Square FindBadKing() { //ищем короля, которого нужно съесть Figure badKing = moveColor == Color.black ? Figure.whiteKing : Figure.blackKing; foreach (Square square in Square.YieldSquares()) { if (GetFigureAt(square) == badKing) { return(square); } } return(Square.none); }
bool CanKingGo(Square fl, Board board) { Moves moves = new Moves(board); FigureOnSquare fs = new FigureOnSquare(moveColor == Color.white ? Figure.whiteKing : Figure.blackKing, fl); foreach (Square to in Square.YieldSquares()) { FigureMoving fm = new FigureMoving(fs, to); if (moves.CanMove(fm)) { return(true); } } return(false); }
void FindAllMoves() { allMoves = new List <FigureMoving>(); foreach (FigureOnSquare fs in board.YieldFigures()) { foreach (Square to in Square.YieldSquares()) { FigureMoving fm = new FigureMoving(fs, to); if (moves.CanMove(fm)) { allMoves.Add(fm); } } } }
void FindAllMoves() { this.allMoves = new List <FigureMoving>(); foreach (FigureOnSquare fs in this.board.YieldFigures()) { foreach (Square to in Square.YieldSquares()) { FigureMoving fm = new FigureMoving(fs, to); if (this.moves.CanMove(fm)) { if (!this.board.IsCheckAfterMove(fm)) { this.allMoves.Add(fm); } } } } }
void FindAllMoves() { allMoves = new List <FigureMoving>(); foreach (FigureOnSquare fs in board.YieldFigures()) //перебор фигур того цвета, которые щас ходят { foreach (Square to in Square.YieldSquares()) //перебор клеток, куда может пойти фигура { FigureMoving fm = new FigureMoving(fs, to); if (moves.CanMove(fm)) { if (!board.IsCheckAfterMove(fm)) { allMoves.Add(fm); } } } } }
private void FindAllMoves() { _figureMovings = new List <FigureMoving>(); foreach (FigureOnSquare fs in _board.YieldFigures()) { foreach (Square to in Square.YieldSquares()) { var fm = new FigureMoving(fs, to); if (_moves.CanMove(fm) == true) { if (_board.IsCheckAfterMove(fm) == false) { _figureMovings.Add(fm); } } } } }
public void FindAllMoves() { allMoves = new List <FigureMoving>(); foreach (FigureOnSquare fs in board.YieldFigures()) { foreach (Square to in Square.YieldSquares()) { var fm = new FigureMoving(fs, to); if (moves.CanMove(fm)) { if (!board.IsCheckAfterMove(fm)) { allMoves.Add(fm); } } } } }
void FindAllMoves() { var allMoves = new List <FigureMoving>(); foreach (var fs in Board.YieldFigures()) { foreach (var to in Square.YieldSquares()) { var fm = new FigureMoving(fs, to); if (Moves.CanMove(fm)) { if (!Board.IsCheckAfterMove(fm)) { allMoves.Add(fm); } } } } AllMoves = allMoves; }