private void NeFloatSeqObj(NeFloatSeqObj obj) { int len = obj.GetSize(); int size = 2 * len; for (int i = 0; i < len; i++) { size += FloatObjPrinter.PrintSize(obj.GetDoubleAt(i)); } ConsumeSize(obj, size); }
public void FloatObj(FloatObj obj) { ConsumeSize(obj, FloatObjPrinter.PrintSize(obj.GetDouble())); }