コード例 #1
0
ファイル: Set.cs プロジェクト: awakecoding/OOChess
        public Set(Color color)
        {
            int rank;
            this.color = color;
            pieces = new Piece[16];

            rank = (color == Color.Black) ? 8 : 1;
            pieces[0] = rookA = new Rook(color, new Position(rank, 'a'));
            pieces[1] = knightA = new Knight(color, new Position(rank, 'b'));
            pieces[2] = bishopA = new Bishop(color, new Position(rank, 'c'));
            pieces[3] = king = new King(color, new Position(rank, 'd'));
            pieces[4] = queen = new Queen(color, new Position(rank, 'e'));
            pieces[5] = bishopB = new Bishop(color, new Position(rank, 'f'));
            pieces[6] = knightB = new Knight(color, new Position(rank, 'g'));
            pieces[7] = rookB = new Rook(color, new Position(rank, 'h'));

            rank = (color == Color.Black) ? 7 : 2;
            pieces[8] = pawnA = new Pawn(color, new Position(rank, 'a'));
            pieces[9] = pawnB = new Pawn(color, new Position(rank, 'b'));
            pieces[10] = pawnC = new Pawn(color, new Position(rank, 'c'));
            pieces[11] = pawnD = new Pawn(color, new Position(rank, 'd'));
            pieces[12] = pawnE = new Pawn(color, new Position(rank, 'e'));
            pieces[13] = pawnF = new Pawn(color, new Position(rank, 'f'));
            pieces[14] = pawnG = new Pawn(color, new Position(rank, 'g'));
            pieces[15] = pawnH = new Pawn(color, new Position(rank, 'h'));
        }
コード例 #2
0
ファイル: Rulebook.cs プロジェクト: mapplet/Chess
        public List<Tuple<int, int>> getValidMoves(Piece currentPiece, Gameboard gameboard, bool doRecurse = true)
        {
            this.copyOfCurrentPiece = new Piece(currentPiece);
            this.gameboard = new Gameboard(gameboard);

            switch (currentPiece.type)
            {
                case (int)type.rock: // tower
                    Rock rock = new Rock();
                    this.validDestinations = rock.Rules(currentPiece, gameboard);
                    if (doRecurse)
                        cleanUp();
                    return validDestinations;
                case (int)type.knight: // horsie
                    Knight knight = new Knight();
                    this.validDestinations = knight.Rules(currentPiece, gameboard);
                    if (doRecurse)
                        cleanUp();
                    return validDestinations;
                case (int)type.bishop: // springare
                    Bishop bishop = new Bishop();
                    this.validDestinations = bishop.Rules(currentPiece, gameboard);
                    if (doRecurse)
                        cleanUp();
                    return validDestinations;
                case (int)type.queen: //los quuenos
                    Queen queen = new Queen();
                    this.validDestinations = queen.Rules(currentPiece, gameboard);
                    if (doRecurse)
                        cleanUp();
                    return validDestinations;
                case (int)type.king: // los kingos
                    King king = new King();
                    this.validDestinations = king.Rules(currentPiece, gameboard);
                    if (doRecurse)
                        cleanUp();
                    return validDestinations;
                case (int)type.pawn: // los farmeros
                    Pawn pawn = new Pawn();
                    this.validDestinations = pawn.Rules(currentPiece, gameboard);
                    if (doRecurse)
                        cleanUp();
                    return validDestinations;
            }
            return new List<Tuple<int,int>>();
        }
コード例 #3
0
ファイル: List.cs プロジェクト: mariocervera/Chess
        /*
         * This constructor is used in the clone method
         */
        public List(ArrayList l)
        {
            list = new ArrayList();

            foreach (Piece p in l)
            {
                Position pos = new Position(p.getPosition().getRow(), p.getPosition().getColumn());
                Color color = p.getColor();
                Image image = p.getImage();
                Piece piece = null;

                if (p is Bishop)
                {
                    piece = new Bishop(pos, color);
                }
                else if (p is Knight)
                {
                    piece = new Knight(pos, color);
                }
                else if (p is Pawn)
                {
                    piece = new Pawn(pos, color);
                }
                else if (p is Queen)
                {
                    piece = new Queen(pos, color);
                }
                else if (p is Rook)
                {
                    piece = new Rook(pos, color);
                }
                else if (p is King)
                {
                    piece = new King(pos, color);
                }

                list.Add(piece);
            }

        }
コード例 #4
0
        public int canDefend(int color)
        {
            Board  b = new Board();
            Castle castle = new Castle(color, 0, 0);
            Pawn   pawn = new Pawn(color, 0, 0);
            Knight knight = new Knight(color, 0, 0);
            Bishop bishop = new Bishop(color, 0, 0);
            Queen  queen = new Queen(color, 0, 0);
            int    i, j, m, n, f = 0;

            for (i = 0; i < 8; i++)
            {
                for (j = 0; j < 8; j++)
                {
                    b.setSquare(this.getInfo(i, j), i, j);
                }
            }
            Point p    = b.searchKing(color);
            King  king = new King(color, p.x, p.y);

            for (i = 0; i < 8; i++)
            {
                for (j = 0; j < 8; j++)
                {
                    if (b.getInfo(i, j) == 0)
                    {
                    }
                    else if (b.getInfo(i, j) == (color == 1 ? 1 : 7))
                    {
                        castle.x = i;
                        castle.y = j;
                        for (m = 0; m < 8; m++)
                        {
                            for (n = 0; n < 8; n++)
                            {
                                if (castle.move(b, m, n) == 1)
                                {
                                    f = b.getInfo(m, n);
                                    b.setSquare(0, i, j);
                                    b.setSquare((color == 1 ? 1 : 7), m, n);
                                    if (king.isChecked(b) == 0)
                                    {
                                        return(1);
                                    }
                                    b.setSquare((color == 1 ? 1 : 7), i, j);
                                    b.setSquare(f, m, n);
                                }
                            }
                        }
                    }
                    else if (b.getInfo(i, j) == (color == 1 ? 2 : 8))
                    {
                        knight.x = i;
                        knight.y = j;
                        for (m = 0; m < 8; m++)
                        {
                            for (n = 0; n < 8; n++)
                            {
                                if (knight.move(b, m, n) == 1)
                                {
                                    f = b.getInfo(m, n);
                                    b.setSquare(0, i, j);
                                    b.setSquare((color == 1 ? 2 : 8), m, n);
                                    if (king.isChecked(b) == 0)
                                    {
                                        return(1);
                                    }
                                    b.setSquare((color == 1 ? 2 : 8), i, j);
                                    b.setSquare(f, m, n);
                                }
                            }
                        }
                    }
                    else if (b.getInfo(i, j) == (color == 1 ? 3 : 9))
                    {
                        bishop.x = i;
                        bishop.y = j;
                        for (m = 0; m < 8; m++)
                        {
                            for (n = 0; n < 8; n++)
                            {
                                if (bishop.move(b, m, n) == 1)
                                {
                                    f = b.getInfo(m, n);
                                    b.setSquare(0, i, j);
                                    b.setSquare((color == 1 ? 3 : 9), m, n);
                                    if (king.isChecked(b) == 0)
                                    {
                                        return(1);
                                    }
                                    b.setSquare((color == 1 ? 3 : 9), i, j);
                                    b.setSquare(f, m, n);
                                }
                            }
                        }
                    }
                    else if (b.getInfo(i, j) == (color == 1 ? 4 : 10))
                    {
                        queen.x = i;
                        queen.y = j;
                        for (m = 0; m < 8; m++)
                        {
                            for (n = 0; n < 8; n++)
                            {
                                if (queen.move(b, m, n) == 1)
                                {
                                    f = b.getInfo(m, n);
                                    b.setSquare(0, i, j);
                                    b.setSquare((color == 1 ? 4 : 10), m, n);
                                    if (king.isChecked(b) == 0)
                                    {
                                        return(1);
                                    }
                                    b.setSquare((color == 1 ? 4 : 10), i, j);
                                    b.setSquare(f, m, n);
                                }
                            }
                        }
                    }
                    else if (b.getInfo(i, j) == (color == 1 ? 5 : 11))
                    {
                        for (m = 0; m < 8; m++)
                        {
                            for (n = 0; n < 8; n++)
                            {
                                if (king.move(b, m, n) == 1)
                                {
                                    f      = b.getInfo(m, n);
                                    king.x = m;
                                    king.y = n;
                                    b.setSquare(0, i, j);
                                    b.setSquare((color == 1 ? 5 : 11), m, n);
                                    if (king.isChecked(b) == 0)
                                    {
                                        return(1);
                                    }
                                    b.setSquare((color == 1 ? 5 : 11), i, j);
                                    b.setSquare(f, m, n);
                                    king.x = p.x;
                                    king.y = p.y;
                                }
                            }
                        }
                    }
                    else if (b.getInfo(i, j) == (color == 1 ? 6 : 12))
                    {
                        pawn.x = i;
                        pawn.y = j;
                        for (m = 0; m < 8; m++)
                        {
                            for (n = 0; n < 8; n++)
                            {
                                if (pawn.move(b, m, n) == 1)
                                {
                                    f = b.getInfo(m, n);
                                    b.setSquare(0, i, j);
                                    b.setSquare((color == 1 ? 6 : 12), m, n);
                                    if (king.isChecked(b) == 0)
                                    {
                                        return(1);
                                    }
                                    b.setSquare((color == 1 ? 6 : 12), i, j);
                                    b.setSquare(f, m, n);
                                }
                            }
                        }
                    }
                }
            }
            return(0);
        }
コード例 #5
0
ファイル: Stone.cs プロジェクト: slacklife1/Apostilas
        public int isChecked(Board brd2)
        {
            int c2, m;

            if (color == 1)
            {
                c2 = 2;
            }
            else
            {
                c2 = 1;
            }
            Board b = brd2;
            int   i, j;

            for (i = 0; i < 8; i++)
            {
                for (j = 0; j < 8; j++)
                {
                    b.setSquare(brd2.getInfo(i, j), i, j);
                }
            }
            Pawn   pawn   = new Pawn(c2, 0, 0);
            Castle castle = new Castle(c2, 0, 0);
            Knight knight = new Knight(c2, 0, 0);
            Queen  queen  = new Queen(c2, 0, 0);
            Bishop bishop = new Bishop(c2, 0, 0);
            Point  p      = brd2.searchKing(color);
            King   king   = new King(c2, 0, 0);
            int    r      = p.x;
            int    s      = p.y;

            for (i = 0; i < 8; i++)
            {
                for (j = 0; j < 8; j++)
                {
                    m = b.getInfo(i, j);
                    switch (m)
                    {
                    case 0:
                        break;

                    case 1:
                        if (c2 == 1)
                        {
                            castle.x = i;
                            castle.y = j;
                            if (castle.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 2:
                        if (c2 == 1)
                        {
                            knight.x = i;
                            knight.y = j;
                            if (knight.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 3:
                        if (c2 == 1)
                        {
                            bishop.x = i;
                            bishop.y = j;
                            if (bishop.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 4:
                        if (c2 == 1)
                        {
                            queen.x = i;
                            queen.y = j;
                            if (queen.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 5:
                        if (c2 == 2)
                        {
                            king.x = i;
                            king.y = j;
                            if (queen.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 6:
                        if (c2 == 1)
                        {
                            pawn.x = i;
                            pawn.y = j;
                            if (pawn.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 7:
                        if (c2 == 2)
                        {
                            castle.x = i;
                            castle.y = j;
                            if (castle.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 8:
                        if (c2 == 2)
                        {
                            knight.x = i;
                            knight.y = j;
                            if (knight.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 9:
                        if (c2 == 2)
                        {
                            bishop.x = i;
                            bishop.y = j;
                            if (bishop.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 10:
                        if (c2 == 2)
                        {
                            queen.x = i;
                            queen.y = j;
                            if (queen.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 11:
                        if (c2 == 2)
                        {
                            king.x = i;
                            king.y = j;
                            if (king.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;

                    case 12:
                        if (c2 == 2)
                        {
                            pawn.x = i;
                            pawn.y = j;
                            if (pawn.move(b, r, s) == 1)
                            {
                                return(1);
                            }
                        }
                        break;
                    }
                }
            }
            return(0);
        }
コード例 #6
0
ファイル: KnightTest.cs プロジェクト: chnicholas/ChessTDD
 public void BeforeEachTest()
 {
     Target = new Knight();
 }
コード例 #7
0
        /* Executes a chess move
         * @param Position from, Position to
         */
        public void ExecuteMove(Position from, Position to)
        {
            Piece captured = Move(from, to);

            if (IsInCheck(CurrentPlayer))
            {
                UndoMove(from, to, captured);
                throw new GameBoardException("You cannot put yourself in check.");
            }

            Piece p = this.Board.GetPiece(to);

            /*** Promotion ***/
            if (p is Pawn)
            {
                if ((p.Color == Color.White && to.Row == 0) ||
                    (p.Color == Color.Black && to.Row == 7))
                {
                    p = this.Board.RemovePiece(to);
                    this._pieces.Remove(p);
                    bool  wrong = true;
                    Piece np    = null;

                    do
                    {
                        Console.Clear();
                        View.PrintMatch(this, null);
                        Console.WriteLine("PROMOTION\n" +
                                          "Knight [N/n]\n" +
                                          "Rook   [R/r]\n" +
                                          "Bishop [B/b]\n" +
                                          "Queen  [Q/q]\n" +
                                          "Choose a piece: ");
                        string c = Console.ReadLine();

                        switch (c.ToUpper())
                        {
                        case "N":
                            np    = new Knight(p.Color, this.Board);
                            wrong = false;
                            break;

