コード例 #1
0
ファイル: ConstantExpansion.cs プロジェクト: ronsaldo/chela
        public override AstNode Visit(FunctionDefinition node)
        {
            // Process attributes.
            ProcessAttributes(node);

            // Ignore pure declarations.
            if(node.GetChildren() == null)
                return node;

            // Update the scope.
            PushScope(node.GetScope());

            // Visit the children.
            VisitList(node.GetChildren());

            // Restore the scope.
            PopScope();

            return node;
        }
コード例 #2
0
ファイル: FunctionGenerator.cs プロジェクト: ronsaldo/chela
        private Function CreateGenerator_MoveNext(FunctionDefinition node)
        {
            // Get the generator class.
            Class genClass = node.GeneratorClass;

            // Create the function type.
            FunctionType functionType =
                FunctionType.Create(ChelaType.GetBoolType(),
                    new IChelaType[]{ReferenceType.Create(node.GeneratorClassInstance)}, false);

            // Create the method.
            Method method = new Method("MoveNext", MemberFlags.Public, genClass);
            method.SetFunctionType(functionType);
            method.DefinitionNode = node;
            genClass.AddFunction("MoveNext", method);

            // Swap the exception contexts.
            method.SwapExceptionContexts(currentFunction);

            // Store the old function.
            Function oldFunction = currentFunction;
            currentFunction = method;

            // Create the jump table block.
            BasicBlock jmpBlock = CreateBasicBlock();
            jmpBlock.SetName("jmp");

            // Generate the main code.
            BasicBlock topBlock = CreateBasicBlock();
            topBlock.SetName("top");
            builder.SetBlock(topBlock);

            // Prepare returning.
            LexicalScope topScope = (LexicalScope) node.GetScope();
            PrepareReturning(node, currentFunction, topScope);

            // Create the function body.
            VisitList(node.GetChildren());

            // Finish returning.
            FinishReturn(node, currentFunction);

            // Create the state jump table.
            builder.SetBlock(jmpBlock);

            // Load the current state.
            builder.CreateLoadArg(0);
            builder.CreateLoadField(node.GeneratorState);

            // Build the jump table.
            int numstates = node.Yields.Count*2+3;
            int[] stateConstants = new int[numstates];
            BasicBlock[] stateEntries = new BasicBlock[numstates];

            // The default case is return.
            stateConstants[0] = -1;
            stateEntries[0] = currentFunction.ReturnBlock;

            // The first state is the top block.
            stateConstants[1] = 0;
            stateEntries[1] = topBlock;

            // The second state is the return block.
            stateConstants[2] = 1;
            stateEntries[2] = currentFunction.ReturnBlock;

            // The next states are the yield merges followed by yield disposes.
            for(int i = 0; i < node.Yields.Count; ++i)
            {
                ReturnStatement yieldStmnt = node.Yields[i];

                // Emit the merge state.
                int stateId = i*2+2;
                int entryIndex = stateId+1;
                stateConstants[entryIndex] = stateId;
                stateEntries[entryIndex] = yieldStmnt.MergeBlock;

                // Emit the dispose state.
                stateConstants[entryIndex+1] = stateId+1;
                stateEntries[entryIndex+1] = yieldStmnt.DisposeBlock;
            }

            builder.CreateSwitch(stateConstants, stateEntries);

            // Restore the old function.
            currentFunction = oldFunction;

            return method;
        }
コード例 #3
0
ファイル: FunctionGenerator.cs プロジェクト: ronsaldo/chela
        private void DefineGeneratorBody(FunctionDefinition node)
        {
            // Get entry function.
            Function entryFunction = node.GetFunction();

            // Rebase his locals.
            entryFunction.RebaseLocals();

            // Create the generator class.
            Scope spaceScope = entryFunction.GetParentScope();
            Class generatorClass =
                new Class(GenSym(), MemberFlags.Internal, spaceScope);
            node.GeneratorClass = generatorClass;

            // Use the same generic prototype as the entry point function.
            generatorClass.SetGenericPrototype(entryFunction.GetGenericPrototype());

