public EquipmentItem(string name, string category, double weight, int?price, int count, RuleSource source) { _name = name; _category = category; _weight = weight; _price = price; _count = count; _source = source; }
public ThiefManeuver(string name, string weapons, int?advantage, bool groupAdvantage, string specificAdvantage, IList <Requirement> requirements, RuleSource source) { Name = name; Weapons = weapons; Advantage = advantage; GroupAdvantage = groupAdvantage; SpecificAdvantage = specificAdvantage; Requirements = requirements; Source = source; }
public Race(string name, string femaleName, Dictionary <AttributeCode, int> racialAttributes, Dictionary <AttributeCode, int> genderModifier, List <string> racialAbilities, string racialSense, int averageHeight, int averageWeight, int baseSize, bool playable, RuleSource source) { Name = name; FemaleName = femaleName; RacialAttributes = racialAttributes; GenderModifier = genderModifier; RacialAbilities = racialAbilities; RacialSense = racialSense; AverageHeight = averageHeight; AverageWeight = averageWeight; BaseSize = baseSize; Playable = playable; Source = source; }
public Ammo(string name, string category, double weight, int?price, int count, RuleSource source, int?neededStrength, int attack, int damage, string damageType, int range) { _name = name; _category = category; _weight = weight; _price = price; _count = count; _source = source; _neededStrength = neededStrength; _attack = attack; _damage = damage; _damageType = damageType; _range = range; }
public Armor(string name, string category, double weight, int?price, int count, RuleSource source, int?neededStrength, int restriction, int protection, bool isHelmet) { _name = name; _category = category; _weight = weight; _price = price; _count = count; _source = source; _neededStrength = neededStrength; _restriction = restriction; _protection = protection; _isHelmet = isHelmet; }
public Shield(string name, string category, double weight, int?price, int count, RuleSource source, Guid guid, string weaponCategory, int?neededStrength, int attack, int damage, string damageType, int block, int?restriction) { _name = name; _category = category; _weight = weight; _price = price; _count = count; _source = source; _guid = guid; _weaponCategory = weaponCategory; _neededStrength = neededStrength; _attack = attack; _damage = damage; _damageType = damageType; _block = block; _restriction = restriction; }
public MeleeWeapon(string name, string category, double weight, int?price, int count, RuleSource source, Guid guid, string weaponCategory, int?neededStrength, int?length, int attack, int damage, string damageType, int block, bool isTwoHanded) { _name = name; _category = category; _weight = weight; _price = price; _count = count; _source = source; _guid = guid; _weaponCategory = weaponCategory; _neededStrength = neededStrength; _length = length; _attack = attack; _damage = damage; _damageType = damageType; _block = block; _isTwoHanded = isTwoHanded; }