                        case "R":
                            np    = new Rook(p.Color, this.Board);
                            wrong = false;
                            break;

                        case "B":
                            np    = new Bishop(p.Color, this.Board);
                            wrong = false;
                            break;

                        case "Q":
                            np    = new Queen(p.Color, this.Board);
                            wrong = false;
                            break;

                        default:
                            Console.WriteLine("Invalid Piece!" + "\nPress enter to continue...");
                            Console.ReadLine();
                            wrong = true;
                            break;
                        }
                    } while (wrong);

                    this.Board.InsertPiece(np, to);
                    this._pieces.Add(np);
                }
            }

            if (IsInCheck(Opponent(CurrentPlayer)))
            {
                this.Check = true;
            }
            else
            {
                this.Check = false;
            }

            if (IsInCheckmate(Opponent(CurrentPlayer)))
            {
                this.Finished = true;
            }
            else
            {
                this.Turn++;
                SwitchPlayers();
            }

            /*** En Passant ***/
            if (p is Pawn && (to.Row == from.Row - 2 || to.Row == from.Row + 2))
            {
                this.EnPassant = p;
            }
            else
            {
                this.EnPassant = null;
            }
        }
コード例 #8
0
        public void KnightShouldBeInCorrectMove()
        {
            ChessFigure figure = new Knight("b1");

            Assert.AreEqual(false, figure.Move("c5"));
        }
コード例 #9
0
        public void promotePawn(ContentManager c)
        {
            for (int i = 0; i < 8; i++)
            {
                if (Pieces[i] != null)
                {
                    if (Pieces[i].Position.RowInBoard == 7 && Pieces[i] is Pawn)
                    {
                        PromotionForm p = new PromotionForm();
                        drawPiecesInForm(false);
                        Game1.pf.ShowDialog();
                        if (Game1.pf.isClicked)
                        {
                            switch (Game1.pf.choice)
                            {
                            case PromotionChoices.Queen:
                                Game1.pf.Close();
                                Pieces[i] = new Queen(false, Pieces[i].Position);
                                Pieces[i].Position.PieceInside = Pieces[i];
                                Pieces[i].loadTexture(c);
                                break;

                            case PromotionChoices.Rook:
                                Game1.pf.Close();
                                Pieces[i] = new Rook(false, Pieces[i].Position);
                                Pieces[i].Position.PieceInside = Pieces[i];
                                Pieces[i].loadTexture(c);
                                break;

                            case PromotionChoices.Bishop:
                                Game1.pf.Close();
                                Pieces[i] = new Bishop(false, Pieces[i].Position);
                                Pieces[i].Position.PieceInside = Pieces[i];
                                Pieces[i].loadTexture(c);
                                break;

                            case PromotionChoices.Knight:
                                Game1.pf.Close();
                                Pieces[i] = new Knight(false, Pieces[i].Position);
                                Pieces[i].Position.PieceInside = Pieces[i];
                                Pieces[i].loadTexture(c);
                                break;
                            }
                        }

                        /*Pieces[i] = new Queen(false, Pieces[i].Position);
                         * Pieces[i].Position.PieceInside = Pieces[i];
                         * Pieces[i].loadTexture(c);*/
                    }
                }
                if (Pieces[i + 8] != null)
                {
                    if (Pieces[i + 8].Position.RowInBoard == 0 && Pieces[i + 8] is Pawn)
                    {
                        PromotionForm p = new PromotionForm();
                        drawPiecesInForm(true);
                        Game1.pf.ShowDialog();
                        if (Game1.pf.isClicked)
                        {
                            switch (Game1.pf.choice)
                            {
                            case PromotionChoices.Queen:
                                Game1.pf.Close();
                                Pieces[i + 8] = new Queen(true, Pieces[i + 8].Position);
                                Pieces[i + 8].Position.PieceInside = Pieces[i + 8];
                                Pieces[i + 8].loadTexture(c);
                                break;

                            case PromotionChoices.Rook:
                                Game1.pf.Close();
                                Pieces[i + 8] = new Rook(true, Pieces[i + 8].Position);
                                Pieces[i + 8].Position.PieceInside = Pieces[i + 8];
                                Pieces[i + 8].loadTexture(c);
                                break;

                            case PromotionChoices.Bishop:
                                Game1.pf.Close();
                                Pieces[i + 8] = new Bishop(true, Pieces[i + 8].Position);
                                Pieces[i + 8].Position.PieceInside = Pieces[i + 8];
                                Pieces[i + 8].loadTexture(c);
                                break;

                            case PromotionChoices.Knight:
                                Game1.pf.Close();
                                Pieces[i + 8] = new Knight(true, Pieces[i + 8].Position);
                                Pieces[i + 8].Position.PieceInside = Pieces[i + 8];
                                Pieces[i + 8].loadTexture(c);
                                break;
                            }
                        }

                        /*Pieces[ i + 8] = new Queen(true, Pieces[ i + 8].Position);
                         * Pieces[i + 8].Position.PieceInside = Pieces[i + 8];
                         * Pieces[ i + 8].loadTexture(c);*/
                    }
                }
            }
        }
コード例 #10
0
        public void KnightShouldBeIncorrectMove()
        {
            var figure = new Knight("B1");

            Assert.AreEqual(false, figure.Move("C5"));
        }
コード例 #11
0
        public void MakeMove(Position origin, Position destiny)
        {
            Piece takenPiece = ChessMove(origin, destiny);

            if (IsInCheck(CurrentPlayer))
            {
                UndoChessMove(origin, destiny, takenPiece);
                throw new BoardExceptions("You can not put your self in check");
            }

            Piece movedPiece = Board.GetPiece(destiny);

            //Special move: Pawn Promotion
            if (movedPiece is Pawn)
            {
                if ((movedPiece.Color == Color.White && destiny.Line == 0) || (movedPiece.Color == Color.Black && destiny.Line == 7))
                {
                    Board.RemovePiece(destiny);
                    GamePieces.Remove(movedPiece);
                    Console.WriteLine("Type the kind of piece you want to promote your pawn to");
                    Console.Write("(QUEEN / ROOK / KNIGHT / BISHOP): ");
                    string playerChoice = Console.ReadLine();
                    if (!ScreenController.CheckPlayerChoice(playerChoice))
                    {
                        throw new BoardExceptions("Not valid option");
                    }
                    playerChoice = playerChoice.ToLower();
                    switch (playerChoice)
                    {
                    case "queen":
                    {
                        Piece newPiece = new Queen(movedPiece.Color, Board);
                        Board.AddressPiece(newPiece, destiny);
                        GamePieces.Add(newPiece);
                        break;
                    }

                    case "rook":
                    {
                        Piece newPiece = new Rook(movedPiece.Color, Board);
                        Board.AddressPiece(newPiece, destiny);
                        GamePieces.Add(newPiece);
                        break;
                    }

                    case "knight":
                    {
                        Piece newPiece = new Knight(movedPiece.Color, Board);
                        Board.AddressPiece(newPiece, destiny);
                        GamePieces.Add(newPiece);
                        break;
                    }

                    case "bishop":
                    {
                        Piece newPiece = new Bishop(movedPiece.Color, Board);
                        Board.AddressPiece(newPiece, destiny);
                        GamePieces.Add(newPiece);
                        break;
                    }
                    }
                }
            }
            //EndGame Pawn Promotion

            if (IsInCheck(EnemyIs(CurrentPlayer)))
            {
                PlayerInCheck = true;
            }
            else
            {
                PlayerInCheck = false;
            }

            if (IsInCheckMate(EnemyIs(CurrentPlayer)))
            {
                EndGame = true;
            }
            else
            {
                Turn++;
                MudaJogador();
            }

            //Special move: en passant
            if (movedPiece is Pawn && (destiny.Line == origin.Line + 2 || destiny.Line == origin.Line - 2))
            {
                VulnerableToEnPassant = movedPiece;
            }
            else
            {
                VulnerableToEnPassant = null;
            }
        }
コード例 #12
0
ファイル: Game.cs プロジェクト: axel-ft/chess
        /**
         * StartGame()
         *
         * Remplit le plateau et lance le premier tour
         *
         * @author Axel Floquet-Trillot
         * */
        public void StartGame()
        {
            //Remplissage du plateau
            for (int i = 0; i < GameBoard.GetLength(0); i++)
            {
                switch (i)
                {
                case 0:
                    for (int j = 0; j < GameBoard.GetLength(1); j++)
                    {
                        switch (j)
                        {
                        case 0:
                        case 7: GameBoard[i, j] = new Rook(Piece.Color.Black);
                            break;

                        case 1:
                        case 6:  GameBoard[i, j] = new Knight(Piece.Color.Black);
                            break;

                        case 2:
                        case 5: GameBoard[i, j] = new Bishop(Piece.Color.Black);
                            break;

                        case 3: GameBoard[i, j] = new Queen(Piece.Color.Black);
                            break;

                        case 4: GameBoard[i, j] = new King(Piece.Color.Black);
                            break;
                        }
                    }
                    break;

                case 1:
                    for (int j = 0; j < GameBoard.GetLength(1); j++)
                    {
                        GameBoard[i, j] = new Pawn(Piece.Color.Black);
                    }
                    break;

                case 2:
                case 3:
                case 4:
                case 5:
                    for (int j = 0; j < GameBoard.GetLength(1); j++)
                    {
                        GameBoard[i, j] = null;
                    }
                    break;

                case 6:
                    for (int j = 0; j < GameBoard.GetLength(1); j++)
                    {
                        GameBoard[i, j] = new Pawn(Piece.Color.White);
                    }
                    break;

                case 7:
                    for (int j = 0; j < GameBoard.GetLength(1); j++)
                    {
                        switch (j)
                        {
                        case 0:
                        case 7: GameBoard[i, j] = new Rook(Piece.Color.White);
                            break;

                        case 1:
                        case 6: GameBoard[i, j] = new Knight(Piece.Color.White);
                            break;

                        case 2:
                        case 5: GameBoard[i, j] = new Bishop(Piece.Color.White);
                            break;

                        case 3: GameBoard[i, j] = new Queen(Piece.Color.White);
                            break;

                        case 4: GameBoard[i, j] = new King(Piece.Color.White);
                            break;
                        }
                    }
                    break;
                }
            }

            PlayTurn();
        }
コード例 #13
0
ファイル: FormPromotion.cs プロジェクト: mariocervera/Chess
        private void buttonAccept_Click(object sender, System.EventArgs e)
        {
            //Button "Accept" clicked, carry out the promotion

            if (comboBoxFigures.SelectedItem == null)
            {
                MessageBox.Show(this, "You must select a figure", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            else {

                promotionRealized = true;

                //Delete the pawn

                Board.getInstance().killPiece(pawn.getPosition(), true);

                //Create the new figure

                string fig = comboBoxFigures.SelectedItem.ToString();
                Position pos = pawn.getPosition();
                Color color = pawn.getColor();
                Piece piece = null;

                if (fig == "Bishop")
                {
                    piece = new Bishop(pos, color);
                }
                else if (fig == "Knight")
                {
                    piece = new Knight(pos, color);
                }
                else if (fig == "Queen")
                {
                    piece = new Queen(pos, color);
                }
                else if (fig == "Rook")
                {
                    piece = new Rook(pos, color);
                }

                if (color == Color.White)
                {
                    Board.getInstance().getWhitePieces().insert(piece);
                }
                else {
                    Board.getInstance().getBlackPieces().insert(piece);
                }

                Board.getInstance().deletePiece(pawn);
                Board.getInstance().drawPiece(piece);

                this.Close();
            }
        }
コード例 #14
0
        public bool MatetestforWhite(GameBoard Game, Empty Emptyspace, Check Checker)
        {
            Coordinate CurrentCoord = new Coordinate();
            Coordinate NextCoord    = new Coordinate();

            for (int i = 0; i < Game.White.Count; i++)
            {
                string typecheck = Game.White[i].GetType().ToString();

                CurrentCoord.X = Game.White[i].Current.X;
                CurrentCoord.Y = Game.White[i].Current.Y;
                for (byte j = 0; j < 8; j++)
                {
                    NextCoord.X = j;
                    for (byte k = 0; k < 8; k++)
                    {
                        NextCoord.Y = k;
                        switch (typecheck)
                        {
                        case "Chess.Pawn":
                            Pawn Pawnmover = new Pawn("WHITE");
                            Pawnmover = (Pawn)Game.Chessboard[CurrentCoord.X, CurrentCoord.Y];
                            if (Pawnmover.isMovable(Game, NextCoord))
                            {
                                Game.Chessboard[CurrentCoord.X, CurrentCoord.Y].Move(Game, CurrentCoord, NextCoord, Emptyspace);
                                if (!(Checker.Checktest(Game, NextCoord)))
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                }
                                else
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                    return(true);
                                }
                            }

                            break;

                        case "Chess.Bishop":

                            Bishop Bishopmover = new Bishop("a");
                            Bishopmover = (Bishop)Game.Chessboard[CurrentCoord.X, CurrentCoord.Y];
                            if (Bishopmover.isMovable(Game, NextCoord))
                            {
                                Game.Chessboard[CurrentCoord.X, CurrentCoord.Y].Move(Game, CurrentCoord, NextCoord, Emptyspace);
                                if (!(Checker.Checktest(Game, NextCoord)))
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                }
                                else
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                    return(true);
                                }
                            }
                            break;

                        case "Chess.Queen":

                            Queen Queenmover = new Queen("a");
                            Queenmover = (Queen)Game.Chessboard[CurrentCoord.X, CurrentCoord.Y];
                            if (Queenmover.isMovable(Game, NextCoord))
                            {
                                Game.Chessboard[CurrentCoord.X, CurrentCoord.Y].Move(Game, CurrentCoord, NextCoord, Emptyspace);
                                if (!(Checker.Checktest(Game, NextCoord)))
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                }
                                else
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                    return(true);
                                }
                            }
                            break;

