protected virtual void Awake() { m_AnimationMonitor = GetComponent <AnimatorMonitor>(); m_Animator = GetComponent <Animator>(); m_Rigidbody = GetComponent <Rigidbody>(); m_Layers = GetComponent <LayerManager>(); m_Collider = GetComponent <CapsuleCollider>(); if (m_Collider == null) { m_Collider = Collider; } m_GameObject = gameObject; m_Transform = transform; m_DeltaTime = Time.deltaTime; Gravity = Physics.gravity; deltaTime = Time.deltaTime; fixedDeltaTime = Time.fixedDeltaTime; }
private void OnEnable() { if (target == null) { return; } m_AnimatorMonitor = (AnimatorMonitor)target; m_Animator = m_AnimatorMonitor.GetComponent <Animator>(); }
protected virtual void Awake() { m_gameObject = gameObject; m_animator = GetComponent <Animator>(); m_animatorMonitor = GetComponent <AnimatorMonitor>(); }
public void Initialize(AnimatorMonitor animatorMonitor, Animator animator) { m_animatorMonitor = animatorMonitor; m_animator = animator; OnInitialize(); }