protected void Page_Load(object sender, EventArgs e) { NewPlayer Hero = FactoryPlayer.Create(); NewPlayer Monster = FactoryPlayer.Create(); NewDice DiceBonusAttack = FactoryDice.Create(10); Hero.Name = "Hero"; Hero.Health = 200; Hero.DamageMaximum = 20; Hero.AttackBonus = true; Monster.Name = "Monster"; Monster.Health = 200; Monster.DamageMaximum = 20; Monster.AttackBonus = false; NewDice DiceHero = FactoryDice.Create(Hero); NewDice DiceMonster = FactoryDice.Create(Monster); int roundCount = 0; string result = DisplayResult.PlayerStats(Hero) + DisplayResult.PlayerStats(Monster); while (Hero.Health > 0 && Monster.Health > 0) { roundCount++; int heroDamage = Roll(DiceHero); int monsterDamage = Roll(DiceMonster); if (Hero.AttackBonus && Roll(DiceHero) == 5) { Monster.Defend(heroDamage); result += DisplayResult.BonusRound() + DisplayResult.Battle(Hero, Monster, heroDamage, Monster.Health); } if (Monster.AttackBonus && Roll(DiceMonster) == 1) { Hero.Defend(monsterDamage); result += DisplayResult.BonusRound() + DisplayResult.Battle(Monster, Hero, monsterDamage, Hero.Health); } Hero.Defend(monsterDamage); Monster.Defend(heroDamage); result += DisplayResult.RoundNumber(roundCount) + DisplayResult.Battle(Hero, Monster, heroDamage, Monster.Health) + DisplayResult.Battle(Monster, Hero, monsterDamage, Hero.Health); } result += DisplayResult.BattleFinished(Hero, Monster); resultLabel.Text = result; }
public static string PlayerStats(NewPlayer _player) { result = string.Format($"Name: {_player.Name}<br />" + $"Healht: {_player.Health}<br />" + $"Max Damage: {_player.DamageMaximum}<br />" + $"Attack Bonus: {_player.AttackBonus}<br /><br />"); return(result); }
public static string Battle(NewPlayer _playerAtacker, NewPlayer _playerDefender, int _damage, int _health) { if (_health < 0) { _health = 0; } result = string.Format($"The {_playerAtacker.Name} deals {_damage} damage to the {_playerDefender.Name}." + $" {_playerDefender.Name} has {_health} health left.<br /><br />"); return(result); }
public static string BattleFinished(NewPlayer _hero, NewPlayer _monster) { if (_hero.Health > 0) { result = string.Format($"<hr />The {_hero.Name} defeats the {_monster.Name}."); } else if (_monster.Health > 0) { result = string.Format($"<hr />The {_monster.Name} defeats the {_hero.Name}."); } else { result = string.Format($"<hr />They're both dead!"); } return(result); }
public NewDice(NewPlayer _player) { this.Sides = _player.DamageMaximum; }
public static NewDice Create(NewPlayer _player) { return(new NewDice(_player)); }