コード例 #1
0
        public void WindowSizeConfig()
        {
            string[] items = new string[]
            {
                string.Format("{0} x {1} (デフォルト)", DDConsts.Screen_W, DDConsts.Screen_H),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 1), WinSzExp(DDConsts.Screen_H, 1)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 2), WinSzExp(DDConsts.Screen_H, 2)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 3), WinSzExp(DDConsts.Screen_H, 3)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 4), WinSzExp(DDConsts.Screen_H, 4)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 5), WinSzExp(DDConsts.Screen_H, 5)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 6), WinSzExp(DDConsts.Screen_H, 6)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 7), WinSzExp(DDConsts.Screen_H, 7)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 8), WinSzExp(DDConsts.Screen_H, 8)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 9), WinSzExp(DDConsts.Screen_H, 9)),
                string.Format("{0} x {1}", WinSzExp(DDConsts.Screen_W, 10), WinSzExp(DDConsts.Screen_H, 10)),
                "フルスクリーン 画面に合わせる (非推奨)",
                "フルスクリーン 縦横比を維持する (推奨)",
                "戻る",
            };

            int selectIndex = 0;

            for (; ;)
            {
                selectIndex = Perform(230, 13, 35, 24, "ウィンドウサイズ設定", items, selectIndex);

                switch (selectIndex)
                {
                case 0:
                case 1:
                case 2:
                case 3:
                case 4:
                case 5:
                case 6:
                case 7:
                case 8:
                case 9:
                case 10:
                    DDMain.SetScreenSize(WinSzExp(DDConsts.Screen_W, selectIndex), WinSzExp(DDConsts.Screen_H, selectIndex));
                    break;

                case 11:
                    DDMain.SetScreenSize(DDGround.MonitorRect.W, DDGround.MonitorRect.H);
                    break;

                case 12:
                    DDMain.SetFullScreen();
                    break;

                case 13:
                    goto endLoop;

                default:
                    throw new DDError();
                }
            }
endLoop:
            ;
        }
コード例 #2
0
        public static void EachFrame()
        {
            //Ground.EL.ExecuteAllTask();

            DDGround.EL.ExecuteAllTask();
            DDGround.SystemTasks.ExecuteAllTask();
            DispDebug();
            DDMouse.PosChanged_Delay();
            DDCurtain.EachFrame();

            if (!DDSEUtils.EachFrame())
            {
                DDMusicUtils.EachFrame();
            }

            DDSubScreenUtils.ChangeDrawScreen(DX.DX_SCREEN_BACK);

            if (DDGround.RealScreenDraw_W == -1)
            {
                bool mosaicFlag =
                    DDConfig.DrawScreen_MosaicFlag &&
                    DDGround.RealScreen_W % DDConsts.Screen_W == 0 &&
                    DDGround.RealScreen_H % DDConsts.Screen_H == 0;

                if (mosaicFlag)
                {
                    DX.SetDrawMode(DX.DX_DRAWMODE_NEAREST);
                }

                if (DX.DrawExtendGraph(0, 0, DDGround.RealScreen_W, DDGround.RealScreen_H, DDGround.MainScreen.GetHandle(), 0) != 0)                 // ? 失敗
                {
                    throw new DDError();
                }

                if (mosaicFlag)
                {
                    DX.SetDrawMode(DDConsts.DEFAULT_DX_DRAWMODE);                     // restore
                }
            }
            else
            {
                if (DX.DrawBox(0, 0, DDGround.RealScreen_W, DDGround.RealScreen_H, DX.GetColor(0, 0, 0), 1) != 0)                 // ? 失敗
                {
                    throw new DDError();
                }

                bool mosaicFlag =
                    DDConfig.DrawScreen_MosaicFlag &&
                    DDGround.RealScreenDraw_W % DDConsts.Screen_W == 0 &&
                    DDGround.RealScreenDraw_H % DDConsts.Screen_H == 0;

                if (mosaicFlag)
                {
                    DX.SetDrawMode(DX.DX_DRAWMODE_NEAREST);
                }

                if (DX.DrawExtendGraph(
                        DDGround.RealScreenDraw_L,
                        DDGround.RealScreenDraw_T,
                        DDGround.RealScreenDraw_L + DDGround.RealScreenDraw_W,
                        DDGround.RealScreenDraw_T + DDGround.RealScreenDraw_H, DDGround.MainScreen.GetHandle(), 0) != 0)                 // ? 失敗
                {
                    throw new DDError();
                }

                if (mosaicFlag)
                {
                    DX.SetDrawMode(DDConsts.DEFAULT_DX_DRAWMODE);                     // restore
                }
            }

            GC.Collect(0);

            FrameProcessingMillis = (int)(DDUtils.GetCurrTime() - FrameStartTime);

            if (FrameProcessingMillis_Worst < FrameProcessingMillis || !DDUtils.CountDown(ref FrameProcessingMillis_WorstFrame))
            {
                FrameProcessingMillis_Worst      = FrameProcessingMillis;
                FrameProcessingMillis_WorstFrame = 120;
            }

            // DxLib >

            DX.ScreenFlip();

            if (DX.CheckHitKey(DX.KEY_INPUT_ESCAPE) == 1 || DX.ProcessMessage() == -1)
            {
                throw new DDCoffeeBreak();
            }

            // < DxLib

            CheckHz();

            ProcFrame++;
            DDUtils.CountDown(ref FreezeInputFrame);
            WindowIsActive = DDUtils.IsWindowActive();

            if (SCommon.IMAX < ProcFrame)             // 192.9日程度でカンスト
            {
                ProcFrame = SCommon.IMAX;             // 2bs
                throw new DDError();
            }

            DDPad.EachFrame();
            DDKey.EachFrame();
            DDInput.EachFrame();
            DDMouse.EachFrame();

            // Swap MainScreen
            {
                DDSubScreen tmp = DDGround.MainScreen;
                DDGround.MainScreen     = DDGround.LastMainScreen;
                DDGround.LastMainScreen = tmp;
            }

            DDGround.MainScreen.ChangeDrawScreen();

            // ? ALT + ENTER -> フルスクリーン切り替え
            if ((1 <= DDKey.GetInput(DX.KEY_INPUT_LALT) || 1 <= DDKey.GetInput(DX.KEY_INPUT_RALT)) && DDKey.GetInput(DX.KEY_INPUT_RETURN) == 1)
            {
                // ? 現在フルスクリーン -> フルスクリーン解除
                if (
                    DDGround.RealScreen_W == DDGround.MonitorRect.W &&
                    DDGround.RealScreen_H == DDGround.MonitorRect.H
                    )
                {
                    DDMain.SetScreenSize(DDGround.UnfullScreen_W, DDGround.UnfullScreen_H);
                }
                else                 // ? 現在フルスクリーンではない -> フルスクリーンにする
                {
                    DDGround.UnfullScreen_W = DDGround.RealScreen_W;
                    DDGround.UnfullScreen_H = DDGround.RealScreen_H;

                    DDMain.SetFullScreen();
                }
                DDEngine.FreezeInput(30);                 // エンターキー押下がゲームに影響しないように
            }

            DX.ClearDrawScreen();
        }