private void KonwertujKolor(TypObiektu typ, out Checkers.Logic.Color kolor, out Checkers.Logic.Type kolor2)
        {
            kolor  = Checkers.Logic.Color.White;
            kolor2 = Checkers.Logic.Type.Man;

            switch (typ)
            {
            case RozpoznawaniePlanszy.TypObiektu.Pionki:
                kolor  = Checkers.Logic.Color.Black;
                kolor2 = Checkers.Logic.Type.Man;
                break;

            case RozpoznawaniePlanszy.TypObiektu.Damki:
                kolor  = Checkers.Logic.Color.Black;
                kolor2 = Checkers.Logic.Type.King;
                break;

            case RozpoznawaniePlanszy.TypObiektu.PionkiWrog:
                kolor  = Checkers.Logic.Color.White;
                kolor2 = Checkers.Logic.Type.Man;
                break;

            case RozpoznawaniePlanszy.TypObiektu.DamkiWrog:
                kolor  = Checkers.Logic.Color.White;
                kolor2 = Checkers.Logic.Type.King;
                break;
            }
        }
        private void btnStart_Click(object sender, EventArgs e)
        {
            //Początek
            int ile = plansza.RozpoznajPola();

            if (ile != 32)
            {
                return;
            }
            RozpoznawaniePlanszy.Pionek[] p = plansza.RozpoznajPionki();

            Client = CreateProcess("Test_Client.py");
            Server = CreateProcess("Test_Server.py");

            Checkers.Logic.Color kolor;
            Checkers.Logic.Type  typ;

            Checkers_piece[,] pl = new Checkers_piece[8, 8];
            for (int i = 0; i < p.Length; i++)
            {
                KonwertujKolor(p[i].typ, out kolor, out typ);
                pl[p[i].y, p[i].x] = new Checkers_piece(kolor, typ);
            }

            Checkers.Logic.Draughts_checkers dc = new Draughts_checkers(8, 12);
            int bialy  = dc.Generate_player_key(Checkers.Logic.Color.White);
            int czarny = dc.Generate_player_key(Checkers.Logic.Color.Black);

            //dc.Set_board(Checkers.Logic.Color.Black, pl);
            dc.Set_active_player(Checkers.Logic.Color.White);
            wnd.Show();


            while (true)
            {
                Thread.Sleep(300);
                Application.DoEvents();

                //Petla
                ile = plansza.RozpoznajPola();
                if (ile != 32)
                {
                    continue;
                }
                p = plansza.RozpoznajPionki();
                Checkers.Logic.Color k    = Checkers.Logic.Color.Black;
                Coordinates[]        move = null;

                PokazPlansze(p);

                try
                {
                    pl = new Checkers_piece[8, 8];
                    for (int i = 0; i < p.Length; i++)
                    {
                        KonwertujKolor(p[i].typ, out kolor, out typ);
                        pl[p[i].y, p[i].x] = new Checkers_piece(kolor, typ);
                    }

                    move = Move_Detector.DetectMove(dc.Check_active_player(), dc, pl);
                    k    = dc.Check_active_player();
                    Make_move_and_display_boards(ref dc, (k == Checkers.Logic.Color.Black ? czarny : bialy), new Coordinates(move[0].X, move[0].Y), new Coordinates(move[1].X, move[1].Y));
                }
                catch (Exception ex)
                {
                    //MessageBox.Show(ex.Message);
                    lblBlad.Text = ex.Message;
                    continue;
                }

                if (k == Checkers.Logic.Color.Black)
                {
                    Client.StandardInput.WriteLine(move[0].X);
                    Client.StandardInput.WriteLine(move[0].Y);
                    Client.StandardInput.WriteLine(move[1].X);
                    Client.StandardInput.WriteLine(move[1].Y);
                }
                else
                {
                    Server.StandardInput.WriteLine(move[0].X);
                    Server.StandardInput.WriteLine(move[0].Y);
                    Server.StandardInput.WriteLine(move[1].X);
                    Server.StandardInput.WriteLine(move[1].Y);
                }
            }
        }