コード例 #1
0
        // 방 나가기
        private void button4_Click(object sender, EventArgs e)
        {
            if (ClientStatus == CLIENT_STATUS.ROOM)
            {
                DevLog.Write($"방 나가기 요청", LOG_LEVEL.INFO);

                PostSendPacket(PACKET_ID.LeaveRoomReq, null);
                return;
            }
            else
            {
                MessageBox.Show("로그인 하지 않았거나, 방에 입장한 상태가 아닙니다.");
            }
        }
コード例 #2
0
        // 방 만들기
        private void button3_Click_1(object sender, EventArgs e)
        {
            if (ClientStatus == CLIENT_STATUS.LOGIN)
            {
                DevLog.Write($"방 만들기 요청", LOG_LEVEL.INFO);

                PostSendPacket(PACKET_ID.NewRoomReq, null);
                return;
            }
            else
            {
                MessageBox.Show("로그인 하지 않았거나, 방에 입장한 상태입니다.");
            }
        }
コード例 #3
0
        // 방 입장
        private void btnLobbyEnter_Click(object sender, EventArgs e)
        {
            if (ClientStatus == CLIENT_STATUS.LOGIN)
            {
                DevLog.Write($"방 입장 요청", LOG_LEVEL.INFO);

                var request = new RoomEnterReqPacket();
                request.RoomNumber = textBoxRoomID.Text.ToInt32();
                var bodyData = request.ToBytes();
                PostSendPacket(PACKET_ID.EnterRoomReq, bodyData);
                return;
            }
            else
            {
                MessageBox.Show("로그인 하지 않았거나, 방에 입장한 상태입니다.");
            }
        }
コード例 #4
0
        private void MainForm_Load(object sender, EventArgs e)
        {
            PacketBuffer.Init((8096 * 10), PacketHeaderSize, 1024);

            IsNetworkThreadRunning = true;
            NetworkReadThread      = new System.Threading.Thread(this.NetworkReadProcess);
            NetworkReadThread.Start();
            NetworkSendThread = new System.Threading.Thread(this.NetworkSendProcess);
            NetworkSendThread.Start();

            dispatcherUITimer          = new System.Windows.Threading.DispatcherTimer();
            dispatcherUITimer.Tick    += new EventHandler(ReadPacketQueueProcess);
            dispatcherUITimer.Interval = new TimeSpan(0, 0, 0, 0, 100);
            dispatcherUITimer.Start();

            btnDisconnect.Enabled = false;

            PacketHandler.Init(this);

            DevLog.Write("프로그램 시작 !!!", LOG_LEVEL.INFO);
        }
コード例 #5
0
        public static void Process(PacketData packet)
        {
            var packetType = (PACKET_ID)packet.PacketID;

            switch (packetType)
            {
            case PACKET_ID.SYSTEM_CLIENT_DISCONNECTD:
                MainFormRef.SetDisconnectd();
                break;

            case PACKET_ID.LoginRes:
            {
                var response = new LoginResPacket();
                response.FromBytes(packet.BodyData);

                if (response.Result == ERROR_CODE.NONE)
                {
                    MainFormRef.SetClientStatus(CLIENT_STATUS.LOGIN);
                    MainFormRef.SetNewRoomNumber(-1);

                    DevLog.Write($"로그인 성공", LOG_LEVEL.INFO);
                }
                else
                {
                    DevLog.Write(string.Format("로그인 실패:{0}", response.Result.ToString()), LOG_LEVEL.ERROR);
                }
            }
            break;

            case PACKET_ID.NewRoomRes:
            {
                var response = new RoomNewResPacket();
                response.FromBytes(packet.BodyData);

                if (response.Result == ERROR_CODE.NONE)
                {
                    MainFormRef.SetClientStatus(CLIENT_STATUS.ROOM);
                    MainFormRef.SetNewRoomNumber(response.RoomNumber);

                    DevLog.Write($"방 만들기 성공. 방 번호:{response.RoomNumber}", LOG_LEVEL.INFO);
                }
                else
                {
                    DevLog.Write(string.Format("방 만들기 실패:{0}", response.Result.ToString()), LOG_LEVEL.ERROR);
                }
            }
            break;

            case PACKET_ID.EnterRoomRes:
            {
                var response = new RoomEnterResPacket();
                response.FromBytes(packet.BodyData);

                if (response.Result == ERROR_CODE.NONE)
                {
                    MainFormRef.SetClientStatus(CLIENT_STATUS.ROOM);
                    DevLog.Write($"방 들어가기 성공.", LOG_LEVEL.INFO);
                }
                else
                {
                    DevLog.Write(string.Format("방 들어가기 실패:{0}", response.Result.ToString()), LOG_LEVEL.ERROR);
                }
            }
            break;

            case PACKET_ID.LeaveRoomRes:
            {
                var response = new RoomLeaveResPacket();
                response.FromBytes(packet.BodyData);

                if (response.Result == ERROR_CODE.NONE)
                {
                    MainFormRef.SetClientStatus(CLIENT_STATUS.LOGIN);
                    MainFormRef.SetNewRoomNumber(-1);

                    DevLog.Write($"방 나가기 성공.", LOG_LEVEL.INFO);
                }
                else
                {
                    DevLog.Write(string.Format("방 나가기 실패:{0}", response.Result.ToString()), LOG_LEVEL.ERROR);
                }
            }
            break;

            case PACKET_ID.ChatRoomRes:
            {
                var response = new RoomChatResPacket();
                response.FromBytes(packet.BodyData);

                if (response.Result == ERROR_CODE.NONE)
                {
                    DevLog.Write($"채팅 보내기 성공", LOG_LEVEL.INFO);
                }
                else
                {
                    DevLog.Write(string.Format("채팅 실패:{0}", response.Result.ToString()), LOG_LEVEL.ERROR);
                }
            }
            break;

            case PACKET_ID.ChatRoomNtf:
            {
                var response = new RoomChatNotPacket();
                response.FromBytes(packet.BodyData);

                MainFormRef.ChatToUI(response.UserID, response.Message);

                DevLog.Write($"채팅 알림 받기 성공", LOG_LEVEL.INFO);
            }
            break;

            default:
                break;
            }
        }