public static void Run() { var goblin = new Creature("Goblin", 1, 1); WriteLine(goblin); var root = new CreatureModifier(goblin); root.Add(new DoubleAttackModifier(goblin)); root.Add(new DoubleAttackModifier(goblin)); root.Add(new IncreaseDefenseModifier(goblin)); root.Handle(); WriteLine(goblin); }
static void Main(string[] args) { var goblin = new Creature("Goblin", 2, 2); Console.WriteLine(goblin); var root = new CreatureModifier(goblin); Console.WriteLine("Let's double goblin's attack..."); root.Add(new DoubleAttackModifier(goblin)); root.Add(new NoBonusesModifier(goblin)); Console.WriteLine("Let's increase goblin's defense"); root.Add(new IncreaseDefenseModifier(goblin)); // eventually... root.Handle(); Console.WriteLine(goblin); }
public virtual void Handle() => Next?.Handle();