/// <summary> /// Gets the value the given CellColorTriple maps onto. /// </summary> /// <param name="first"> /// The first element of the input triple. /// </param> /// <param name="second"> /// The second element of the input triple. /// </param> /// <param name="third"> /// The third element of the input triple. /// </param> /// <value>The value to map the given input triple onto.</value> private void Set(bool first, bool second, bool third, bool value) { var triple = new CellColorTriple( first ? CellColor.Black : CellColor.White, second ? CellColor.Black : CellColor.White, third ? CellColor.Black : CellColor.White ); this.colorMap[triple] = value ? CellColor.Black : CellColor.White; }
/// <summary> /// Maps the given CellColorTriple onto a single value using the lookup table. /// </summary> /// <param name="first"> /// The first element of the input triple. /// </param> /// <param name="second"> /// The second element of the input triple. /// </param> /// <param name="third"> /// The third element of the input triple. /// </param> /// <returns> /// The mapped value. /// </returns> private bool MapBool(bool first, bool second, bool third) { var triple = new CellColorTriple( first ? CellColor.Black : CellColor.White, second ? CellColor.Black : CellColor.White, third ? CellColor.Black : CellColor.White ); return(this.colorMap[triple] == CellColor.Black); }
private Brush GetCellFill(Brush brushA, Brush brushB, Brush brushC) { var triple = new CellColorTriple( ConvertToColor(brushA), ConvertToColor(brushB), ConvertToColor(brushC) ); return(GetCellColor(triple)); }
private Brush GetCellColor(CellColorTriple triple) { CellColor color = this.patternTable.Map(triple); if (color == CellColor.White) { return(brushA); } else { return(brushB); } }
/// <summary> /// Maps the given CellColorTriple onto a single value using the lookup table. /// </summary> /// <param name="triple"> /// The input triple. /// </param> /// <returns> /// The mapped value. /// </returns> private bool MapBool(CellColorTriple triple) { return(this.colorMap[triple] == CellColor.Black); }
/// <summary> /// Maps the given CellColorTriple onto a single CellColor using the lookup table. /// </summary> /// <param name="triple"> /// The input triple. /// </param> /// <returns> /// The mapped color. /// </returns> public CellColor Map(CellColorTriple triple) { return(colorMap[triple]); }