public Evaluator(Point3f[] points, InOut[] inout) { _points = points; _len = _points.Length; Debug.Assert(_len > 3); // should also check for non-coplanarity _inout = inout; Debug.Assert(_len <= _inout.Length); _bbox = ComputeBBox(); }
public bool Equals(BoundingBox value) { return BoundingBox.Equals(this, value); }
public static bool Equals(BoundingBox a, BoundingBox b) { return a.Min.Equals(b.Min) && a.Max.Equals(b.Max); }