public void singleGame() { Game.Game game = null; Player[] players = new Player[2]; players[0] = this.player1; players[1] = this.player2; game = new Game.Game(players); Player winner = game.play(); Console.WriteLine("Winner is:" + winner); }
public double score() { int win = 0; int lose = 0; int draw = 0; for (int i = 0; i < NeuralTicTacToe.SCORE_SAMPLE; i++) { Player [] players = new Player[2]; players[0] = this.player; players[1] = this.aganst; Game game = new Game(players); Player winner = game.play(); if (this.verbose) { Console.WriteLine("Game #" + i + ":" + winner); game.printBoard(); } if (winner == this.player) { win++; } else if (winner == this.aganst) { lose++; } else { draw++; } } if (this.verbose) { Console.WriteLine("Win:" + win); Console.WriteLine("Lose:" + lose); Console.WriteLine("Draw:" + draw); } double score = (win * WIN_POINTS) + (lose * LOSE_POINTS) + (draw * DRAW_POINTS); double s = (PERFECT_SCORE - score) / PERFECT_SCORE; if (s < 0) { return(-1); } return(s); }
public double score() { int win = 0; int lose = 0; int draw = 0; for (int i = 0; i < NeuralTicTacToe.SCORE_SAMPLE; i++) { Player []players = new Player[2]; players[0] = this.player; players[1] = this.aganst; Game game = new Game(players); Player winner = game.play(); if (this.verbose) { Console.WriteLine("Game #" + i + ":" + winner); game.printBoard(); } if (winner == this.player) { win++; } else if (winner == this.aganst) { lose++; } else { draw++; } } if (this.verbose) { Console.WriteLine("Win:" + win); Console.WriteLine("Lose:" + lose); Console.WriteLine("Draw:" + draw); } double score = (win * WIN_POINTS) + (lose * LOSE_POINTS) + (draw * DRAW_POINTS); double s = (PERFECT_SCORE - score) / PERFECT_SCORE; if (s < 0) { return -1; } return s; }