            // Add the generator class to the same scope as the function.
            if(spaceScope.IsClass() || spaceScope.IsStructure())
            {
                Structure parentClass = (Structure)spaceScope;
                parentClass.AddType(generatorClass);
            }
            else if(spaceScope.IsNamespace())
            {
                Namespace parentSpace = (Namespace)spaceScope;
                parentSpace.AddMember(generatorClass);
            }
            else
            {
                Error(node, "Cannot create generator class in {0}", spaceScope.GetFullName());
            }

            // Add the enumerable interface.
            Structure enumerableIface = null;
            if(node.IsEnumerable)
            {
                enumerableIface = currentModule.GetEnumerableIface();
                if(node.IsGenericIterator)
                {
                    enumerableIface = currentModule.GetEnumerableGIface();
                    GenericInstance gargs = new GenericInstance(enumerableIface.GetGenericPrototype(),
                        new IChelaType[]{node.YieldType});
                    enumerableIface = (Structure)enumerableIface.InstanceGeneric(gargs, currentModule);
                }

                generatorClass.AddInterface(enumerableIface);
            }

            // Add the enumerator interface.
            Structure enumeratorIface = currentModule.GetEnumeratorIface();
            if(node.IsGenericIterator)
            {
                enumeratorIface = currentModule.GetEnumeratorGIface();
                GenericInstance gargs = new GenericInstance(enumeratorIface.GetGenericPrototype(),
                    new IChelaType[]{node.YieldType});
                enumeratorIface = (Structure)enumeratorIface.InstanceGeneric(gargs, currentModule);
            }
            generatorClass.AddInterface(enumeratorIface);

            // Create the yielded field.
            FieldVariable yieldedValue = new FieldVariable("yielded", MemberFlags.Private, node.YieldType, generatorClass);
            generatorClass.AddField(yieldedValue);
            node.YieldedValue = yieldedValue;

            // Create the generator state variable.
            FieldVariable generatorState = new FieldVariable("state", MemberFlags.Private, ChelaType.GetIntType(), generatorClass);
            generatorClass.AddField(generatorState);
            node.GeneratorState = generatorState;

            // Encapsulate the locals in fields.
            foreach(LocalVariable local in entryFunction.GetLocals())
            {
                if(!local.IsPseudoLocal)
                    continue;

                // Variables containing arguments must be public.
                MemberFlags access = MemberFlags.Private;
                if(local.ArgumentIndex >= 0)
                    access = MemberFlags.Public;

                // Create the field to hold the state.
                FieldVariable localField = new FieldVariable(GenSym(), access, local.GetVariableType(), generatorClass);
                generatorClass.AddField(localField);
                local.ActualVariable = localField;
            }

            // Create an instance of the generator class.
            Structure generatorClassInstance = generatorClass.GetClassInstance();
            if(generatorClass.GetGenericPrototype().GetPlaceHolderCount() != 0)
            {
                // Create an instance using the same placeholders.
                GenericPrototype proto = generatorClass.GetGenericPrototype();
                int numargs = proto.GetPlaceHolderCount();
                IChelaType[] protoInstance = new IChelaType[numargs];
                for(int i = 0; i < numargs; ++i)
                    protoInstance[i] = proto.GetPlaceHolder(i);

                // Instance the generic class.
                GenericInstance instance = new GenericInstance(proto, protoInstance);
                generatorClassInstance = (Structure)generatorClassInstance.InstanceGeneric(instance, currentModule);
            }
            node.GeneratorClassInstance = generatorClassInstance;

            // Create the trivial constructor.
            Function ctor = CreateTrivialConstructor(generatorClass, generatorClassInstance);
            if(generatorClass.IsGeneric())
                ctor = FindFirstConstructor(generatorClassInstance);

            // Create a local to hold the created closure.
            LexicalScope topScope = (LexicalScope)node.GetScope();
            LocalVariable closureLocal = new LocalVariable("closure", topScope, ReferenceType.Create(generatorClassInstance));

            // Create the entry point content.
            BasicBlock entryBlock = CreateBasicBlock();
            entryBlock.SetName("entry");
            builder.SetBlock(entryBlock);

            // Create the closure and store it in his local.
            builder.CreateNewObject(generatorClassInstance, ctor, 0);
            builder.CreateStoreLocal(closureLocal);

            // Load the closure.
            builder.CreateLoadLocal(closureLocal);

            // Store the arguments into the closure.
            FunctionPrototype prototype = node.GetPrototype();
            AstNode argument = prototype.GetArguments();
            byte index = 0;
            while(argument != null)
            {
                FunctionArgument argNode = (FunctionArgument) argument;

                // TODO: Forbid ref, out, stream arguments here.

