private bool Send(IPEndPoint remotePoint, NotifyType notifyType, BaseInfo sendInfo) { try { byte[] btBuffer = new byte[4 + sendInfo.GetSize()]; MemoryStream ms = new MemoryStream(btBuffer, true); BinaryWriter bw = new BinaryWriter(ms); EncodeInteger(bw, (int)notifyType); sendInfo.GetBytes(bw); bw.Close(); ms.Close(); _Sockets[_CurSocketIndex].Send(btBuffer, btBuffer.Length, remotePoint); } catch (Exception e) { SetError(ErrorType.Fail_SendSocket, "소켓송신 실패: " + e.Message); return(false); } _CurSocketIndex = (_CurSocketIndex + 1) % _Sockets.Count; return(true); }
public bool Send(NotifyType notifyType, BaseInfo sendInfo) { try { // 2014-01-09: GreenRose // 재접속을 시도할때 필요한 유저정보를 보관한다. if (notifyType == NotifyType.Request_Login) { _UserInfo = (UserInfo)sendInfo; } int sendSize = 4 + sendInfo.GetSize(); HeaderInfo headerInfo = new HeaderInfo(); headerInfo._BodySize = sendSize; byte[] btBuffer = new byte[headerInfo.GetSize() + sendSize]; MemoryStream ms = new MemoryStream(btBuffer, true); BinaryWriter bw = new BinaryWriter(ms); headerInfo.GetBytes(bw); EncodeInteger(bw, (int)notifyType); sendInfo.GetBytes(bw); bw.Close(); ms.Close(); _ClientSocket.Send(btBuffer); } catch (Exception e) { SetError(ErrorType.Fail_SendSocket, "소켓송신 실패: " + e.ToString()); return(false); } return(true); }
// 2013-12-27: GreenRose //public void SocketTimer(object obj, System.Timers.ElapsedEventArgs e) //{ // if (_listSocketInfo.Count > 0 && _bSendFinished) // { // SendSocketInfo(_listSocketInfo[0].socket, _listSocketInfo[0].notifyType, _listSocketInfo[0].baseInfo); // } //} // 2013-12-27: GreenRose //private bool SendSocketInfo(Socket socket, NotifyType notifyType, BaseInfo sendInfo) //{ // _bSendFinished = false; // try // { // if (socket.Connected == false) // auto // return true; // int sendSize = 4 + sendInfo.GetSize(); // HeaderInfo headerInfo = new HeaderInfo(); // headerInfo._BodySize = sendSize; // byte[] btBuffer = new byte[headerInfo.GetSize() + sendSize]; // MemoryStream ms = new MemoryStream(btBuffer, true); // BinaryWriter bw = new BinaryWriter(ms); // headerInfo.GetBytes(bw); // EncodeInteger(bw, (int)notifyType); // sendInfo.GetBytes(bw); // bw.Close(); // ms.Close(); // socket.Send(btBuffer); // _listSocketInfo.RemoveAt(0); // _bSendFinished = true; // } // catch (Exception e) // { // SetError(ErrorType.Fail_SendSocket, "소켓송신 실패: " + e.Message); // return false; // } // return true; //} public bool Send(Socket socket, NotifyType notifyType, BaseInfo sendInfo) { //SocketInfo socketInfo = new SocketInfo(); //socketInfo.socket = socket; //socketInfo.notifyType = notifyType; //socketInfo.baseInfo = sendInfo; //_listSocketInfo.Add(socketInfo); try { if (socket.Connected == false) // auto { return(true); } int sendSize = 4 + sendInfo.GetSize(); HeaderInfo headerInfo = new HeaderInfo(); headerInfo._BodySize = sendSize; byte[] btBuffer = new byte[headerInfo.GetSize() + sendSize]; MemoryStream ms = new MemoryStream(btBuffer, true); BinaryWriter bw = new BinaryWriter(ms); headerInfo.GetBytes(bw); EncodeInteger(bw, (int)notifyType); sendInfo.GetBytes(bw); bw.Close(); ms.Close(); //int nSendBuffersize = 0; //while (nSendBuffersize < btBuffer.Length) //{ // nSendBuffersize += socket.Send(btBuffer, nSendBuffersize, btBuffer.Length, SocketFlags.None); //} //if (notifyType == NotifyType.Reply_RoomDetail) //{ // System.Threading.Thread.Sleep(1000); //} SocketBuffer socketBuffer = FindBuffer(socket); socketBuffer._SendBuffers.Add(btBuffer); if (socketBuffer._SendBuffers.Count == 1) { SendAsync(socket); } //System.DateTime dateTime1 = DateTime.Now; //byte[] tempBuffer = new byte[100000]; //for (int i = 0; i < 10; i++) //{ // int nResult = socket.Send(tempBuffer); // if (nResult != 10000) // { // SetError(ErrorType.Fail_SendSocket, "10000 fail"); // } //} //int nSum = 0; //DateTime dateTime2 = DateTime.Now; //double nSecond = (dateTime2 - dateTime1).TotalMilliseconds; } catch (Exception e) { SetError(ErrorType.Fail_SendSocket, "소켓송신 실패: " + e.Message); socket.Shutdown(SocketShutdown.Both); socket.Disconnect(true); socket.Close(); _NotifyHandler(NotifyType.Notify_Socket, socket, null); return(false); } return(true); }