コード例 #1
0
ファイル: ChessBox.cs プロジェクト: Angeld55/Chess
 public ChessBox(char X, int Y, bool iswhite,Figure FIgure)
 {
     this.Xcoord = X;
     this.Ycoord = Y;
     this.isWhite = iswhite;
     this.Figure = FIgure;
 }
コード例 #2
0
        public override MoveState CheckMove(SFigurePosition newPos, SFigurePosition currPos, ref Figure[,] deskGrid)
        {
            if (newPos.Equals(currPos))
            {
                return(MoveState.Cannot);
            }

            Figure fig = deskGrid[newPos.X, newPos.Y];

            if (fig?.Color == this.Color)
            {
                return(MoveState.Cannot);
            }

            int idx;
            int idy;

            if (newPos.X == currPos.X && newPos.Y != currPos.Y)
            {
                idx = -1;
                if (newPos.Y > currPos.Y)
                {
                    idx *= -1;
                }

                for (int i = currPos.Y + idx; i != newPos.Y; i += idx)
                {
                    if (deskGrid[currPos.X, i] != null)
                    {
                        return(MoveState.Cannot);
                    }
                }

                if (fig != null)
                {
                    return(MoveState.Fight);
                }

                return(MoveState.Can);
            }

            if (newPos.X != currPos.X && newPos.Y == currPos.Y)
            {
                idx = -1;
                if (newPos.X > currPos.X)
                {
                    idx *= -1;
                }

                for (int i = currPos.X + idx; i != newPos.X; i += idx)
                {
                    if (deskGrid[i, currPos.Y] != null)
                    {
                        return(MoveState.Cannot);
                    }
                }

                if (fig != null)
                {
                    return(MoveState.Fight);
                }

                return(MoveState.Can);
            }

            idx = 1;
            idy = 1;

            if (newPos.X > currPos.X && newPos.Y < currPos.Y)
            {
                idy *= -1;
            }

            if (newPos.X < currPos.X && newPos.Y > currPos.Y)
            {
                idx *= -1;
            }

            if (newPos.X < currPos.X && newPos.Y < currPos.Y)
            {
                idx *= -1;
                idy *= -1;
            }

            int x = currPos.X + idx;
            int y = currPos.Y + idy;

            for (; x != newPos.X && y != newPos.Y; x += idx, y += idy)
            {
                if (deskGrid[x, y] != null)
                {
                    return(MoveState.Cannot);
                }
            }

            if (x == newPos.X && y == newPos.Y)
            {
                if (deskGrid[x, y] != null)
                {
                    return(MoveState.Fight);
                }
                return(MoveState.Can);
            }
            return(MoveState.Cannot);
        }
コード例 #3
0
ファイル: BaseNetwork.cs プロジェクト: Humple/Chess
        //add change figure
        public void Add_ChangeFigure(Position pos, Figure figure, FigureColor color)
        {
            string command = NetworkDef.CHANGE + ' ' + pos.X + ' ' + pos.Y
                + ' ' + figure.ToString();

            lock (outCommands)
            {
                outCommands.Enqueue(command);
            }
        }
コード例 #4
0
ファイル: CoreMatrix.cs プロジェクト: Humple/Chess
 public void SetFigure(Figure f, Position pos)
 {
     sMatrix[pos.X, pos.Y] = f;
 }