public void Apply() { ShadowManager.Log("Applying to " + body); CelestialBody celestialBody = Tools.GetCelestialBody(body); Transform transform = Tools.GetScaledTransform(body); if (transform != null) { Renderer mr = transform.GetComponent <Renderer>(); if (mr != null && hasSurface) { shadowMat = new Material(ShadowShader); GameObject go = new GameObject(); go.name = "EVE Shadows"; materialPQS = go.AddComponent <MaterialPQS>(); localShadowMat = materialPQS.Apply(celestialBody, null, ShadowShader, false, true); //shadowMaterial.ApplyMaterialProperties(shadowMat); shadowMat.SetFloat(ShaderProperties._SunRadius_PROPERTY, (float)(ScaledSpace.InverseScaleFactor * Sun.Instance.sun.Radius)); localShadowMat.SetFloat(ShaderProperties._SunRadius_PROPERTY, (float)(Sun.Instance.sun.Radius)); shadowMat.name = materialName; localShadowMat.name = materialName; shadowMat.renderQueue = (int)Tools.Queue.Geometry + 3; localShadowMat.renderQueue = (int)Tools.Queue.Geometry + 3; DeferredRenderer.Add(mr.gameObject, shadowMat); } ScaledShadowComponent sc = transform.gameObject.AddComponent <ScaledShadowComponent>(); LocalShadowComponent lsc = FlightCamera.fetch.mainCamera.gameObject.AddComponent <LocalShadowComponent>(); List <CelestialBody> casters = new List <CelestialBody>(); if (caster != null) { foreach (String b in caster) { casters.Add(Tools.GetCelestialBody(b)); } } sc.Apply(shadowMat, celestialBody, casters); lsc.Apply(localShadowMat, celestialBody, casters); } ApplyToMainMenu(); GameEvents.onGameSceneLoadRequested.Add(SceneLoaded); if (HighLogic.LoadedScene == GameScenes.MAINMENU) { ApplyToMainMenu(); } }
public void Remove() { CelestialBody celestialBody = Tools.GetCelestialBody(body); ShadowManager.Log("Removing Shadow obj"); Transform transform = Tools.GetScaledTransform(body); if (transform != null) { GameObject.DestroyImmediate(transform.gameObject.GetComponents <ScaledShadowComponent>().First(sc => sc.GUID == materialName)); LocalShadowComponent lc = FlightCamera.fetch.mainCamera.gameObject.GetComponents <LocalShadowComponent>().FirstOrDefault(sc => sc.GUID == materialName); if (lc != null) { GameObject.DestroyImmediate(lc); } DeferredRenderer.Remove(transform.gameObject, shadowMat); } materialPQS.Remove(); GameObject.DestroyImmediate(materialPQS); GameEvents.onGameSceneLoadRequested.Remove(SceneLoaded); }