public virtual void OnTriggerExitEventCallback(Collider collider, StoryBoardEventTrigger trigger) { if (m_checkForTriggerEvents) { if (m_triggerTypeCondition == TriggerType.Exit && collider.tag == m_colliderTag) { m_status = true; m_dicisionConditionSatisfied = true; } } }
public virtual void OnTriggerExitEvent(Collider collider, StoryBoardEventTrigger trigger) { }