public void ExportDynamicBonesToAsset() { Debug.Log("Quick save DynamicBone data to asset"); CreateDirectories(dynamicBoneQSaveFile, true); DynamicBoneQSaveData.QuickSave(ExtractDynamicBones(), Path.Combine(GetAssetDirectroyName(), dynamicBoneQSaveFile)); Debug.Log("Quick save completed"); }
public void ImportDynamicBonesFromAsset() { Debug.Log("Quick load DynamicBone data from asset"); DynamicBoneQSaveData.QuickLoad(gameObject, Path.Combine(GetAssetDirectroyName(), dynamicBoneQSaveFile)); Debug.Log("Quick load completed"); }