                        case "Chess.Knight":

                            Knight Knightmover = new Knight("a");
                            Knightmover = (Knight)Game.Chessboard[CurrentCoord.X, CurrentCoord.Y];
                            if (Knightmover.isMovable(Game, NextCoord))
                            {
                                Game.Chessboard[CurrentCoord.X, CurrentCoord.Y].Move(Game, CurrentCoord, NextCoord, Emptyspace);
                                if (!(Checker.Checktest(Game, NextCoord)))
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                }
                                else
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                    return(true);
                                }
                            }
                            break;

                        case "Chess.Castle":

                            Castle Castlemover = new Castle("a");
                            Castlemover = (Castle)Game.Chessboard[CurrentCoord.X, CurrentCoord.Y];
                            if (Castlemover.isMovable(Game, NextCoord))
                            {
                                Game.Chessboard[CurrentCoord.X, CurrentCoord.Y].Move(Game, CurrentCoord, NextCoord, Emptyspace);
                                if (!(Checker.Checktest(Game, NextCoord)))
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                }
                                else
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                    return(true);
                                }
                            }
                            break;

                        case "Chess.King":

                            King Kingmover = new King("a");
                            Kingmover = (King)Game.Chessboard[CurrentCoord.X, CurrentCoord.Y];
                            if (Kingmover.isMovable(Game, NextCoord))
                            {
                                Game.Chessboard[CurrentCoord.X, CurrentCoord.Y].Move(Game, CurrentCoord, NextCoord, Emptyspace);
                                if (!(Checker.Checktest(Game, NextCoord)))
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                }
                                else
                                {
                                    Game.LastmoveReverser(Game, CurrentCoord, NextCoord, Emptyspace);
                                    return(true);
                                }
                            }


                            break;
                        }
                    }
                }
            }
            return(false);
        }
コード例 #15
0
ファイル: Game.cs プロジェクト: KyleJFischer/ChessSharp
        public List <Move> GetKnightMovement(Knight piece)
        {
            var moves = new List <Move>();


            var xPosition1 = piece.xPostion + 2;
            var yPosition1 = piece.yPostion + 1;
            var move       = GetMoveIfPossible(piece, xPosition1, yPosition1, out Piece capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }

            var xPosition2 = piece.xPostion + 2;
            var yPosition2 = piece.yPostion - 1;

            move = GetMoveIfPossible(piece, xPosition2, yPosition2, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }

            var xPosition3 = piece.xPostion - 2;
            var yPosition3 = piece.yPostion + 1;

            move = GetMoveIfPossible(piece, xPosition3, yPosition3, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }

            var xPosition4 = piece.xPostion - 2;
            var yPosition4 = piece.yPostion - 1;


            move = GetMoveIfPossible(piece, xPosition4, yPosition4, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }


            var xPosition5 = piece.xPostion + 1;
            var yPosition5 = piece.yPostion + 2;


            move = GetMoveIfPossible(piece, xPosition5, yPosition5, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }


            var xPosition6 = piece.xPostion + 1;
            var yPosition6 = piece.yPostion - 2;


            move = GetMoveIfPossible(piece, xPosition6, yPosition6, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }


            var xPosition7 = piece.xPostion - 1;
            var yPosition7 = piece.yPostion + 2;

            move = GetMoveIfPossible(piece, xPosition7, yPosition7, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }

            var xPosition8 = piece.xPostion - 1;
            var yPosition8 = piece.yPostion - 2;


            move = GetMoveIfPossible(piece, xPosition8, yPosition8, out capturedPiece);

            if (move != null)
            {
                moves.Add(move);
            }


            return(moves);
        }
コード例 #16
0
ファイル: Engine.cs プロジェクト: Rillehh/chess
        private void MoveFigure(int x, int y, int xNew, int yNew, Figure[,] table = null)
        {
            if (table == null)
            {
                table = figureTable;
            }
            else
            {
                table = tempTable;
            }

            Figure oldFigure = table[x, y];

            oldFigure.Move(xNew, yNew);

            if (table == figureTable)
            {
                previousMove = new Tuple <PlayerType, FigureType, int, int, int, int>(onMove, oldFigure.type, x, y, xNew, yNew);
            }

            if (table[x, y] != null && table[x, y] is Pawn)
            {
                Pawn pawn = table[x, y] as Pawn;

                // Check if en passant
                if (xNew == x + pawn.Direction && (yNew == y - 1 || yNew == y + 1) && table[xNew, yNew] == null)
                {
                    table[x, yNew] = null;
                }

                table[xNew, yNew] = oldFigure;
                table[x, y]       = null;

                // Check for promotion (Upgrade this code!!!) - only in real move mode
                if (table == figureTable && (xNew == 0 || xNew == 7))
                {
                    new Promotion(onMove).ShowDialog();
                    FigureType promotionFigure = Promotion.promotedFigure;

                    switch (promotionFigure)
                    {
                    case FigureType.KNIGHT:
                        table[xNew, yNew] = new Knight(xNew, yNew, onMove, promotionFigure, this);
                        break;

                    case FigureType.BISHOP:
                        table[xNew, yNew] = new Bishop(xNew, yNew, onMove, promotionFigure, this);
                        break;

                    case FigureType.ROOK:
                        table[xNew, yNew] = new Rook(xNew, yNew, onMove, promotionFigure, this);
                        break;

                    case FigureType.QUEEN:
                        table[xNew, yNew] = new Queen(xNew, yNew, onMove, promotionFigure, this);
                        break;

                    default:
                        break;
                    }
                }
            }
            // Rokada (Castling)
            else if (table == figureTable && table[x, y] != null && table[x, y] is King && Math.Abs(yNew - y) == 2)
            {
                // Move king
                table[xNew, yNew] = oldFigure;
                table[x, y]       = null;

                // Small - move rook
                if (yNew > y)
                {
                    table[x, yNew + 1].Move(x, yNew - 1);

                    table[x, yNew - 1] = table[x, yNew + 1];
                    table[x, yNew + 1] = null;
                }
                // Big - move rook
                else
                {
                    table[x, yNew - 2].Move(x, yNew + 1);

                    table[x, yNew + 1] = table[x, yNew - 2];
                    table[x, yNew - 2] = null;
                }
            }
            else
            {
                table[xNew, yNew] = oldFigure;
                table[x, y]       = null;
            }
        }
コード例 #17
0
ファイル: Logic.cs プロジェクト: Fenneig/Chess
        public void CreateDefaultPosition()
        {
            Figure blackCastle1 = new Castle(false, 0, 0);
            Figure blackCastle2 = new Castle(false, 7, 0);
            Figure blackKnight1 = new Knight(false, 1, 0);
            Figure blackKnight2 = new Knight(false, 6, 0);
            Figure blackBishop1 = new Bishop(false, 2, 0);
            Figure blackBishop2 = new Bishop(false, 5, 0);
            Figure blackKing    = new King(false, 4, 0);
            Figure blackQueen   = new Queen(false, 3, 0);
            Figure blackPawn1   = new Pawn(false, 0, 1);
            Figure blackPawn2   = new Pawn(false, 1, 1);
            Figure blackPawn3   = new Pawn(false, 2, 1);
            Figure blackPawn4   = new Pawn(false, 3, 1);
            Figure blackPawn5   = new Pawn(false, 4, 1);
            Figure blackPawn6   = new Pawn(false, 5, 1);
            Figure blackPawn7   = new Pawn(false, 6, 1);
            Figure blackPawn8   = new Pawn(false, 7, 1);

            Figure whiteCastle1 = new Castle(true, 0, 7);
            Figure whiteCastle2 = new Castle(true, 7, 7);
            Figure whiteKnight1 = new Knight(true, 1, 7);
            Figure whiteKnight2 = new Knight(true, 6, 7);
            Figure whiteBishop1 = new Bishop(true, 2, 7);
            Figure whiteBishop2 = new Bishop(true, 5, 7);
            Figure whiteKing    = new King(true, 4, 7);
            Figure whiteQueen   = new Queen(true, 3, 7);
            Figure whitePawn1   = new Pawn(true, 0, 6);
            Figure whitePawn2   = new Pawn(true, 1, 6);
            Figure whitePawn3   = new Pawn(true, 2, 6);
            Figure whitePawn4   = new Pawn(true, 3, 6);
            Figure whitePawn5   = new Pawn(true, 4, 6);
            Figure whitePawn6   = new Pawn(true, 5, 6);
            Figure whitePawn7   = new Pawn(true, 6, 6);
            Figure whitePawn8   = new Pawn(true, 7, 6);

            _table[0, 0].PutFigure(blackCastle1);
            _table[1, 0].PutFigure(blackKnight1);
            _table[2, 0].PutFigure(blackBishop1);
            _table[3, 0].PutFigure(blackQueen);
            _table[4, 0].PutFigure(blackKing);
            _table[5, 0].PutFigure(blackBishop2);
            _table[6, 0].PutFigure(blackKnight2);
            _table[7, 0].PutFigure(blackCastle2);
            _table[0, 1].PutFigure(blackPawn1);
            _table[1, 1].PutFigure(blackPawn2);
            _table[2, 1].PutFigure(blackPawn3);
            _table[3, 1].PutFigure(blackPawn4);
            _table[4, 1].PutFigure(blackPawn5);
            _table[5, 1].PutFigure(blackPawn6);
            _table[6, 1].PutFigure(blackPawn7);
            _table[7, 1].PutFigure(blackPawn8);

            _table[0, 7].PutFigure(whiteCastle1);
            _table[1, 7].PutFigure(whiteKnight1);
            _table[2, 7].PutFigure(whiteBishop1);
            _table[3, 7].PutFigure(whiteQueen);
            _table[4, 7].PutFigure(whiteKing);
            _table[5, 7].PutFigure(whiteBishop2);
            _table[6, 7].PutFigure(whiteKnight2);
            _table[7, 7].PutFigure(whiteCastle2);
            _table[0, 6].PutFigure(whitePawn1);
            _table[1, 6].PutFigure(whitePawn2);
            _table[2, 6].PutFigure(whitePawn3);
            _table[3, 6].PutFigure(whitePawn4);
            _table[4, 6].PutFigure(whitePawn5);
            _table[5, 6].PutFigure(whitePawn6);
            _table[6, 6].PutFigure(whitePawn7);
            _table[7, 6].PutFigure(whitePawn8);
        }
コード例 #18
0
ファイル: Program.cs プロジェクト: aburlaka2/Chess
        static void StartPlacement(Cell[,] Field)
        {
            King WhiteKing = new King(1, '♚', 7, 4);

            WhiteKing.SetToCell(Field, 7, 4);
            WhiteKing.SetFigureColor(Field, 7, 4);
            King BlackKing = new King(0, '♚', 0, 4);

            BlackKing.SetToCell(Field, 0, 4);
            BlackKing.SetFigureColor(Field, 0, 4);
            Quinn WhiteQuinn = new Quinn(1, '♛', 7, 3);

            WhiteQuinn.SetToCell(Field, 7, 3);
            WhiteQuinn.SetFigureColor(Field, 7, 3);
            Quinn BlackQuinn = new Quinn(0, '♛', 0, 3);

            BlackQuinn.SetToCell(Field, 0, 3);
            BlackQuinn.SetFigureColor(Field, 0, 3);
            Bishop WhiteBishop1 = new Bishop(1, '♝', 7, 2);

            WhiteBishop1.SetToCell(Field, 7, 2);
            WhiteBishop1.SetFigureColor(Field, 7, 2);
            Bishop WhiteBishop2 = new Bishop(1, '♝', 7, 5);

            WhiteBishop2.SetToCell(Field, 7, 5);
            WhiteBishop2.SetFigureColor(Field, 7, 5);
            Bishop BlackBishop1 = new Bishop(0, '♝', 0, 2);

            BlackBishop1.SetToCell(Field, 0, 2);
            BlackBishop1.SetFigureColor(Field, 0, 2);
            Bishop BlackBishop2 = new Bishop(0, '♝', 0, 5);

            BlackBishop2.SetToCell(Field, 0, 5);
            BlackBishop2.SetFigureColor(Field, 0, 5);
            Knight WhiteKnight1 = new Knight(1, '♞', 7, 1);

            WhiteKnight1.SetToCell(Field, 7, 1);
            WhiteKnight1.SetFigureColor(Field, 7, 1);
            Knight WhiteKnight2 = new Knight(1, '♞', 7, 6);

            WhiteKnight2.SetToCell(Field, 7, 6);
            WhiteKnight2.SetFigureColor(Field, 7, 6);
            Knight BlackKnight1 = new Knight(0, '♞', 0, 1);

            BlackKnight1.SetToCell(Field, 0, 1);
            BlackKnight1.SetFigureColor(Field, 0, 1);
            Knight BlackKnight2 = new Knight(0, '♞', 0, 6);

            BlackKnight2.SetToCell(Field, 0, 6);
            BlackKnight2.SetFigureColor(Field, 0, 6);
            Rook WhiteRook1 = new Rook(1, '♜', 7, 0);

            WhiteRook1.SetToCell(Field, 7, 0);
            WhiteRook1.SetFigureColor(Field, 7, 0);
            Rook WhiteRook2 = new Rook(1, '♜', 7, 7);

            WhiteRook2.SetToCell(Field, 7, 7);
            WhiteRook2.SetFigureColor(Field, 7, 7);
            Rook BlackRook1 = new Rook(0, '♜', 0, 0);

            BlackRook1.SetToCell(Field, 0, 0);
            BlackRook1.SetFigureColor(Field, 0, 0);
            Rook BlackRook2 = new Rook(0, '♜', 0, 7);

