private static void TestHolder() { s = new StateEngine(@"../../output/Tests/Test/state.json"); string move = s.TryDodge(); Console.WriteLine("Dodge: " + move); move = s.TryShoot(); Console.WriteLine("Shoot: " + move); move = s.TryBuild(); Console.WriteLine("Build: " + move); move = s.TryPlace(); Console.WriteLine("Place: " + move); move = s.TryShift(); Console.WriteLine("Shift: " + move); }
private static void TestHolder() { s = new StateEngine(@"../../output/Tests/Test/state.json"); string move = s.TryDodge(); Console.WriteLine("Dodge: " + move); move = s.TryShoot(); Console.WriteLine("Shoot: " + move); move = s.TryBuild(); Console.WriteLine("Build: " + move); move = s.TryPlace(); Console.WriteLine("Place: " + move); move = s.TryShift(); Console.WriteLine("Shift: " + move); }
private string CreateMove() { if (state.Deity == null) { return("Nothing"); } string move = state.TryDodge(); if (move != null) { return(move); } move = state.TryShoot(); if (move != null) { return(move); } move = state.TryBuild(); if (move != null) { return(move); } move = this.state.TryPlace(); if (move != null) { return(move); } move = this.state.TryShift(); if (move != null) { return(move); } //move = state.TryBuild(); //return GetRandomMove(); return(CharonBot.Moves.Nothing.ToString()); }
public static void TestBuilding() { // No tests now as this will change a lot s = new StateEngine(@"../../output/Tests/TestBuildFullLivesStandardShields/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, first round of game (Expected: BuildShield) - " + result); if (!result.Equals("BuildShield")) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildShieldBlockage1/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null && result.Equals("BuildShield")) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildShieldBlockage2/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null && result.Equals("BuildShield")) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildShieldBlockage3/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null && result.Equals("BuildShield")) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildMissileControllerBlockage/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildNotBehindShields/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, not behind shields. Should never be MC or AF - " + result); if (result != null) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildBehindShieldNoMC/state.json"); result = s.TryBuild(); Console.WriteLine("Try build behind shield (Expected: BuildMissileController) - " + result); if (!result.Equals("BuildMissileController")) Debugger.Break(); s = new StateEngine(@"../../output/Tests/TestBuildBehindShieldHaveMC/state.json"); result = s.TryBuild(); Console.WriteLine("Try build behind shield (Expected: BuildAlienFactory) - " + result); if (!result.Equals("BuildAlienFactory")) Debugger.Break(); }
public static void TestBuilding() { // No tests now as this will change a lot s = new StateEngine(@"../../output/Tests/TestBuildFullLivesStandardShields/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, first round of game (Expected: BuildShield) - " + result); if (!result.Equals("BuildShield")) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildShieldBlockage1/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null && result.Equals("BuildShield")) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildShieldBlockage2/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null && result.Equals("BuildShield")) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildShieldBlockage3/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null && result.Equals("BuildShield")) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildMissileControllerBlockage/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, stuff in way (Expected: null - " + result); if (result != null) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildNotBehindShields/state.json"); result = s.TryBuild(); Console.WriteLine("Try build, not behind shields. Should never be MC or AF - " + result); if (result != null) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildBehindShieldNoMC/state.json"); result = s.TryBuild(); Console.WriteLine("Try build behind shield (Expected: BuildMissileController) - " + result); if (!result.Equals("BuildMissileController")) { Debugger.Break(); } s = new StateEngine(@"../../output/Tests/TestBuildBehindShieldHaveMC/state.json"); result = s.TryBuild(); Console.WriteLine("Try build behind shield (Expected: BuildAlienFactory) - " + result); if (!result.Equals("BuildAlienFactory")) { Debugger.Break(); } }