private void parse_feat(XElement feat, string feat_name) { PlayerFeat new_feat = new PlayerFeat(); IEnumerable<XElement> specifics = feat.Descendants("specific"); new_feat.name = feat_name; foreach (XElement specific in specifics) { if (specific.FirstAttribute.Value.ToString() == "Short Description") { new_feat.description = specific.Value; } } charData.player_feats.Add(new_feat); }
private void parse_feat(XElement feat, string feat_name) { PlayerFeat new_feat = new PlayerFeat(); IEnumerable <XElement> specifics = feat.Descendants("specific"); new_feat.name = feat_name; foreach (XElement specific in specifics) { if (specific.FirstAttribute.Value.ToString() == "Short Description") { new_feat.description = specific.Value; } } charData.player_feats.Add(new_feat); }
private void parse_racial_trait(XElement racial_trait, string trait_name) { PlayerFeat new_feat = new PlayerFeat(); IEnumerable <XElement> specifics = racial_trait.Descendants("specific"); new_feat.name = trait_name; foreach (XElement specific in specifics) { specific.GetType(); if (specific.FirstAttribute.Value.ToString() == "Short Description") { new_feat.description = specific.Value; } } charData.racial_trait.Add(new_feat); }
private void parse_racial_trait(XElement racial_trait, string trait_name) { PlayerFeat new_feat = new PlayerFeat(); IEnumerable<XElement> specifics = racial_trait.Descendants("specific"); new_feat.name = trait_name; foreach (XElement specific in specifics) { specific.GetType(); if (specific.FirstAttribute.Value.ToString() == "Short Description") { new_feat.description = specific.Value; } } charData.racial_trait.Add(new_feat); }