            BlackRook2.SetToCell(Field, 0, 7);
            BlackRook2.SetFigureColor(Field, 0, 7);
            Pawn WhitePawn1 = new Pawn(1, '♟', 6, 0);

            WhitePawn1.SetToCell(Field, 6, 0);
            WhitePawn1.SetFigureColor(Field, 6, 0);
            Pawn WhitePawn2 = new Pawn(1, '♟', 6, 1);

            WhitePawn2.SetToCell(Field, 6, 1);
            WhitePawn2.SetFigureColor(Field, 6, 1);
            Pawn WhitePawn3 = new Pawn(1, '♟', 6, 2);

            WhitePawn3.SetToCell(Field, 6, 2);
            WhitePawn3.SetFigureColor(Field, 6, 2);
            Pawn WhitePawn4 = new Pawn(1, '♟', 6, 3);

            WhitePawn4.SetToCell(Field, 6, 3);
            WhitePawn4.SetFigureColor(Field, 6, 3);
            Pawn WhitePawn5 = new Pawn(1, '♟', 6, 4);

            WhitePawn5.SetToCell(Field, 6, 4);
            WhitePawn5.SetFigureColor(Field, 6, 4);
            Pawn WhitePawn6 = new Pawn(1, '♟', 6, 5);

            WhitePawn6.SetToCell(Field, 6, 5);
            WhitePawn6.SetFigureColor(Field, 6, 5);
            Pawn WhitePawn7 = new Pawn(1, '♟', 6, 6);

            WhitePawn7.SetToCell(Field, 6, 6);
            WhitePawn7.SetFigureColor(Field, 6, 6);
            Pawn WhitePawn8 = new Pawn(1, '♟', 6, 7);

            WhitePawn8.SetToCell(Field, 6, 7);
            WhitePawn8.SetFigureColor(Field, 6, 7);
            Pawn BlackPawn1 = new Pawn(0, '♟', 1, 0);

            BlackPawn1.SetToCell(Field, 1, 0);
            BlackPawn1.SetFigureColor(Field, 1, 0);
            Pawn BlackPawn2 = new Pawn(0, '♟', 1, 1);

            BlackPawn2.SetToCell(Field, 1, 1);
            Pawn BlackPawn3 = new Pawn(0, '♟', 1, 2);

            BlackPawn3.SetToCell(Field, 1, 2);
            Pawn BlackPawn4 = new Pawn(0, '♟', 1, 3);

            BlackPawn4.SetToCell(Field, 1, 3);
            Pawn BlackPawn5 = new Pawn(0, '♟', 1, 4);

            BlackPawn5.SetToCell(Field, 1, 4);
            Pawn BlackPawn6 = new Pawn(0, '♟', 1, 5);

            BlackPawn6.SetToCell(Field, 1, 5);
            Pawn BlackPawn7 = new Pawn(0, '♟', 1, 6);

            BlackPawn7.SetToCell(Field, 1, 6);
            Pawn BlackPawn8 = new Pawn(0, '♟', 1, 7);

            BlackPawn8.SetToCell(Field, 1, 7);
        }
コード例 #19
0
ファイル: Checktest.cs プロジェクト: buraksenb/ChessGame
        public bool ChecktestforRookBlack(GameBoard _Game, byte _X, byte _Y)
        {
            int i;

            for (i = 0; i < _Game.White.Count; i++)
            {
                Coordinate _Next     = new Coordinate(_X, _Y);
                string     typecheck = _Game.White[i].GetType().ToString();
                switch (typecheck)
                {
                case "Chess.Pawn":
                    Pawn Pawnmover = new Pawn("a");
                    Pawnmover = (Pawn)_Game.White[i];
                    if (Pawnmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.Bishop":
                    Bishop Bishopmover = new Bishop("a");
                    Bishopmover = (Bishop)_Game.White[i];
                    if (Bishopmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.Queen":
                    Queen Queenmover = new Queen("a");
                    Queenmover = (Queen)_Game.White[i];
                    if (Queenmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.Knight":
                    Knight Knightmover = new Knight("a");
                    Knightmover = (Knight)_Game.White[i];
                    if (Knightmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }

                    break;

                case "Chess.Castle":
                    Castle Castlemover = new Castle("a");
                    Castlemover = (Castle)_Game.White[i];
                    if (Castlemover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.King":
                    King Kingmover2 = new King("a");
                    Kingmover2 = (King)_Game.White[i];
                    if (Kingmover2.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;
                }
            }

            return(false);
        }
コード例 #20
0
        public void placeWhiteFigures(bool isStandardChess)
        {
            Figure[] pawns            = new Figure[8];
            char     currentChar      = 'A';
            char     charPositionPawn = 'A';

            if (isStandardChess)
            {
                for (int i = 0; i < 8; i++)
                {
                    pawns[i] = new Pawn(charPositionPawn, 7, true);
                    charPositionPawn++;


                    if ((currentChar == 'A') || (currentChar == 'H'))
                    {
                        otherFigures[i] = new Rook(currentChar, 8, true);
                    }
                    else if ((currentChar == 'B') || (currentChar == 'G'))
                    {
                        otherFigures[i] = new Knight(currentChar, 8, true);
                    }
                    else if ((currentChar == 'C') || (currentChar == 'F'))
                    {
                        otherFigures[i] = new Bishop(currentChar, 8, true);
                    }
                    else if (currentChar == 'E')
                    {
                        otherFigures[i] = new King(currentChar, 8, true);
                    }
                    else
                    {
                        otherFigures[i] = new Queen(currentChar, 8, true);
                    }

                    currentChar++;
                }
                for (int i = 0; i < 8; i++)
                {
                    placeFigure(pawns[i]);
                    placeFigure(otherFigures[i]);
                }
            }
            else if (!isStandardChess)
            {
                for (int i = 0; i < 8; i++)
                {
                    pawns[i] = new Pawn(charPositionPawn, 7, true);
                    charPositionPawn++;

                    currentChar++;
                }
                do
                {
                    char[] piecePlacement = boardSpaces.OrderBy(x => random.Next()).ToArray();
                    otherFigures[0] = new Bishop(piecePlacement[0], 8, true);
                    otherFigures[1] = new Bishop(piecePlacement[1], 8, true);
                    otherFigures[2] = new Rook(piecePlacement[2], 8, true);
                    otherFigures[3] = new Rook(piecePlacement[3], 8, true);
                    otherFigures[4] = new Knight(piecePlacement[4], 8, true);
                    otherFigures[5] = new Knight(piecePlacement[5], 8, true);
                    otherFigures[6] = new Queen(piecePlacement[6], 8, true);
                    otherFigures[7] = new King(piecePlacement[7], 8, true);
                    if (!(otherFigures[0].Xpositon % 2 == otherFigures[1].Xpositon % 2) &&
                        (((otherFigures[2].Xpositon > otherFigures[7].Xpositon) && (otherFigures[3].Xpositon < otherFigures[7].Xpositon)) ||
                         ((otherFigures[2].Xpositon < otherFigures[7].Xpositon) && (otherFigures[3].Xpositon > otherFigures[7].Xpositon))))
                    {
                        valid = true;
                    }
                } while (!valid);
                for (int i = 0; i < 8; i++)
                {
                    placeFigure(pawns[i]);
                    placeFigure(otherFigures[i]);
                }
                placeBlackFigures(isStandardChess);
            }
        }
コード例 #21
0
ファイル: BoardHelper.cs プロジェクト: tom-at-home/Chess
        public void SetupBoard(string setup)
        {
            switch (setup)
            {
            case "new_game_setup":

                // WEISSE SPIELFIGUREN
                PawnWhite pawn_w_1   = factory.GetPawnWhite("A2");
                PawnWhite pawn_w_2   = factory.GetPawnWhite("B2");
                PawnWhite pawn_w_3   = factory.GetPawnWhite("C2");
                PawnWhite pawn_w_4   = factory.GetPawnWhite("D2");
                PawnWhite pawn_w_5   = factory.GetPawnWhite("E2");
                PawnWhite pawn_w_6   = factory.GetPawnWhite("F2");
                PawnWhite pawn_w_7   = factory.GetPawnWhite("G2");
                PawnWhite pawn_w_8   = factory.GetPawnWhite("H2");
                Rook      rook_w_1   = factory.GetRook("white", "A1");
                Knight    knight_w_1 = factory.GetKnight("white", "B1");
                Bishop    bishop_w_1 = factory.GetBishop("white", "C1");
                Queen     queen_w    = factory.GetQueen("white", "D1");
                King      king_w     = factory.GetKing("white", "E1");
                Bishop    bishop_w_2 = factory.GetBishop("white", "F1");
                Knight    knight_w_2 = factory.GetKnight("white", "G1");
                Rook      rook_w_2   = factory.GetRook("white", "H1");

                // SCHWARZE SPIELFIGUREN
                PawnBlack pawn_b_1   = factory.GetPawnBlack("A7");
                PawnBlack pawn_b_2   = factory.GetPawnBlack("B7");
                PawnBlack pawn_b_3   = factory.GetPawnBlack("C7");
                PawnBlack pawn_b_4   = factory.GetPawnBlack("D7");
                PawnBlack pawn_b_5   = factory.GetPawnBlack("E7");
                PawnBlack pawn_b_6   = factory.GetPawnBlack("F7");
                PawnBlack pawn_b_7   = factory.GetPawnBlack("G7");
                PawnBlack pawn_b_8   = factory.GetPawnBlack("H7");
                Rook      rook_b_1   = factory.GetRook("black", "A8");
                Knight    knight_b_1 = factory.GetKnight("black", "B8");
                Bishop    bishop_b_1 = factory.GetBishop("black", "C8");
                Queen     queen_b    = factory.GetQueen("black", "D8");
                King      king_b     = factory.GetKing("black", "E8");
                Bishop    bishop_b_2 = factory.GetBishop("black", "F8");
                Knight    knight_b_2 = factory.GetKnight("black", "G8");
                Rook      rook_b_2   = factory.GetRook("black", "H8");

                // WEISSE SPIELFIGUREN
                board.chessman.Add(pawn_w_1);
                board.chessman.Add(pawn_w_2);
                board.chessman.Add(pawn_w_3);
                board.chessman.Add(pawn_w_4);
                board.chessman.Add(pawn_w_5);
                board.chessman.Add(pawn_w_6);
                board.chessman.Add(pawn_w_7);
                board.chessman.Add(pawn_w_8);
                board.chessman.Add(rook_w_1);
                board.chessman.Add(rook_w_2);
                board.chessman.Add(bishop_w_1);
                board.chessman.Add(bishop_w_2);
                board.chessman.Add(knight_w_1);
                board.chessman.Add(knight_w_2);
                board.chessman.Add(queen_w);
                board.chessman.Add(king_w);

                // SCHWARZE SPIELFIGUREN
                board.chessman.Add(pawn_b_1);
                board.chessman.Add(pawn_b_2);
                board.chessman.Add(pawn_b_3);
                board.chessman.Add(pawn_b_4);
                board.chessman.Add(pawn_b_5);
                board.chessman.Add(pawn_b_6);
                board.chessman.Add(pawn_b_7);
                board.chessman.Add(pawn_b_8);
                board.chessman.Add(rook_b_1);
                board.chessman.Add(rook_b_2);
                board.chessman.Add(bishop_b_1);
                board.chessman.Add(bishop_b_2);
                board.chessman.Add(knight_b_1);
                board.chessman.Add(knight_b_2);
                board.chessman.Add(queen_b);
                board.chessman.Add(king_b);

                break;

            case "promotion_setup":
                // WEISSE SPIELFIGUREN
                PawnWhite promotion_pawn_w_1   = factory.GetPawnWhite("A7");
                PawnWhite promotion_pawn_w_2   = factory.GetPawnWhite("B7");
                King      promotion_king_w     = factory.GetKing("white", "E1");
                Bishop    promotion_bishop_w_2 = factory.GetBishop("white", "F1");
                Knight    promotion_knight_w_2 = factory.GetKnight("white", "G1");
                Rook      promotion_rook_w_2   = factory.GetRook("white", "H1");

                // SCHWARZE SPIELFIGUREN
                PawnBlack promotion_pawn_b_1   = factory.GetPawnBlack("A2");
                PawnBlack promotion_pawn_b_2   = factory.GetPawnBlack("B2");
                King      promotion_king_b     = factory.GetKing("black", "E8");
                Bishop    promotion_bishop_b_2 = factory.GetBishop("black", "F8");
                Knight    promotion_knight_b_2 = factory.GetKnight("black", "G8");
                Rook      promotion_rook_b_2   = factory.GetRook("black", "H8");

                // WEISSE SPIELFIGUREN
                board.chessman.Add(promotion_pawn_w_1);
                board.chessman.Add(promotion_pawn_w_2);
                board.chessman.Add(promotion_king_w);
                board.chessman.Add(promotion_knight_w_2);
                board.chessman.Add(promotion_bishop_w_2);
                board.chessman.Add(promotion_rook_w_2);

                // SCHWARZE SPIELFIGUREN
                board.chessman.Add(promotion_pawn_b_1);
                board.chessman.Add(promotion_pawn_b_2);
                board.chessman.Add(promotion_king_b);
                board.chessman.Add(promotion_knight_b_2);
                board.chessman.Add(promotion_bishop_b_2);
                board.chessman.Add(promotion_rook_b_2);

                break;

            case "en_passant_setup":

