private void ResetTime(On.Celeste.LevelLoader.orig_ctor orig, LevelLoader self, Session session, Vector2?startPosition) { orig(self, session, startPosition); nextRoomTimerData.ResetTime(); currentRoomTimerData.ResetTime(); }
public void ResetTime() { nextRoomTimerData.ResetTime(); currentRoomTimerData.ResetTime(); }