private void GetCurrentChessPlayer(string username) { CurrentUser = UnitOfWork .All<ChessUser>(u => String.Equals(u.UserName, username, StringComparison.CurrentCultureIgnoreCase)) .FirstOrDefault(); }
public async Task<ActionResult> Register(RegisterViewModel model) { if (ModelState.IsValid) { var user = new ChessUser { UserName = model.UserName, Email = model.Email, DisplayName = model.UserName, CreateDate = DateTime.Now, Rank = 1200, }; var result = await UserManager.CreateAsync(user, model.Password); if (result.Succeeded) { await SignInAsync(user, isPersistent: false); return RedirectToAction("Index", "Home"); } AddErrors(result); } // If we got this far, something failed, redisplay form return View(model); }
private async Task SignInAsync(ChessUser user, bool isPersistent) { AuthenticationManager.SignOut(DefaultAuthenticationTypes.ExternalCookie); var identity = await UserManager.CreateIdentityAsync(user, DefaultAuthenticationTypes.ApplicationCookie); AuthenticationManager.SignIn(new AuthenticationProperties() { IsPersistent = isPersistent }, identity); }
public async Task<ActionResult> ExternalLoginConfirmation(ExternalLoginConfirmationViewModel model, string returnUrl) { if (User.Identity.IsAuthenticated) { return RedirectToAction("Manage"); } if (ModelState.IsValid) { // Get the information about the user from the external login provider var info = await AuthenticationManager.GetExternalLoginInfoAsync(); if (info == null) { return View("ExternalLoginFailure"); } var user = new ChessUser() { UserName = model.UserName }; var result = await UserManager.CreateAsync(user); if (result.Succeeded) { result = await UserManager.AddLoginAsync(user.Id, info.Login); if (result.Succeeded) { await SignInAsync(user, isPersistent: false); return RedirectToLocal(returnUrl); } } AddErrors(result); } ViewBag.ReturnUrl = returnUrl; return View(model); }
private bool IsPlayersMove(Game game, ChessUser player) { var playerId = CurrentUser.Id; if (playerId == game.LightPlayer.Id && game.MoveCount % 2 == 0) return true; if (playerId == game.DarkPlayer.Id && game.MoveCount % 2 == 1) return true; return false; }
public IEnumerable<Game> GetUserGames(ChessUser user) { return _unitOfWork.All<Game>(g => g.LightPlayer == user || g.DarkPlayer == user); }