                // WEISSE SPIELFIGUREN
                PawnWhite en_passant_pawn_w_1   = factory.GetPawnWhite("A2");
                PawnWhite en_passant_pawn_w_2   = factory.GetPawnWhite("B2");
                PawnWhite en_passant_pawn_w_3   = factory.GetPawnWhite("C4");
                PawnWhite en_passant_pawn_w_4   = factory.GetPawnWhite("D2");
                PawnWhite en_passant_pawn_w_5   = factory.GetPawnWhite("E2");
                PawnWhite en_passant_pawn_w_6   = factory.GetPawnWhite("F2");
                PawnWhite en_passant_pawn_w_7   = factory.GetPawnWhite("G2");
                PawnWhite en_passant_pawn_w_8   = factory.GetPawnWhite("H2");
                Rook      en_passant_rook_w_1   = factory.GetRook("white", "A1");
                Knight    en_passant_knight_w_1 = factory.GetKnight("white", "B1");
                Bishop    en_passant_bishop_w_1 = factory.GetBishop("white", "C1");
                Queen     en_passant_queen_w    = factory.GetQueen("white", "D1");
                King      en_passant_king_w     = factory.GetKing("white", "E1");
                Bishop    en_passant_bishop_w_2 = factory.GetBishop("white", "F1");
                Knight    en_passant_knight_w_2 = factory.GetKnight("white", "G1");
                Rook      en_passant_rook_w_2   = factory.GetRook("white", "H1");

                // SCHWARZE SPIELFIGUREN
                PawnBlack en_passant_pawn_b_1   = factory.GetPawnBlack("A7");
                PawnBlack en_passant_pawn_b_2   = factory.GetPawnBlack("B7");
                PawnBlack en_passant_pawn_b_3   = factory.GetPawnBlack("C7");
                PawnBlack en_passant_pawn_b_4   = factory.GetPawnBlack("D7");
                PawnBlack en_passant_pawn_b_5   = factory.GetPawnBlack("E7");
                PawnBlack en_passant_pawn_b_6   = factory.GetPawnBlack("F5");
                PawnBlack en_passant_pawn_b_7   = factory.GetPawnBlack("G7");
                PawnBlack en_passant_pawn_b_8   = factory.GetPawnBlack("H7");
                Rook      en_passant_rook_b_1   = factory.GetRook("black", "A8");
                Knight    en_passant_knight_b_1 = factory.GetKnight("black", "B8");
                Bishop    en_passant_bishop_b_1 = factory.GetBishop("black", "C8");
                Queen     en_passant_queen_b    = factory.GetQueen("black", "D8");
                King      en_passant_king_b     = factory.GetKing("black", "E8");
                Bishop    en_passant_bishop_b_2 = factory.GetBishop("black", "F8");
                Knight    en_passant_knight_b_2 = factory.GetKnight("black", "G8");
                Rook      en_passant_rook_b_2   = factory.GetRook("black", "H8");

                // WEISSE SPIELFIGUREN
                board.chessman.Add(en_passant_pawn_w_1);
                board.chessman.Add(en_passant_pawn_w_2);
                board.chessman.Add(en_passant_pawn_w_3);
                board.chessman.Add(en_passant_pawn_w_4);
                board.chessman.Add(en_passant_pawn_w_5);
                board.chessman.Add(en_passant_pawn_w_6);
                board.chessman.Add(en_passant_pawn_w_7);
                board.chessman.Add(en_passant_pawn_w_8);
                board.chessman.Add(en_passant_rook_w_1);
                board.chessman.Add(en_passant_rook_w_2);
                board.chessman.Add(en_passant_bishop_w_1);
                board.chessman.Add(en_passant_bishop_w_2);
                board.chessman.Add(en_passant_knight_w_1);
                board.chessman.Add(en_passant_knight_w_2);
                board.chessman.Add(en_passant_queen_w);
                board.chessman.Add(en_passant_king_w);

                // SCHWARZE SPIELFIGUREN
                board.chessman.Add(en_passant_pawn_b_1);
                board.chessman.Add(en_passant_pawn_b_2);
                board.chessman.Add(en_passant_pawn_b_3);
                board.chessman.Add(en_passant_pawn_b_4);
                board.chessman.Add(en_passant_pawn_b_5);
                board.chessman.Add(en_passant_pawn_b_6);
                board.chessman.Add(en_passant_pawn_b_7);
                board.chessman.Add(en_passant_pawn_b_8);
                board.chessman.Add(en_passant_rook_b_1);
                board.chessman.Add(en_passant_rook_b_2);
                board.chessman.Add(en_passant_bishop_b_1);
                board.chessman.Add(en_passant_bishop_b_2);
                board.chessman.Add(en_passant_knight_b_1);
                board.chessman.Add(en_passant_knight_b_2);
                board.chessman.Add(en_passant_queen_b);
                board.chessman.Add(en_passant_king_b);

                break;

            case "castling_setup":

                // WEISSE SPIELFIGUREN

                Rook castling_rook_w_1 = factory.GetRook("white", "A1");
                King castling_king_w   = factory.GetKing("white", "E1");
                Rook castling_rook_w_2 = factory.GetRook("white", "H1");

                // SCHWARZE SPIELFIGUREN
                Rook castling_rook_b_1 = factory.GetRook("black", "A8");
                King castling_king_b   = factory.GetKing("black", "E8");
                Rook castling_rook_b_2 = factory.GetRook("black", "H8");

                // WEISSE SPIELFIGUREN
                board.chessman.Add(castling_rook_w_1);
                board.chessman.Add(castling_rook_w_2);
                board.chessman.Add(castling_king_w);

                // SCHWARZE SPIELFIGUREN
                board.chessman.Add(castling_rook_b_1);
                board.chessman.Add(castling_rook_b_2);
                board.chessman.Add(castling_king_b);

                break;
            }
        }
コード例 #22
0
        /// <summary>
        /// Clear the board and place each piece on the board
        /// </summary>
        /// <param name="board"></param>
        public void placePieces(Board board)
        {
            board.clearBoard(board);
            //Instancing each piece
            Rook   newBlackRook1   = new Rook("black", 0, 0);
            Knight newBlackKnight1 = new Knight("black", 0, 1);
            Bishop newBlackBishop1 = new Bishop("black", 0, 2);
            Queen  newBlackQueen   = new Queen("black", 0, 3);
            King   newBlackKing    = new King("black", 0, 4);
            Bishop newBlackBishop2 = new Bishop("black", 0, 5);
            Knight newBlackKnight2 = new Knight("black", 0, 6);
            Rook   newBlackRook2   = new Rook("black", 0, 7);

            Pawn newBlackPawn1 = new Pawn("black", 1, 0);
            Pawn newBlackPawn2 = new Pawn("black", 1, 1);
            Pawn newBlackPawn3 = new Pawn("black", 1, 2);
            Pawn newBlackPawn4 = new Pawn("black", 1, 3);
            Pawn newBlackPawn5 = new Pawn("black", 1, 4);
            Pawn newBlackPawn6 = new Pawn("black", 1, 5);
            Pawn newBlackPawn7 = new Pawn("black", 1, 6);
            Pawn newBlackPawn8 = new Pawn("black", 1, 7);


            Rook   newWhiteRook1   = new Rook("white", 7, 0);
            Knight newWhiteKnight1 = new Knight("white", 7, 1);
            Bishop newWhiteBishop1 = new Bishop("white", 7, 2);
            Queen  newWhiteQueen   = new Queen("white", 7, 3);
            King   newWhiteKing    = new King("white", 7, 4);
            Bishop newWhiteBishop2 = new Bishop("white", 7, 5);
            Knight newWhiteKnight2 = new Knight("white", 7, 6);
            Rook   newWhiteRook2   = new Rook("white", 7, 7);

            Pawn newWhitePawn1 = new Pawn("white", 6, 0);
            Pawn newWhitePawn2 = new Pawn("white", 6, 1);
            Pawn newWhitePawn3 = new Pawn("white", 6, 2);
            Pawn newWhitePawn4 = new Pawn("white", 6, 3);
            Pawn newWhitePawn5 = new Pawn("white", 6, 4);
            Pawn newWhitePawn6 = new Pawn("white", 6, 5);
            Pawn newWhitePawn7 = new Pawn("white", 6, 6);
            Pawn newWhitePawn8 = new Pawn("white", 6, 7);

            //Placing each piece on the board
            board.Grid[0, 0, 0].WhoIsOnIt = newBlackRook1;
            board.Grid[0, 1, 0].WhoIsOnIt = newBlackKnight1;
            board.Grid[0, 2, 0].WhoIsOnIt = newBlackBishop1;
            board.Grid[0, 3, 0].WhoIsOnIt = newBlackQueen;
            board.Grid[0, 4, 0].WhoIsOnIt = newBlackKing;
            board.Grid[0, 5, 0].WhoIsOnIt = newBlackBishop2;
            board.Grid[0, 6, 0].WhoIsOnIt = newBlackKnight2;
            board.Grid[0, 7, 0].WhoIsOnIt = newBlackRook2;

            board.Grid[1, 0, 0].WhoIsOnIt = newBlackPawn1;
            board.Grid[1, 1, 0].WhoIsOnIt = newBlackPawn2;
            board.Grid[1, 2, 0].WhoIsOnIt = newBlackPawn3;
            board.Grid[1, 3, 0].WhoIsOnIt = newBlackPawn4;
            board.Grid[1, 4, 0].WhoIsOnIt = newBlackPawn5;
            board.Grid[1, 5, 0].WhoIsOnIt = newBlackPawn6;
            board.Grid[1, 6, 0].WhoIsOnIt = newBlackPawn7;
            board.Grid[1, 7, 0].WhoIsOnIt = newBlackPawn8;

            board.Grid[7, 0, 0].WhoIsOnIt = newWhiteRook1;
            board.Grid[7, 1, 0].WhoIsOnIt = newWhiteKnight1;
            board.Grid[7, 2, 0].WhoIsOnIt = newWhiteBishop1;
            board.Grid[7, 3, 0].WhoIsOnIt = newWhiteQueen;
            board.Grid[7, 4, 0].WhoIsOnIt = newWhiteKing;
            board.Grid[7, 5, 0].WhoIsOnIt = newWhiteBishop2;
            board.Grid[7, 6, 0].WhoIsOnIt = newWhiteKnight2;
            board.Grid[7, 7, 0].WhoIsOnIt = newWhiteRook2;

            board.Grid[6, 0, 0].WhoIsOnIt = newWhitePawn1;
            board.Grid[6, 1, 0].WhoIsOnIt = newWhitePawn2;
            board.Grid[6, 2, 0].WhoIsOnIt = newWhitePawn3;
            board.Grid[6, 3, 0].WhoIsOnIt = newWhitePawn4;
            board.Grid[6, 4, 0].WhoIsOnIt = newWhitePawn5;
            board.Grid[6, 5, 0].WhoIsOnIt = newWhitePawn6;
            board.Grid[6, 6, 0].WhoIsOnIt = newWhitePawn7;
            board.Grid[6, 7, 0].WhoIsOnIt = newWhitePawn8;
        }
コード例 #23
0
ファイル: Game1.cs プロジェクト: FancyPotatOS/FairyChess
        internal static Piece[,] GetFairyDefault()
        {
            Piece[,] b = new Piece[BOARDSIZE, BOARDSIZE];

            // Set Antelope
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)((seed % 2) * (BOARDSIZE - 1));

                b[posX, (team * (BOARDSIZE - 1))] = new Antelope(team);
            }

            // Set Camel
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)((seed % 2) * (BOARDSIZE - 3) + 1);

                b[posX, (team * (BOARDSIZE - 1))] = new Camel(team);
            }

            // Set Bow
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)((seed % 2) * (BOARDSIZE - 5) + 2);

                b[posX, (team * (BOARDSIZE - 1))] = new Bow(team);
            }

            // Set Bull
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)((seed % 2) * (BOARDSIZE - 7) + 3);

                b[posX, (team * (BOARDSIZE - 1))] = new Bull(team);
            }

            // Set Cannon
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)((seed % 2) * (BOARDSIZE - 9) + 4);

                b[posX, (team * (BOARDSIZE - 1))] = new Cannon(team);
            }

            // Set Buffalo
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[5, (team * (BOARDSIZE - 1))] = new Buffalo(team);
            }

            // Set Rhinoceros
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[6, (team * (BOARDSIZE - 1))] = new Rhinoceros(team);
            }

            // Set Star
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[7, (team * (BOARDSIZE - 1))] = new Star(team);
            }

            // Set Unicorn
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[8, (team * (BOARDSIZE - 1))] = new Unicorn(team);
            }

            // Set DragonWoman
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[9, (team * (BOARDSIZE - 1))] = new DragonWoman(team);
            }

            // Set Diablo
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[10, (team * (BOARDSIZE - 1))] = new Diablo(team);
            }

            // Set Centurion
            for (int seed = 0; seed < 28; seed++)
            {
                byte team = (byte)((seed / 14) % 2);
                byte posX = (byte)(((9 + seed) + (team * 2)) % BOARDSIZE);
                b[posX, ((team * (BOARDSIZE - 3)) + 1)] = new Centurion(team);
            }

            // Set Lion
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[7, ((team * (BOARDSIZE - 3)) + 1)] = new Lion(team);
            }

            // Set Gryphon
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[8, ((team * (BOARDSIZE - 3)) + 1)] = new Gryphon(team);
            }

            // Set Elephant
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)((seed % 2) * (BOARDSIZE - 1));

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Elephant(team);
            }

            // Set Machine
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)(((seed % 2) * (BOARDSIZE - 3)) + 1);

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Machine(team);
            }

            // Set Rook
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)(((seed % 2) * (BOARDSIZE - 5)) + 2);

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Rook(team);
            }

            // Set Knight
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)(((seed % 2) * (BOARDSIZE - 7)) + 3);

