コード例 #1
0
        // Occures when a new client is accepted
        private void AcceptClient()
        {
            srReceiver = new System.IO.StreamReader(tcpClient.GetStream());
            swSender   = new System.IO.StreamWriter(tcpClient.GetStream());

            // Read the account information from the client
            currUser = srReceiver.ReadLine();

            // We got a response from the client
            if (currUser != "")
            {
                // Store the user name in the hash table
                if (ChatServer.htUsers.Contains(currUser) == true)
                {
                    // 0 means not connected
                    swSender.WriteLine("0\"This username already exists.");
                    swSender.Flush();
                    CloseConnection();
                    return;
                }
                else if (currUser == "Administrator")
                {
                    // 0 means not connected
                    swSender.WriteLine("0\"This username is reserved.");
                    swSender.Flush();
                    CloseConnection();
                    return;
                }
                else if (currUser.IndexOf("\"") >= 0)
                {
                    // 0 means not connected
                    swSender.WriteLine("0\"The character \" is not allowed.");
                    swSender.Flush();
                    CloseConnection();
                    return;
                }
                else
                {
                    // 1 means connected successfully
                    swSender.WriteLine("1");
                    swSender.Flush();

                    // Add the user to the hash tables and start listening for messages from him
                    ChatServer.AddUser(tcpClient, currUser);
                }
            }
            else
            {
                CloseConnection();
                return;
            }

            try
            {
                Thread.Sleep(2000);
                String[] allUsers = new String[ChatServer.htConnections.Count];
                ChatServer.htConnections.Values.CopyTo(allUsers, 0);
                string addUserRequest = "\"2";
                for (int i = 0; i < allUsers.Length; i++)
                {
                    // Try sending a message to each
                    try
                    {
                        // If the message is blank or the connection is null, break out
                        if (tcpClient == null || allUsers[i] == currUser)
                        {
                            continue;
                        }
                        // Send the message to the current user in the loop
                        addUserRequest += "\"" + allUsers[i];
                    }
                    catch // If there was a problem, the user is not there anymore, remove him
                    {
                        ChatServer.RemoveUser(tcpClient);
                    }
                }
                swSender.WriteLine(addUserRequest);
                swSender.Flush();
                // Keep waiting for a message from the user
                while (ChatServer.ServRunning && tcpClient.Connected)
                {
                    if (tcpClient.Available > 0)
                    {
                        strResponse = srReceiver.ReadLine();
                        // If it's invalid, remove the user
                        if (strResponse == null)
                        {
                            ChatServer.RemoveUser(tcpClient);
                        }
                        else
                        {
                            // Otherwise send the message to all the other users
                            String[] tokens = strResponse.Split('\"');
                            switch (tokens[0])
                            {
                            case "":
                                switch (tokens[1])
                                {
                                case "1":
                                    ChatServer.SendBroadcastMessage("\"1\"" + currUser + ": " + tokens[2]);
                                    break;

                                case "3":
                                    ChatServer.RemoveUser(tcpClient);
                                    return;
                                }
                                break;

                            default:
                                switch (tokens[1])
                                {
                                case "1":
                                    ChatServer.SendPrivateMessage(currUser, tokens[0], currUser + "\"1\"" + tokens[2]);
                                    break;

                                case "4":
                                    ChatServer.SendPrivateMessage(currUser, tokens[0], currUser + "\"4\"" + tokens[2] + "\"" + tokens[3] + "\"" + tokens[4] + "\"" + tokens[5] + "\"" + tokens[6]);
                                    break;

                                case "5":
                                    ChatServer.SendPrivateMessage(currUser, tokens[0], currUser + "\"5\"" + tokens[2] + "\"" + tokens[3] + "\"" + tokens[4]);
                                    break;

                                case "7":
                                    ChatServer.SendPrivateMessage(currUser, tokens[0], currUser + "\"7");
                                    break;

                                case "o":
                                    ChatServer.SendPrivateMessage(currUser, tokens[0], currUser + "\"o\"" + tokens[2] + "\"" + tokens[3] + "\"" + tokens[4] + "\"" + tokens[5]);
                                    break;

                                case "O":
                                    ChatServer.SendPrivateMessage(currUser, tokens[0], currUser + "\"O\"" + tokens[2] + "\"" + tokens[3] + "\"" + tokens[4]);
                                    break;
                                }
                                break;
                            }
                        }
                    }
                    else
                    {
                        Thread.Sleep(50);
                    }
                }
            }
            catch
            {
                // If anything went wrong with this user, disconnect him
            }
            ChatServer.RemoveUser(tcpClient);
            try
            {
                tcpClient.Close();
            }
            catch { }
        }