public TravelPath(Length3 from, Length3 to) { From = from; To = to; OriginVector = To - From; Length = OriginVector.XYLength; Angle = OriginVector.Angle; }
internal bool Contains(Length3 pt) { return(Contains(new Vector2((float)pt.X.TotalMeters, (float)pt.Y.TotalMeters))); }