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Knight(team);
            }

            // Set Bishop
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)(((seed % 2) * (BOARDSIZE - 9)) + 4);

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Bishop(team);
            }

            // Set Ship
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)(((seed % 2) * (BOARDSIZE - 11)) + 5);

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Ship(team);
            }

            // Set Buffoon
            for (int seed = 0; seed < 4; seed++)
            {
                byte team = (byte)(seed / 2);
                byte posX = (byte)(((seed % 2) * (BOARDSIZE - 13)) + 6);

                b[posX, (team * (BOARDSIZE - 5)) + 2] = new Buffoon(team);
            }

            // Set Queen
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[7, ((team * (BOARDSIZE - 5)) + 2)] = new Queen(team);
            }

            // Set King
            for (int seed = 0; seed < 2; seed++)
            {
                byte team = (byte)(seed % 2);
                b[8, ((team * (BOARDSIZE - 5)) + 2)] = new King(team);
            }

            // Set FairyPawn
            for (int seed = 0; seed < 32; seed++)
            {
                byte team = (byte)(seed / 16);
                b[(seed % 16), (byte)((team * (BOARDSIZE - 7)) + 3)] = new FairyPawn(team);
            }

            return(b);
        }
コード例 #24
0
        private void InitializePlayersPieces()
        {
            foreach (var player in Players)
            {
                if (player.Pieces != null)
                {
                    player.Pieces = null;
                }

                if (player.PlayerColor == Color.Black)
                {
                    ChessPiece one   = new Rook("R1", "R", player.PlayerColor, GetLocation("A1"), null, false) as ChessPiece;
                    ChessPiece two   = new Knight("Kn1", "Kn", player.PlayerColor, GetLocation("B1"), null, true) as ChessPiece;
                    ChessPiece three = new Bishop("B1", "B", player.PlayerColor, GetLocation("C1"), null, false) as ChessPiece;
                    //ChessPiece four = new ChessPiece("Q", "Q", player.PlayerColor, GetLocation("D1"), null);
                    //ChessPiece five = new ChessPiece("K", "K", player.PlayerColor, GetLocation("E1"), null);
                    ChessPiece six      = new Bishop("B2", "B", player.PlayerColor, GetLocation("F1"), null, false) as ChessPiece;
                    ChessPiece seven    = new Knight("Kn2", "Kn", player.PlayerColor, GetLocation("G1"), null, true) as ChessPiece;
                    ChessPiece eight    = new Rook("R2", "R", player.PlayerColor, GetLocation("H1"), null, false) as ChessPiece;
                    ChessPiece nine     = new Pawn("P1", "P", player.PlayerColor, GetLocation("A2"), null, false) as ChessPiece;
                    ChessPiece ten      = new Pawn("P1", "P", player.PlayerColor, GetLocation("B2"), null, false) as ChessPiece;
                    ChessPiece eleven   = new Pawn("P1", "P", player.PlayerColor, GetLocation("C2"), null, false) as ChessPiece;
                    ChessPiece twelve   = new Pawn("P2", "P", player.PlayerColor, GetLocation("D2"), null, false) as ChessPiece;
                    ChessPiece thirteen = new Pawn("P3", "P", player.PlayerColor, GetLocation("E2"), null, false) as ChessPiece;
                    ChessPiece fourteen = new Pawn("P4", "P", player.PlayerColor, GetLocation("F2"), null, false) as ChessPiece;
                    ChessPiece fifteen  = new Pawn("P5", "P", player.PlayerColor, GetLocation("G2"), null, false) as ChessPiece;
                    ChessPiece sixteen  = new Pawn("P6", "P", player.PlayerColor, GetLocation("H2"), null, false) as ChessPiece;

                    player.Pieces = new List <ChessPiece>();
                    player.Pieces.Add(one);
                    player.Pieces.Add(two);
                    player.Pieces.Add(three);
                    //player.Pieces.Add(four);
                    //player.Pieces.Add(five);
                    player.Pieces.Add(six);
                    player.Pieces.Add(seven);
                    player.Pieces.Add(eight);
                    player.Pieces.Add(nine);
                    player.Pieces.Add(ten);
                    player.Pieces.Add(eleven);
                    player.Pieces.Add(twelve);
                    player.Pieces.Add(thirteen);
                    player.Pieces.Add(fourteen);
                    player.Pieces.Add(fifteen);
                    player.Pieces.Add(sixteen);
                }
                else
                {
                    ChessPiece one   = new Rook("R3", "R", player.PlayerColor, GetLocation("A8"), null, false) as ChessPiece;
                    ChessPiece two   = new Knight("Kn3", "Kn", player.PlayerColor, GetLocation("B8"), null, true) as ChessPiece;
                    ChessPiece three = new Bishop("B3", "B", player.PlayerColor, GetLocation("C8"), null, false) as ChessPiece;
                    //ChessPiece four = new ChessPiece("Q", "Q", player.PlayerColor, GetLocation("D8"), null);
                    //ChessPiece five = new ChessPiece("K", "K", player.PlayerColor, GetLocation("E8"), null);
                    ChessPiece six      = new Bishop("B4", "B", player.PlayerColor, GetLocation("F8"), null, false) as ChessPiece;
                    ChessPiece seven    = new Knight("Kn4", "Kn", player.PlayerColor, GetLocation("G8"), null, true) as ChessPiece;
                    ChessPiece eight    = new Rook("R4", "R", player.PlayerColor, GetLocation("H8"), null, false) as ChessPiece;
                    ChessPiece nine     = new Pawn("P7", "P", player.PlayerColor, GetLocation("A7"), null, false) as ChessPiece;
                    ChessPiece ten      = new Pawn("P8", "P", player.PlayerColor, GetLocation("B7"), null, false) as ChessPiece;
                    ChessPiece eleven   = new Pawn("P9", "P", player.PlayerColor, GetLocation("C7"), null, false) as ChessPiece;
                    ChessPiece twelve   = new Pawn("P10", "P", player.PlayerColor, GetLocation("D7"), null, false) as ChessPiece;
                    ChessPiece thirteen = new Pawn("P11", "P", player.PlayerColor, GetLocation("E7"), null, false) as ChessPiece;
                    ChessPiece fourteen = new Pawn("P12", "P", player.PlayerColor, GetLocation("F7"), null, false) as ChessPiece;
                    ChessPiece fifteen  = new Pawn("P13", "P", player.PlayerColor, GetLocation("G7"), null, false) as ChessPiece;
                    ChessPiece sixteen  = new Pawn("P14", "P", player.PlayerColor, GetLocation("H7"), null, false) as ChessPiece;

                    player.Pieces = new List <ChessPiece>();
                    player.Pieces.Add(one);
                    player.Pieces.Add(two);
                    player.Pieces.Add(three);
                    //player.Pieces.Add(four);
                    //player.Pieces.Add(five);
                    player.Pieces.Add(six);
                    player.Pieces.Add(seven);
                    player.Pieces.Add(eight);
                    player.Pieces.Add(nine);
                    player.Pieces.Add(ten);
                    player.Pieces.Add(eleven);
                    player.Pieces.Add(twelve);
                    player.Pieces.Add(thirteen);
                    player.Pieces.Add(fourteen);
                    player.Pieces.Add(fifteen);
                    player.Pieces.Add(sixteen);
                }
            }
        }
コード例 #25
0
        public GameBoard()
        {
            King   BlackKing    = new King("BLACK");
            Queen  BlackQueen   = new Queen("BLACK", 1);
            Castle BlackCastle1 = new Castle("BLACK", 1);
            Castle BlackCastle2 = new Castle("BLACK", 2);
            Bishop BlackBishop1 = new Bishop("BLACK", 1);
            Bishop BlackBishop2 = new Bishop("BLACK", 2);
            Knight BlackKnight1 = new Knight("BLACK", 1);
            Knight BlackKnight2 = new Knight("BLACK", 2);
            Pawn   BlackPawn1   = new Pawn("BLACK", 1);
            Pawn   BlackPawn2   = new Pawn("BLACK", 2);
            Pawn   BlackPawn3   = new Pawn("BLACK", 3);
            Pawn   BlackPawn4   = new Pawn("BLACK", 4);
            Pawn   BlackPawn5   = new Pawn("BLACK", 5);
            Pawn   BlackPawn6   = new Pawn("BLACK", 6);
            Pawn   BlackPawn7   = new Pawn("BLACK", 7);
            Pawn   BlackPawn8   = new Pawn("BLACK", 8);
            Empty  Emptyspace   = new Empty();

            for (byte i = 2; i < 6; i++)
            {
                for (byte j = 0; j < 8; j++)
                {
                    Chessboard[i, j] = Emptyspace;
                }
            }

            Black.Add(BlackKing);
            Black.Add(BlackQueen);
            Black.Add(BlackCastle1);
            Black.Add(BlackCastle2);
            Black.Add(BlackBishop1);
            Black.Add(BlackBishop2);
            Black.Add(BlackKnight1);
            Black.Add(BlackKnight2);
            Black.Add(BlackPawn1);
            Black.Add(BlackPawn2);
            Black.Add(BlackPawn3);
            Black.Add(BlackPawn4);
            Black.Add(BlackPawn5);
            Black.Add(BlackPawn6);
            Black.Add(BlackPawn7);
            Black.Add(BlackPawn8);

            King   WhiteKing    = new King("WHITE");
            Queen  WhiteQueen   = new Queen("WHITE", 1);
            Castle WhiteCastle1 = new Castle("WHITE", 1);
            Castle WhiteCastle2 = new Castle("WHITE", 2);
            Bishop WhiteBishop1 = new Bishop("WHITE", 1);
            Bishop WhiteBishop2 = new Bishop("WHITE", 2);
            Knight WhiteKnight1 = new Knight("WHITE", 1);
            Knight WhiteKnight2 = new Knight("WHITE", 2);
            Pawn   WhitePawn1   = new Pawn("WHITE", 1);
            Pawn   WhitePawn2   = new Pawn("WHITE", 2);
            Pawn   WhitePawn3   = new Pawn("WHITE", 3);
            Pawn   WhitePawn4   = new Pawn("WHITE", 4);
            Pawn   WhitePawn5   = new Pawn("WHITE", 5);
            Pawn   WhitePawn6   = new Pawn("WHITE", 6);
            Pawn   WhitePawn7   = new Pawn("WHITE", 7);
            Pawn   WhitePawn8   = new Pawn("WHITE", 8);

            White.Add(WhiteKing);
            White.Add(WhiteQueen);
            White.Add(WhiteCastle1);
            White.Add(WhiteCastle2);
            White.Add(WhiteBishop1);
            White.Add(WhiteBishop2);
            White.Add(WhiteKnight1);
            White.Add(WhiteKnight2);
            White.Add(WhitePawn1);
            White.Add(WhitePawn2);
            White.Add(WhitePawn3);
            White.Add(WhitePawn4);
            White.Add(WhitePawn5);
            White.Add(WhitePawn6);
            White.Add(WhitePawn7);
            White.Add(WhitePawn8);

            Chessboard[0, 0] = WhiteCastle1;
            Chessboard[0, 1] = WhiteKnight1;
            Chessboard[0, 2] = WhiteBishop1;
            Chessboard[0, 3] = WhiteQueen;
            Chessboard[0, 4] = WhiteKing;
            Chessboard[0, 5] = WhiteBishop2;
            Chessboard[0, 6] = WhiteKnight2;
            Chessboard[0, 7] = WhiteCastle2;

            Chessboard[1, 0] = WhitePawn1;
            Chessboard[1, 1] = WhitePawn2;
            Chessboard[1, 2] = WhitePawn3;
            Chessboard[1, 3] = WhitePawn4;
            Chessboard[1, 4] = WhitePawn5;
            Chessboard[1, 5] = WhitePawn6;
            Chessboard[1, 6] = WhitePawn7;
            Chessboard[1, 7] = WhitePawn8;

            Chessboard[7, 0] = BlackCastle1;
            Chessboard[7, 1] = BlackKnight1;
            Chessboard[7, 2] = BlackBishop1;
            Chessboard[7, 3] = BlackQueen;
            Chessboard[7, 4] = BlackKing;
            Chessboard[7, 5] = BlackBishop2;
            Chessboard[7, 6] = BlackKnight2;
            Chessboard[7, 7] = BlackCastle2;

            Chessboard[6, 0] = BlackPawn1;
            Chessboard[6, 1] = BlackPawn2;
            Chessboard[6, 2] = BlackPawn3;
            Chessboard[6, 3] = BlackPawn4;
            Chessboard[6, 4] = BlackPawn5;
            Chessboard[6, 5] = BlackPawn6;
            Chessboard[6, 6] = BlackPawn7;
            Chessboard[6, 7] = BlackPawn8;

            for (byte i = 0; i < 8; i++)
            {
                for (byte j = 0; j < 8; j++)
                {
                    if (!(Chessboard[i, j].GetType().ToString().Contains("Empty")))
                    {
                        Chessboard[i, j].Current.X = i;
                        Chessboard[i, j].Current.Y = j;
                    }
                }
            }
        }
コード例 #26
0
ファイル: Checktest.cs プロジェクト: buraksenb/ChessGame
        public bool ChecktestWhite(GameBoard _Game)
        {
            int  i;
            King Kingmover1 = new King("White");

            for (i = 0; i < _Game.White.Count; i++)
            {
                if (_Game.White[i].GetType().ToString().Contains("King"))
                {
                    Kingmover1 = (King)_Game.White[i];
                    break;
                }
            }
            Coordinate _Next = Kingmover1.Current;
            string     typecheck;

            for (i = 0; i < _Game.Black.Count; i++)
            {
                typecheck = _Game.Black[i].GetType().ToString();
                if (_Game.Black[i].Current.X == 99)
                {
                    continue;
                }
                switch (typecheck)
                {
                case "Chess.Pawn":
                    Pawn Pawnmover = new Pawn("a");
                    Pawnmover = (Pawn)_Game.Black[i];
                    if (Pawnmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.Bishop":
                    Bishop Bishopmover = new Bishop("a");
                    Bishopmover = (Bishop)_Game.Black[i];
                    if (Bishopmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.Queen":
                    Queen Queenmover = new Queen("a");
                    Queenmover = (Queen)_Game.Black[i];
                    if (Queenmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.Knight":
                    Knight Knightmover = new Knight("a");
                    Knightmover = (Knight)_Game.Black[i];
                    if (Knightmover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }

                    break;

                case "Chess.Castle":
                    Castle Castlemover = new Castle("a");
                    Castlemover = (Castle)_Game.Black[i];
                    if (Castlemover.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;

                case "Chess.King":
                    King Kingmover2 = new King("a");
                    Kingmover2 = (King)_Game.Black[i];
                    if (Kingmover2.isMovable(_Game, _Next))
                    {
                        return(true);
                    }
                    break;
                }
            }

            return(false);
        }
コード例 #27
0
ファイル: Board.cs プロジェクト: bferraro78/Misc
        public void initBoard()
        {
            Console.WriteLine("INIT Board");

