public WaveQueryTask(WaveSpectrumBase spectrum, float level, Vector3 offset, IEnumerable <WaveQuery> querys, Action <IEnumerable <WaveQuery> > callBack) : base(true)
        {
            IDisplacementBuffer buffer = spectrum.DisplacementBuffer;

            buffer.CopyAndCreateDisplacements(out m_displacements);

            m_querys   = querys;
            m_callBack = callBack;
            m_enabled  = buffer.EnabledBuffers();
            m_level    = level;

            Vector4 invGridSizes = new Vector4();

            invGridSizes.x = 1.0f / (spectrum.GridSizes.x * spectrum.GridScale);
            invGridSizes.y = 1.0f / (spectrum.GridSizes.y * spectrum.GridScale);
            invGridSizes.z = 1.0f / (spectrum.GridSizes.z * spectrum.GridScale);
            invGridSizes.w = 1.0f / (spectrum.GridSizes.w * spectrum.GridScale);

            m_scaling = new QueryGridScaling();
            m_scaling.invGridSizes = invGridSizes;
            m_scaling.choppyness   = spectrum.Choppyness * spectrum.GridScale;
            m_scaling.scaleY       = spectrum.GridScale;
            m_scaling.offset       = offset;
            //tmp buffer to reduce memory allocations.
            m_scaling.tmp = new float[QueryDisplacements.CHANNELS];
        }
コード例 #2
0
        public WaveQueryTask(WaveSpectrumBase spectrum, float level, Vector3 offset, IEnumerable<WaveQuery> querys, Action<IEnumerable<WaveQuery>> callBack)
            : base(true)
        {
            IDisplacementBuffer buffer = spectrum.DisplacementBuffer;

            buffer.CopyAndCreateDisplacements(out m_displacements);

            m_querys = querys;
            m_callBack = callBack;
            m_enabled = buffer.EnabledBuffers();
            m_level = level;

            Vector4 invGridSizes = new Vector4();
            invGridSizes.x = 1.0f / (spectrum.GridSizes.x * spectrum.GridScale);
            invGridSizes.y = 1.0f / (spectrum.GridSizes.y * spectrum.GridScale);
            invGridSizes.z = 1.0f / (spectrum.GridSizes.z * spectrum.GridScale);
            invGridSizes.w = 1.0f / (spectrum.GridSizes.w * spectrum.GridScale);

            m_scaling = new QueryGridScaling();
            m_scaling.invGridSizes = invGridSizes;
            m_scaling.choppyness = spectrum.Choppyness * spectrum.GridScale;
            m_scaling.scaleY = spectrum.GridScale;
            m_scaling.offset = offset;
            //tmp buffer to reduce memory allocations.
            m_scaling.tmp = new float[QueryDisplacements.CHANNELS];
        }
コード例 #3
0
ファイル: FindRangeTask.cs プロジェクト: K07H/The-Forest
        public FindRangeTask(WaveSpectrumBase spectrum) : base(true)
        {
            this.m_spectrum   = spectrum;
            this.m_choppyness = spectrum.Choppyness;
            this.m_gridScale  = new Vector2(spectrum.GridScale, spectrum.GridScale);
            IDisplacementBuffer displacementBuffer = spectrum.DisplacementBuffer;

            displacementBuffer.CopyAndCreateDisplacements(out this.m_displacements);
        }
コード例 #4
0
ファイル: FindRangeTask.cs プロジェクト: GameDiffs/TheForest
 public FindRangeTask(WaveSpectrumBase spectrum)
     : base(true)
 {
     this.m_spectrum = spectrum;
     this.m_choppyness = spectrum.Choppyness;
     this.m_gridScale = new Vector2(spectrum.GridScale, spectrum.GridScale);
     IDisplacementBuffer displacementBuffer = spectrum.DisplacementBuffer;
     displacementBuffer.CopyAndCreateDisplacements(out this.m_displacements);
 }