コード例 #1
0
        public void Should_identify_two_chains()
        {
            Dictionary <int, Chain> chains = new Dictionary <int, Chain>();

            AddChain(chains, 5, new List <int> {
                5, 8
            });
            AddChain(chains, 7, new List <int> {
                6, 7
            });
            AddChain(chains, 8, new List <int> {
                9, 8, 5
            });
            AddChain(chains, 9, new List <int> {
                9, 8
            });
            AddChain(chains, 6, new List <int> {
                6, 7
            });

            ChainingCalculator calculator = new ChainingCalculator();
            var identifiedChains          = calculator.IdentifyChains(chains);

            Check.That(identifiedChains[0].Contains(8)).IsTrue();
            Check.That(identifiedChains[0].Contains(9)).IsTrue();
            Check.That(identifiedChains[0].Contains(5)).IsTrue();

            Check.That(identifiedChains[1].Contains(6)).IsTrue();
            Check.That(identifiedChains[1].Contains(7)).IsTrue();
            Check.That(identifiedChains.Count).IsEqualTo(2);
        }
コード例 #2
0
        public void Should_identify_chain_with_one_chain_element()
        {
            Dictionary <int, Chain> chains = new Dictionary <int, Chain>();

            AddChain(chains, 5, new List <int> {
                5
            });

            ChainingCalculator calculator = new ChainingCalculator();
            var identifiedChains          = calculator.IdentifyChains(chains);

            Check.That(identifiedChains[0].Contains(5)).IsTrue();
        }
コード例 #3
0
        public void Should_return_four_identified_chains()
        {
            var items = new List <Item> {
                new Item(11, null, null),
                new Item(10, null, null),
                new Item(9, null, 8),
                new Item(8, 9, null),
                new Item(7, null, null),
                new Item(6, null, 7),
                new Item(5, 8, null)
            };
            ChainingCalculator calculator = new ChainingCalculator();
            var chains           = calculator.CreateChains(items);
            var identifiedChains = calculator.IdentifyChains(chains);

            Check.That(identifiedChains.Count).IsEqualTo(4);
        }