            /* Queens */
            chessPiece QueenW = new Queen(false, 7, 3);

            chessBoard[QueenW.getX(), QueenW.getY()] = QueenW;
            chessPiece QueenB = new Queen(true, 0, 3);

            chessBoard[QueenB.getX(), QueenB.getY()] = QueenB;

            // /* Kings */
            chessPiece KingW = new King(false, 7, 4);

            chessBoard[KingW.getX(), KingW.getY()] = KingW;
            setKingLocation(false, 7, 4);
            chessPiece KingB = new King(true, 0, 4);

            chessBoard[KingB.getX(), KingB.getY()] = KingB;
            setKingLocation(true, 0, 4);

            // /* Bishops */
            chessPiece BishW1 = new Bishop(false, 7, 2);

            chessBoard[BishW1.getX(), BishW1.getY()] = BishW1;
            chessPiece BishW2 = new Bishop(false, 7, 5);

            chessBoard[BishW2.getX(), BishW2.getY()] = BishW2;
            // Blacks
            chessPiece BishB1 = new Bishop(true, 0, 2);

            chessBoard[BishB1.getX(), BishB1.getY()] = BishB1;
            chessPiece BishB2 = new Bishop(true, 0, 5);

            chessBoard[BishB2.getX(), BishB2.getY()] = BishB2;

            // /* Knights */
            chessPiece KnW1 = new Knight(false, 7, 1);

            chessBoard[KnW1.getX(), KnW1.getY()] = KnW1;
            chessPiece KnW2 = new Knight(false, 7, 6);

            chessBoard[KnW2.getX(), KnW2.getY()] = KnW2;
            // Blacks
            chessPiece KnB1 = new Knight(true, 0, 1);

            chessBoard[KnB1.getX(), KnB1.getY()] = KnB1;
            chessPiece KnB2 = new Knight(true, 0, 6);

            chessBoard[KnB2.getX(), KnB2.getY()] = KnB2;

            /* Rooks */
            chessPiece RookW1 = new Rook(false, 7, 0);

            chessBoard[RookW1.getX(), RookW1.getY()] = RookW1;
            chessPiece RookW2 = new Rook(false, 7, 7);

            chessBoard[RookW2.getX(), RookW2.getY()] = RookW2;
            // Blacks
            chessPiece RookB1 = new Rook(true, 0, 0);

            chessBoard[RookB1.getX(), RookB1.getY()] = RookB1;
            chessPiece RookB2 = new Rook(true, 0, 7);

            chessBoard[RookB2.getX(), RookB2.getY()] = RookB2;

            /* Pawns */
            // chessPiece PawnW1 = new Pawn(false, 4, 4);
            // chessBoard[PawnW1.getX(), PawnW1.getY()] = PawnW1;
            // chessPiece PawnW2 = new Pawn(false, 6, 1);
            // chessBoard[PawnW2.getX(), PawnW2.getY()] = PawnW2;
            // chessPiece PawnW3 = new Pawn(false, 6, 2);
            // chessBoard[PawnW3.getX(), PawnW3.getY()] = PawnW3;
            // chessPiece PawnW4 = new Pawn(false, 6, 3);
            // chessBoard[PawnW4.getX(), PawnW4.getY()] = PawnW4;
            // chessPiece PawnW5 = new Pawn(false, 6, 4);
            // chessBoard[PawnW5.getX(), PawnW5.getY()] = PawnW5;
            // chessPiece PawnW6 = new Pawn(false, 6, 5);
            // chessBoard[PawnW6.getX(), PawnW6.getY()] = PawnW6;
            // chessPiece PawnW7 = new Pawn(false, 6, 6);
            // chessBoard[PawnW7.getX(), PawnW7.getY()] = PawnW7;
            // chessPiece PawnW8 = new Pawn(false, 6, 7);
            // chessBoard[PawnW8.getX(), PawnW8.getY()] = PawnW8;
            //  // Blacks
            // chessPiece PawnB1 = new Pawn(true, 1, 0);
            // chessBoard[PawnB1.getX(), PawnB1.getY()] = PawnB1;
            // chessPiece PawnB2 = new Pawn(true, 1, 1);
            // chessBoard[PawnB2.getX(), PawnB2.getY()] = PawnB2;
            // chessPiece PawnB3 = new Pawn(true, 1, 2);
            // chessBoard[PawnB3.getX(), PawnB3.getY()] = PawnB3;
            // chessPiece PawnB4 = new Pawn(true, 1, 3);
            // chessBoard[PawnB4.getX(), PawnB4.getY()] = PawnB4;
            // chessPiece PawnB5 = new Pawn(true, 1, 4);
            // chessBoard[PawnB5.getX(), PawnB5.getY()] = PawnB5;
            // chessPiece PawnB6 = new Pawn(true, 1, 5);
            // chessBoard[PawnB6.getX(), PawnB6.getY()] = PawnB6;
            // chessPiece PawnB7 = new Pawn(true, 1, 6);
            // chessBoard[PawnB7.getX(), PawnB7.getY()] = PawnB7;
            // chessPiece PawnB8 = new Pawn(true, 1, 7);
            // chessBoard[PawnB8.getX(), PawnB8.getY()] = PawnB8;
        }
コード例 #28
0
ファイル: Program.cs プロジェクト: jsok/Chess
        static List <IPiece> readPieces()
        {
            String        input;
            List <IPiece> pieces = new List <IPiece>();

            int numberPieces = -1;

            while (numberPieces < 0)
            {
                Console.Write("Enter number of pieces: ");
                input = Console.ReadLine();
                if (!Int32.TryParse(input, out numberPieces))
                {
                    numberPieces = -1;
                }
            }
            Console.WriteLine();

            int i;

            for (i = 1; i <= numberPieces; i++)
            {
                IPiece piece;

                Console.WriteLine("Piece {0}", i);

                input = "";
                while ((!input.StartsWith("W")) && (!input.StartsWith("B")))
                {
                    Console.Write("Enter colour (W/B): ");
                    input = Console.ReadLine();
                }

                PieceColour colour;
                if (input == "B")
                {
                    colour = PieceColour.BLACK;
                }
                else
                {
                    colour = PieceColour.WHITE;
                }

                input = "";
                while ((!input.StartsWith("B")) && (!input.StartsWith("N")))
                {
                    Console.Write("Enter type (B/N): ");
                    input = Console.ReadLine();
                }
                String pieceType = input;

                input = "";
                Position p;
                while (!Position.tryParse(input, out p))
                {
                    Console.Write("Enter position: ");
                    input = Console.ReadLine();
                }

                if (pieceType.StartsWith("N"))
                {
                    piece = new Knight(colour, p);
                }
                else
                {
                    piece = new Bishop(colour, p);
                }

                Console.WriteLine();
                pieces.Add(piece);
            }

            return(pieces);
        }
コード例 #29
0
        public void MakePlay(Position origin, Position destination)
        {
            Piece capturedPiece = ExecuteMoviment(origin, destination);

            if (IsInCheck(ActualPlayer))
            {
                RemakePlay(origin, destination, capturedPiece);
                throw new BoardException("You can't put yourself in check");
            }

            Piece p = Board.Piece(destination);

            //#Promotion

            if (p is Pawn)
            {
                if (p.Color == Colors.White && destination.Line == 0 || p.Color == Colors.Black && destination.Line == 7)
                {
                    p = Board.RemovePiece(destination);
                    _pieces.Remove(p);

                    Console.Write("Promotion: ('Q'|'K'|'B'|'R')");
                    char promotion = char.Parse(Console.ReadLine());

                    switch (promotion)
                    {
                    case 'q':
                        p = new Queen(p.Color, Board);
                        break;

                    case 'k':
                        p = new Knight(p.Color, Board);
                        break;

                    case 'b':
                        p = new Bishop(ActualPlayer, Board);
                        break;

                    case 'r':
                        p = new Rook(ActualPlayer, Board);
                        break;

                    default:
                        p = new Queen(ActualPlayer, Board);
                        break;
                    }

                    Board.PutPiece(p, destination);
                    _pieces.Add(p);
                }
            }

            if (IsInCheck(Adversary(ActualPlayer)))
            {
                Check = true;
            }
            else
            {
                Check = false;
            }
            if (CheckMate(Adversary(ActualPlayer)))
            {
                Ended = true;
            }
            else
            {
                Turn++;
                SwitchPlayer();
            }

            //#EnPassant
            if (p is Pawn && (destination.Line == origin.Line + 2) || (destination.Line == origin.Line - 2))
            {
                VulnerableEnPassant = p;
            }
            else
            {
                VulnerableEnPassant = null;
            }
        }
コード例 #30
0
        public void KnightShouldBeCorrectMove()
        {
            ChessFigure figure = new Knight("B1");

            Assert.AreEqual(true, figure.Move("C3"));
        }
コード例 #31
0
        static void Main(string[] args)
        {
            Position pawn1StartingPosition = new Position(0, 1);
            Pawn     pawn1 = new Pawn(pawn1StartingPosition);

            Position[] pawn1MovementOptions = pawn1.MovementOptions();
            Console.WriteLine("A posição inicial do Peão 1 é:");
            pawn1.Pos.Print();
            Console.WriteLine("A posição válida para movimento dele é:");
            pawn1MovementOptions[0].Print();
            Console.WriteLine();

            Position rook1StartingPosition = new Position(0, 0);
            Rook     rook1 = new Rook(rook1StartingPosition);

            Position[] rook1MovementOptions = rook1.MovementOptions();
            Console.WriteLine("A posição inicial da Torre 1 é:");
            rook1.Pos.Print();
            Console.WriteLine("As posições válidas para movimento dele são:");
            for (int i = 0; i < rook1.MovementOptions().Length; i++)
            {
                rook1MovementOptions[i].Print();
            }

            Position bishop1StartingPosition = new Position(2, 0);
            Bishop   bishop1 = new Bishop(bishop1StartingPosition);

            Position[] bishop1MovementOptions = bishop1.MovementOptions();
            Console.WriteLine("A posição inicial do Bispo 1 é:");
            bishop1.Pos.Print();
            Console.WriteLine("As posições válidas para movimento dele são:");
            for (int i = 0; i < bishop1.MovementOptions().Length; i++)
            {
                bishop1MovementOptions[i].Print();
            }

            Position knight1StartingPosition = new Position(1, 0);
            Knight   knight1 = new Knight(knight1StartingPosition);

            Position[] knight1MovementOptions = knight1.MovementOptions();
            Console.WriteLine("A posição inicial do Cavaleiro 1 é:");
            knight1.Pos.Print();
            Console.WriteLine("As posições válidas para movimento dele são:");
            for (int i = 0; i < knight1.MovementOptions().Length; i++)
            {
                knight1MovementOptions[i].Print();
            }

            Position queen1StartingPosition = new Position(4, 0);
            Queen    queen1 = new Queen(queen1StartingPosition);

            Position[] queen1MovementOptions = queen1.MovementOptions();
            Console.WriteLine("A posição inicial da Rainha 1 é:");
            queen1.Pos.Print();
            Console.WriteLine("As posições válidas para movimento dela são:");
            for (int i = 0; i < queen1.MovementOptions().Length; i++)
            {
                queen1MovementOptions[i].Print();
            }

            Position king1StartingPosition = new Position(3, 0);
            King     king1 = new King(king1StartingPosition);

