private void Start() { audioSources = new AudioSource[ids.Length]; for (int i = 0; i < ids.Length; i++) { var source = new GameObject().AddComponent <AudioSource>(); source.clip = Res.ResourceLoader.instance.LoadedAudio[ids[i]]; source.spatialBlend = 0; source.rolloffMode = AudioRolloffMode.Linear; source.maxDistance = 1999999; audioSources[i] = source; source.gameObject.SetActive(false); } instance = this; }
private void Start() { int[] ids = Enumerable.Range(1070, 18).Concat( new int[] { 1002, 1003, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1016, 1005 }).ToArray(); audioSources = new AudioSource[ids.Length]; for (int i = 0; i < ids.Length; i++) { var source = new GameObject().AddComponent <AudioSource>(); source.clip = Res.ResourceLoader.instance.LoadedAudio[ids[i]]; source.spatialBlend = 1f; source.rolloffMode = AudioRolloffMode.Linear; source.maxDistance = 1999999; audioSources[i] = source; source.gameObject.SetActive(false); } instance = this; }