public TextRenderState(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("font.fnt")); _helloWorld = new Text("Hello", _font); }
public TextRenderState(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("font.fnt")); _helloWorld = new Text("Hello", _font); }
public DrawSpriteState(TextureManager textureManager) { _textureManager = textureManager; Texture texture = _textureManager.Get("face_alpha"); Gl.glEnable(Gl.GL_TEXTURE_2D); Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture.Id); Gl.glEnable(Gl.GL_BLEND); Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA); }
public DrawSpriteState(TextureManager textureManager) { _textureManager = textureManager; Texture texture = _textureManager.Get("face_alpha"); Gl.glEnable(Gl.GL_TEXTURE_2D); Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture.Id); Gl.glEnable(Gl.GL_BLEND); Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA); }
public TextTestState(TextureManager textureManager) { _text.Texture = textureManager.Get("font"); // Uncomment this to set the U,Vs around only one letter '$' //_text.SetUVs(new Point(0.113f, 0), new Point(0.171f, 0.101f)); // Uncomment these lines to set the '$' character to the correct size //_text.SetWidth(15); //_text.SetHeight(26); }
public TextTestState(TextureManager textureManager) { _text.Texture = textureManager.Get("font"); // Uncomment this to set the U,Vs around only one letter '$' //_text.SetUVs(new Point(0.113f, 0), new Point(0.171f, 0.101f)); // Uncomment these lines to set the '$' character to the correct size //_text.SetWidth(15); //_text.SetHeight(26); }