/// <summary> /// This function will set up the required functions for a new computer vs computer game. /// </summary> public void NewCVCGame() { Board board = new Board(); board.DrawBoard(); Piece piece = new Piece(); piece.SetPieces(); Score scores = new Score(); scores.SetScores(); Console.SetCursorPosition(46, 18); Console.ForegroundColor = ConsoleColor.Black; Move move = new Move(); move.AllowCVCMovement(); Console.ReadLine(); }
/// <summary> /// This function will set up the required functions for a new player verus player game. /// </summary> public void NewPVPGame() { Board board = new Board(); board.DrawBoard(); // Displays the starting board via the Board class. Piece piece = new Piece(); piece.SetPieces(); // Displays the starting pieces via the Piece class. Score scores = new Score(); scores.SetScores(); // Displays the starting scores via the Score class. Console.SetCursorPosition(46, 18); Console.ForegroundColor = ConsoleColor.Black; // Sets the cursor starting position. Move move = new Move(); move.AllowPVPMovement(); // Calls the AllowPVPMovement() function via the Move class. Console.ReadLine(); }