コード例 #1
0
ファイル: AnyChart.cs プロジェクト: NUKnightLab/Collective
        void FitCanvas()
        {
            RectTransform trans = GetComponent <RectTransform>();

            mLastSetSize = trans.rect.size;
            if (FitAspectCanvas == false)
            {
                return;
            }
            ChartMagin margin = MarginLink;

            if (mFixPosition != null)
            {
                ChartCommon.SafeDestroy(mFixPosition);
            }
            GameObject fixPosition = new GameObject();

            mFixPosition = fixPosition;
            ChartCommon.HideObject(fixPosition, hideHierarchy);
            // fixPosition.AddComponent<ChartItem>();
            // var fixPositionRect = fixPosition.GetComponent<RectTransform>();
            //            fixPositionRect.anchorMin = new Vector2(1f, 1f);
            //            fixPositionRect.anchorMax = new Vector2(1f, 1f);
            fixPosition.transform.position = transform.position;
            while (gameObject.transform.childCount > 0)
            {
                transform.GetChild(0).SetParent(fixPosition.transform, false);
            }
            fixPosition.transform.SetParent(transform, false);
            fixPosition.transform.localScale = new Vector3(1f, 1f, 1f);
            float totalWidth   = TotalWidthLink;  // + margin.Left + margin.Right;
            float totalHeight  = TotalHeightLink; // + margin.Top + margin.Bottom;
            float widthScale   = (trans.rect.size.x - margin.Left - margin.Right) / totalWidth;
            float heightScale  = (trans.rect.size.y - margin.Top - margin.Bottom) / totalHeight;
            float uniformScale = Math.Min(widthScale, heightScale);

            fixPosition.transform.localScale = new Vector3(uniformScale, uniformScale, uniformScale);
            if (MaintainLabelSize)
            {
                TextController.SetInnerScale(1f / uniformScale);
            }
            else
            {
                TextController.SetInnerScale(1f);
            }
            Vector3 offs = CanvasFitOffset;

            fixPosition.transform.localPosition = new Vector3(-totalWidth * uniformScale * offs.x + Mathf.Lerp(margin.Left, -margin.Right, offs.x), -totalHeight * uniformScale * offs.y - Mathf.Lerp(margin.Top, -margin.Bottom, offs.y), 0f);
        }
コード例 #2
0
        void FitCanvas()
        {
            RectTransform trans = GetComponent <RectTransform>();

            mLastSetSize = trans.rect.size;
            if (ShouldFitCanvas == false)
            {
                return;
            }
            //   if (FitAspectCanvas ==  FitType.None)
            //       return;
            ChartMagin margin = MarginLink;

            if (mFixPosition != null)
            {
                ChartCommon.SafeDestroy(mFixPosition);
            }
            GameObject fixPosition = new GameObject();
            var        fixRect     = fixPosition.AddComponent <RectTransform>();

            mFixPosition = fixPosition;
            ChartCommon.HideObject(fixPosition, hideHierarchy);
            fixPosition.AddComponent <ChartItem>();


            float totalWidth  = TotalWidthLink;  // + margin.Left + margin.Right;
            float totalHeight = TotalHeightLink; // + margin.Top + margin.Bottom;

            fixRect.SetParent(transform, false);
            fixRect.localPosition = Vector3.zero;

            fixRect.anchorMin = new Vector2(0f, 0f);
            fixRect.anchorMax = new Vector2(0f, 0f);
            fixRect.pivot     = new Vector2(0f, 0f);
            fixRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, totalWidth);
            fixRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, totalHeight);

            float xAnchor = 0.5f;
            float yAnchor = 0.5f;


            if (FitAlignCanvas == FitAlign.StartXCenterY || FitAlignCanvas == FitAlign.StartXStartY)
            {
                xAnchor = 0f;
            }

            if (FitAlignCanvas == FitAlign.CenterXStartY || FitAlignCanvas == FitAlign.StartXStartY)
            {
                yAnchor = 0f;
            }


            fixPosition.transform.localScale = new Vector3(1f, 1f, 1f);
            fixPosition.transform.SetSiblingIndex(0);
            toMove.Clear();

            for (int i = 0; i < gameObject.transform.childCount; i++)
            {
                var child = trans.GetChild(i).gameObject;
                if (child == null)
                {
                    continue;
                }
                if (child == fixPosition)
                {
                    continue;
                }
                if (child.GetComponent <AnyChart>() != null)
                {
                    continue;
                }
                if (child.GetComponent <ChartItem>() == null)
                {
                    continue;
                }
                toMove.Add(child);
            }
            foreach (GameObject obj in toMove)
            {
                obj.transform.SetParent(fixPosition.transform, false);
            }

            toMove.Clear();


            fixRect.anchorMin = new Vector2(xAnchor, yAnchor);
            fixRect.anchorMax = new Vector2(xAnchor, yAnchor);
            fixRect.pivot     = new Vector2(xAnchor, yAnchor);

            if (totalWidth <= 0 || TotalHeight <= 0)
            {
                return;
            }

            float widthScale   = (trans.rect.size.x - margin.Left - margin.Right) / totalWidth;
            float heightScale  = (trans.rect.size.y - margin.Top - margin.Bottom) / totalHeight;
            float uniformScale = Math.Min(widthScale, heightScale);

            if (FitAspectCanvas == FitType.Height)
            {
                uniformScale = heightScale;
            }
            else if (FitAspectCanvas == FitType.Width)
            {
                uniformScale = widthScale;
            }
            else if (FitAspectCanvas == FitType.None)
            {
                uniformScale = 1f;
            }

            fixRect.localScale = new Vector3(uniformScale, uniformScale, 1f);
            if (MaintainLabelSize)
            {
                TextController.SetInnerScale(1f / uniformScale);
            }
            else
            {
                TextController.SetInnerScale(1f);
            }


            fixRect.anchoredPosition = new Vector3(Mathf.Lerp(margin.Left, -margin.Right, xAnchor), Mathf.Lerp(margin.Bottom, -margin.Top, yAnchor), 0f);
        }