                // Store the argument in the closure.
                LocalVariable argVar = argNode.GetVariable();
                if(argVar != null)
                {
                    // Load the closure
                    builder.CreateDup1();

                    // Load the argument.
                    builder.CreateLoadArg(index);

                    // Store it into the field.
                    builder.CreateStoreField((FieldVariable)argVar.ActualVariable);
                }

                // Process the next argument.
                argument = argument.GetNext();
                index++;
            }

            // Encapsulate the argument variables.
            foreach(ArgumentVariable argVar in node.ArgumentVariables)
            {
                if(!argVar.IsPseudoArgument)
                    continue;

                // Create the argument field.
                FieldVariable argField = new FieldVariable(GenSym(), MemberFlags.Public, argVar.GetVariableType(), generatorClass);
                generatorClass.AddField(argField);
                argVar.ActualVariable = argField;

                // Store the self field.
                if(!currentFunction.IsStatic() && argVar.GetArgumentIndex() == 0)
                    node.GeneratorSelf = argField;

                // Load the closure.
                builder.CreateDup1();

                // Load the argument.
                builder.CreateLoadArg((byte)argVar.GetArgumentIndex());

                // Store it into the closure.
                builder.CreateStoreField(argField);
            }

            // Return the generator.
            builder.CreateRet();

            // Notify the yields about their states.
            int stateIndex = 2;
            foreach(ReturnStatement yieldStmtn in node.Yields)
            {
                yieldStmtn.YieldState = stateIndex;
                stateIndex += 2;
            }

            // Implement IEnumerator.
            if(node.IsEnumerable)
            {
                // Create the object GetEnumerator method.
                CreateGenerator_GetEnumerator(node, currentModule.GetEnumeratorIface(), false);

                // Create the generic GetEnumerator method
                if(node.IsGenericIterator)
                    CreateGenerator_GetEnumerator(node, enumeratorIface, true);
            }

            // Create the Current property.
            CreateGenerator_Current(node, false);
            if(node.IsGenericIterator)
                CreateGenerator_Current(node, true);

            // Create the Reset method.
            CreateGenerator_Reset(node);

            // Create the MoveNext method.
            Function moveNext = CreateGenerator_MoveNext(node);

            // Create the Dispose method.
            CreateGenerator_Dispose(node, moveNext);

            // Fix the inheritance.
            generatorClass.FixInheritance();
        }
コード例 #4
0
ファイル: FunctionGenerator.cs プロジェクト: ronsaldo/chela
        public override AstNode Visit(FunctionDefinition node)
        {
            // Begin the node.
            builder.BeginNode(node);

            // Process attributes.
            ProcessAttributes(node);

            // Get the prototype.
            FunctionPrototype prototype = node.GetPrototype();

            // Get the function.
            Function function = prototype.GetFunction();

            // Ignore functions without a body.
            if(node.GetChildren() == null)
                return builder.EndNode();

            // Store the old function.
            // TODO: Add closures
            Function oldFunction = currentFunction;
            currentFunction = function;

            // Update the securiry.
            if(function.IsUnsafe())
                PushUnsafe();

            // Get the function lexical scope.
            LexicalScope topScope = (LexicalScope)node.GetScope();

            // Update the scope.
            PushScope(topScope);

            // Define the generator or function body
            if(node.IsGenerator)
                DefineGeneratorBody(node);
            else
                DefineFunctionBody(node, function, topScope);

            // Restore the scope.
            PopScope();

            // Restore the security.
            if(function.IsUnsafe())
                PopUnsafe();

            // Restore the current function.
            currentFunction = oldFunction;

            return builder.EndNode();
        }