protected void Page_Load(object sender, EventArgs e) { Character Hero = new Character(); Hero.name = "Josh"; Hero.health = 100; Hero.damageMax = 20; Hero.attackBonus = false; Character Monster = new Character(); Monster.name = "Ifrit"; Monster.health = 130; Monster.damageMax = 15; Monster.attackBonus = true; Dice dice = new Dice(); if (Hero.attackBonus) { Monster.defend(Hero.attack(dice)); } if (Monster.attackBonus) { Hero.defend(Monster.attack(dice)); } while (Hero.health > 0 && Monster.health > 0) { Monster.defend(Hero.attack(dice)); Hero.defend(Monster.attack(dice)); print(Hero); print(Monster); } displayResult(Hero, Monster); }