            Position[] king1MovementOptions = king1.MovementOptions();
            Console.WriteLine("A posição inicial do Rei 1 é:");
            king1.Pos.Print();
            Console.WriteLine("As posições válidas para movimento dele são:");
            for (int i = 0; i < king1.MovementOptions().Length; i++)
            {
                king1MovementOptions[i].Print();
            }
            Console.ReadKey();
        }
コード例 #32
0
        public static void AddPiece(this Game game, Square square, PieceType type)
        {
            Piece piece = null;

            switch (type)
            {
            case PieceType.NoPiece:
                break;

            case PieceType.WhiteKing:
                piece = new King(Color.White);
                break;

            case PieceType.WhiteQueen:
                piece = new Queen(Color.White);
                break;

            case PieceType.WhiteRook:
                piece = new Rook(Color.White);
                break;

            case PieceType.WhiteBishop:
                piece = new Bishop(Color.White);
                break;

            case PieceType.WhiteNight:
                piece = new Knight(Color.White);
                break;

            case PieceType.WhitePawn:
                piece = new Pawn(Color.White);
                break;

            case PieceType.BlackKing:
                piece = new King(Color.Black);
                break;

            case PieceType.BlackQueen:
                piece = new Queen(Color.Black);
                break;

            case PieceType.BlackRook:
                piece = new Rook(Color.Black);
                break;

            case PieceType.BlackBishop:
                piece = new Bishop(Color.Black);
                break;

            case PieceType.BlackKnight:
                piece = new Knight(Color.Black);
                break;

            case PieceType.BlackPawn:
                piece = new Pawn(Color.Black);
                break;

            default:
                throw new NotImplementedException();
            }
            game.AddPiece(square.File, square.Rank, piece);
        }
コード例 #33
0
        public static void SetupBoard()
        {
            Pawn   p1W = new Pawn(0, 6, "WHITE");
            Pawn   p2W = new Pawn(1, 6, "WHITE");
            Pawn   p3W = new Pawn(2, 6, "WHITE");
            Pawn   p4W = new Pawn(3, 6, "WHITE");
            Pawn   p5W = new Pawn(4, 6, "WHITE");
            Pawn   p6W = new Pawn(5, 6, "WHITE");
            Pawn   p7W = new Pawn(6, 6, "WHITE");
            Pawn   p8W = new Pawn(7, 6, "WHITE");
            Rook   r1W = new Rook(0, 7, "WHITE");
            Knight n1W = new Knight(1, 7, "WHITE");
            Bishop b1W = new Bishop(2, 7, "WHITE");
            Queen  q1W = new Queen(3, 7, "WHITE");
            King   k1W = new King(4, 7, "WHITE");
            Bishop b2W = new Bishop(5, 7, "WHITE");
            Knight n2W = new Knight(6, 7, "WHITE");
            Rook   r2W = new Rook(7, 7, "WHITE");

            Pawn   p1B = new Pawn(0, 1, "BLACK");
            Pawn   p2B = new Pawn(1, 1, "BLACK");
            Pawn   p3B = new Pawn(2, 1, "BLACK");
            Pawn   p4B = new Pawn(3, 1, "BLACK");
            Pawn   p5B = new Pawn(4, 1, "BLACK");
            Pawn   p6B = new Pawn(5, 1, "BLACK");
            Pawn   p7B = new Pawn(6, 1, "BLACK");
            Pawn   p8B = new Pawn(7, 1, "BLACK");
            Rook   r1B = new Rook(0, 0, "BLACK");
            Knight n1B = new Knight(1, 0, "BLACK");
            Bishop b1B = new Bishop(2, 0, "BLACK");
            Queen  q1B = new Queen(3, 0, "BLACK");
            King   k1B = new King(4, 0, "BLACK");
            Bishop b2B = new Bishop(5, 0, "BLACK");
            Knight n2B = new Knight(6, 0, "BLACK");
            Rook   r2B = new Rook(7, 0, "BLACK");


            board[p1W.Y, p1W.X] = p1W;
            board[p2W.Y, p2W.X] = p2W;
            board[p3W.Y, p3W.X] = p3W;
            board[p4W.Y, p4W.X] = p4W;
            board[p5W.Y, p5W.X] = p5W;
            board[p6W.Y, p6W.X] = p6W;
            board[p7W.Y, p7W.X] = p7W;
            board[p8W.Y, p8W.X] = p8W;
            board[r1W.Y, r1W.X] = r1W;
            board[n1W.Y, n1W.X] = n1W;
            board[b1W.Y, b1W.X] = b1W;
            board[q1W.Y, q1W.X] = q1W;
            board[k1W.Y, k1W.X] = k1W;
            board[b2W.Y, b2W.X] = b2W;
            board[n2W.Y, n2W.X] = n2W;
            board[r2W.Y, r2W.X] = r2W;

            board[p1B.Y, p1B.X] = p1B;
            board[p2B.Y, p2B.X] = p2B;
            board[p3B.Y, p3B.X] = p3B;
            board[p4B.Y, p4B.X] = p4B;
            board[p5B.Y, p5B.X] = p5B;
            board[p6B.Y, p6B.X] = p6B;
            board[p7B.Y, p7B.X] = p7B;
            board[p8B.Y, p8B.X] = p8B;
            board[r1B.Y, r1B.X] = r1B;
            board[n1B.Y, n1B.X] = n1B;
            board[b1B.Y, b1B.X] = b1B;
            board[q1B.Y, q1B.X] = q1B;
            board[k1B.Y, k1B.X] = k1B;
            board[b2B.Y, b2B.X] = b2B;
            board[n2B.Y, n2B.X] = n2B;
            board[r2B.Y, r2B.X] = r2B;
        }
コード例 #34
0
        public void Initialize()
        {
            //Initialize all squares
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    Square square = new Square();
                    square.File = (File)(i);
                    square.Rank = j;
                    BoardCoordinates.Add(square);
                }
            }

            //Initialize all pieces

            int whiteMajorPieceRank = 1;
            int whitePawnRank       = 2;
            int blackPawnRank       = 7;
            int blackMajorPieceRank = 8;

            File queenRookFile   = File.A;
            File queenKnightFile = File.B;
            File queenBishopFile = File.C;
            File queenFile       = File.D;
            File kingFile        = File.E;
            File kingBishopFile  = File.F;
            File kingKnightFile  = File.G;
            File kingRookFile    = File.H;

            #region Pawns
            for (int i = 0; i < 16; i++)
            {
                Pawn pawn = new Pawn();
                pawn.PieceColor       = i < 8 ? PieceColor.White : PieceColor.Black;
                pawn.Coordinates.Rank = i < 8 ? whitePawnRank : blackPawnRank;
                pawn.Coordinates.File = (File)(i % 8);
                pawn.IsOnBoard        = true;
                Pieces.Add(pawn);
            }
            #endregion

            #region Rooks
            Rook whiteKingRook = new Rook();
            whiteKingRook.Coordinates.Rank = whiteMajorPieceRank;
            whiteKingRook.Coordinates.File = kingRookFile;
            whiteKingRook.IsOnBoard        = true;
            whiteKingRook.PieceColor       = PieceColor.White;
            Pieces.Add(whiteKingRook);

            Rook whiteQueenRook = new Rook();
            whiteQueenRook.Coordinates.Rank = whiteMajorPieceRank;
            whiteQueenRook.Coordinates.File = queenRookFile;
            whiteQueenRook.IsOnBoard        = true;
            whiteQueenRook.PieceColor       = PieceColor.White;
            Pieces.Add(whiteQueenRook);

            Rook blackKingRook = new Rook();
            blackKingRook.Coordinates.Rank = blackMajorPieceRank;
            blackKingRook.Coordinates.File = kingRookFile;
            blackKingRook.IsOnBoard        = true;
            blackKingRook.PieceColor       = PieceColor.Black;
            Pieces.Add(blackKingRook);

            Rook blackQueenRook = new Rook();
            blackQueenRook.Coordinates.File = queenRookFile;
            blackQueenRook.Coordinates.Rank = blackMajorPieceRank;
            blackQueenRook.IsOnBoard        = true;
            blackQueenRook.PieceColor       = PieceColor.Black;
            Pieces.Add(blackQueenRook);

            #endregion

            #region Knights
            Knight whiteQueenKnight = new Knight();
            whiteQueenKnight.Coordinates.File = queenKnightFile;
            whiteQueenKnight.Coordinates.Rank = whiteMajorPieceRank;
            whiteQueenKnight.IsOnBoard        = true;
            whiteQueenKnight.PieceColor       = PieceColor.White;
            Pieces.Add(whiteQueenKnight);

            Knight whiteKingKnight = new Knight();
            whiteKingKnight.Coordinates.File = kingKnightFile;
            whiteKingKnight.Coordinates.Rank = whiteMajorPieceRank;
            whiteKingKnight.IsOnBoard        = true;
            whiteKingKnight.PieceColor       = PieceColor.White;
            Pieces.Add(whiteKingKnight);

            Knight blackQueenKnight = new Knight();
            blackQueenKnight.Coordinates.File = queenKnightFile;
            blackQueenKnight.Coordinates.Rank = blackMajorPieceRank;
            blackQueenKnight.IsOnBoard        = true;
            blackQueenKnight.PieceColor       = PieceColor.Black;
            Pieces.Add(blackQueenKnight);

            Knight blackKingKnight = new Knight();
            blackKingKnight.Coordinates.File = kingKnightFile;
            blackKingKnight.Coordinates.Rank = blackMajorPieceRank;
            blackQueenKnight.IsOnBoard       = true;
            blackQueenKnight.PieceColor      = PieceColor.Black;
            Pieces.Add(blackKingKnight);
            #endregion

            #region Bishop
            Bishop whiteKingBishop = new Bishop();
            whiteKingBishop.Coordinates.Rank = whiteMajorPieceRank;
            whiteKingBishop.Coordinates.File = kingBishopFile;
            whiteKingBishop.IsOnBoard        = true;
            whiteKingBishop.PieceColor       = PieceColor.White;
            Pieces.Add(whiteKingBishop);

            Bishop whiteQueenBishop = new Bishop();
            whiteQueenBishop.Coordinates.Rank = whiteMajorPieceRank;
            whiteQueenBishop.Coordinates.File = queenBishopFile;
            whiteQueenBishop.IsOnBoard        = true;
            whiteQueenBishop.PieceColor       = PieceColor.White;
            Pieces.Add(whiteQueenBishop);

            Bishop blackKingBishop = new Bishop();
            blackKingBishop.Coordinates.Rank = blackMajorPieceRank;
            blackKingBishop.Coordinates.File = kingBishopFile;
            blackKingBishop.IsOnBoard        = true;
            blackKingBishop.PieceColor       = PieceColor.Black;
            Pieces.Add(blackKingBishop);

            Bishop blackQueenBishop = new Bishop();
            blackQueenBishop.Coordinates.Rank = blackMajorPieceRank;
            blackQueenBishop.Coordinates.File = queenBishopFile;
            blackQueenBishop.IsOnBoard        = true;
            blackQueenBishop.PieceColor       = PieceColor.Black;
            Pieces.Add(blackQueenBishop);

            #endregion

            #region Queens
            Queen whiteQueen = new Queen();
            whiteQueen.Coordinates.Rank = whiteMajorPieceRank;
            whiteQueen.Coordinates.File = queenFile;
            whiteQueen.IsOnBoard        = true;
            whiteQueen.PieceColor       = PieceColor.White;
            Pieces.Add(whiteQueen);

            Queen blackQueen = new Queen();
            blackQueen.Coordinates.Rank = blackMajorPieceRank;
            blackQueen.Coordinates.File = queenFile;
            blackQueen.IsOnBoard        = true;
            blackQueen.PieceColor       = PieceColor.Black;
            Pieces.Add(blackQueen);

            #endregion

            #region Kings
            King whiteKing = new King();
            whiteKing.Coordinates.Rank = whiteMajorPieceRank;
            whiteKing.Coordinates.File = kingFile;
            whiteKing.IsOnBoard        = true;
            whiteKing.PieceColor       = PieceColor.White;
            Pieces.Add(whiteKing);

            King blackKing = new King();
            blackKing.Coordinates.File = kingFile;
            blackKing.Coordinates.Rank = blackMajorPieceRank;
            blackKing.IsOnBoard        = true;
            blackKing.PieceColor       = PieceColor.Black;
            Pieces.Add(blackKing);
            #endregion
        }
コード例 #35
0
        /*********************************************************************
        * SetPieces
        * Set up all of the pieces on the board
        *********************************************************************/
        void SetPieces()
        {
            Pawn w;
            Pawn b;

            for (int i = 0; i < 8; i++)
            {
                w = new Pawn("white");
                board[i, 1].SetPiece(w);
                whiteTeam.Add(w);
                b = new Pawn("black");
                board[i, 6].SetPiece(b);
                blackTeam.Add(b);
            }

            Rook rook = new Rook("white");

            board[0, 0].SetPiece(rook);
            whiteTeam.Add(rook);
            rook = new Rook("white");
            board[7, 0].SetPiece(rook);
            whiteTeam.Add(rook);

            Rook rookB = new Rook("black");

            board[0, 7].SetPiece(rookB);
            blackTeam.Add(rookB);
            rookB = new Rook("black");
            board[7, 7].SetPiece(rookB);
            blackTeam.Add(rookB);

            Knight knight = new Knight("white");

            board[1, 0].SetPiece(knight);
            whiteTeam.Add(knight);
            knight = new Knight("white");
            board[6, 0].SetPiece(knight);
            whiteTeam.Add(knight);

            Knight knightB = new Knight("black");

            board[1, 7].SetPiece(knightB);
            blackTeam.Add(knightB);
            knightB = new Knight("black");
            board[6, 7].SetPiece(knightB);
            blackTeam.Add(knightB);

            Bishop bishop = new Bishop("white");

            board[2, 0].SetPiece(bishop);
            whiteTeam.Add(bishop);
            bishop = new Bishop("white");
            board[5, 0].SetPiece(bishop);
            whiteTeam.Add(bishop);

            Bishop bishopB = new Bishop("black");

            board[2, 7].SetPiece(bishopB);
            blackTeam.Add(bishopB);
            bishopB = new Bishop("black");
            board[5, 7].SetPiece(bishopB);
            blackTeam.Add(bishopB);

            Queen queen = new Queen("white");

            board[3, 0].SetPiece(queen);
            whiteTeam.Add(queen);
            queen = new Queen("black");
            board[3, 7].SetPiece(queen);
            blackTeam.Add(queen);

            King king = new King("white");

            board[4, 0].SetPiece(king);
            whiteTeam.Add(king);
            king = new King("black");
            board[4, 7].SetPiece(king);
            blackTeam.Add(king);
        }