コード例 #1
0
        private static unsafe void OnWebSocketConnectedImpl(cef_server_handler_t *self, cef_server_t *server, int connection_id)
        {
            var instance = GetInstance((IntPtr)self) as CefServerHandler;

            if (instance == null || ((ICefServerHandlerPrivate)instance).AvoidOnWebSocketConnected())
            {
                ReleaseIfNonNull((cef_base_ref_counted_t *)server);
                return;
            }
            instance.OnWebSocketConnected(CefServer.Wrap(CefServer.Create, server), connection_id);
        }
コード例 #2
0
        private static unsafe void OnWebSocketMessageImpl(cef_server_handler_t *self, cef_server_t *server, int connection_id, void *data, UIntPtr data_size)
        {
            var instance = GetInstance((IntPtr)self) as CefServerHandler;

            if (instance == null || ((ICefServerHandlerPrivate)instance).AvoidOnWebSocketMessage())
            {
                ReleaseIfNonNull((cef_base_ref_counted_t *)server);
                return;
            }
            instance.OnWebSocketMessage(CefServer.Wrap(CefServer.Create, server), connection_id, unchecked ((IntPtr)data), (long)data_size);
        }
コード例 #3
0
        private static unsafe void OnHttpRequestImpl(cef_server_handler_t *self, cef_server_t *server, int connection_id, cef_string_t *client_address, cef_request_t *request)
        {
            var instance = GetInstance((IntPtr)self) as CefServerHandler;

            if (instance == null || ((ICefServerHandlerPrivate)instance).AvoidOnHttpRequest())
            {
                ReleaseIfNonNull((cef_base_ref_counted_t *)server);
                ReleaseIfNonNull((cef_base_ref_counted_t *)request);
                return;
            }
            instance.OnHttpRequest(CefServer.Wrap(CefServer.Create, server), connection_id, CefString.Read(client_address), CefRequest.Wrap(CefRequest.Create, request));
        }
コード例 #4
0
 /// <summary>
 /// Called when |server| is created. If the server was started successfully
 /// then cef_server_t::IsRunning will return true (1). The server will continue
 /// running until cef_server_t::Shutdown is called, after which time
 /// OnServerDestroyed will be called. If the server failed to start then
 /// OnServerDestroyed will be called immediately after this function returns.
 /// </summary>
 protected internal unsafe virtual void OnServerCreated(CefServer server)
 {
 }
コード例 #5
0
 /// <summary>
 /// Called when |server| receives an WebSocket message. |connection_id|
 /// uniquely identifies the connection, |data| is the message content and
 /// |data_size| is the size of |data| in bytes. Do not keep a reference to
 /// |data| outside of this function. See OnWebSocketRequest documentation for
 /// intended usage.
 /// </summary>
 protected internal unsafe virtual void OnWebSocketMessage(CefServer server, int connectionId, IntPtr data, long dataSize)
 {
 }
コード例 #6
0
 /// <summary>
 /// Called after the client has accepted the WebSocket connection for |server|
 /// and |connection_id| via the OnWebSocketRequest callback. See
 /// OnWebSocketRequest documentation for intended usage.
 /// </summary>
 protected internal unsafe virtual void OnWebSocketConnected(CefServer server, int connectionId)
 {
 }
コード例 #7
0
 /// <summary>
 /// Called when |server| receives a WebSocket request. |connection_id| uniquely
 /// identifies the connection, |client_address| is the requesting IPv4 or IPv6
 /// client address including port number, and |request| contains the request
 /// contents (URL, function, headers and optional POST data). Execute
 /// |callback| either synchronously or asynchronously to accept or decline the
 /// WebSocket connection. If the request is accepted then OnWebSocketConnected
 /// will be called after the WebSocket has connected and incoming messages will
 /// be delivered to the OnWebSocketMessage callback. If the request is declined
 /// then the client will be disconnected and OnClientDisconnected will be
 /// called. Call the cef_server_t::SendWebSocketMessage function after
 /// receiving the OnWebSocketConnected callback to respond with WebSocket
 /// messages.
 /// </summary>
 protected internal unsafe virtual void OnWebSocketRequest(CefServer server, int connectionId, string clientAddress, CefRequest request, CefCallback callback)
 {
 }
コード例 #8
0
 /// <summary>
 /// Called when a client disconnects from |server|. |connection_id| uniquely
 /// identifies the connection. The client should release any data associated
 /// with |connection_id| when this function is called and |connection_id|
 /// should no longer be passed to cef_server_t functions. Disconnects can
 /// originate from either the client or the server. For example, the server
 /// will disconnect automatically after a cef_server_t::SendHttpXXXResponse
 /// function is called.
 /// </summary>
 protected internal unsafe virtual void OnClientDisconnected(CefServer server, int connectionId)
 {
 }
コード例 #9
0
 /// <summary>
 /// Called when |server| receives an HTTP request. |connection_id| uniquely
 /// identifies the connection, |client_address| is the requesting IPv4 or IPv6
 /// client address including port number, and |request| contains the request
 /// contents (URL, function, headers and optional POST data). Call cef_server_t
 /// functions either synchronously or asynchronusly to send a response.
 /// </summary>
 protected internal unsafe virtual void OnHttpRequest(CefServer server, int connectionId, string clientAddress, CefRequest request)
 {
 }
コード例 #10
0
 /// <summary>
 /// Called when |server| is destroyed. The server thread will be stopped after
 /// this function returns. The client should release any references to |server|
 /// when this function is called. See OnServerCreated documentation for a
 /// description of server lifespan.
 /// </summary>
 protected internal unsafe virtual void OnServerDestroyed(CefServer server)
 {
 }
コード例 #11
0
ファイル: CefServerHandler.cs プロジェクト: jingyiliu/CefNet
 /// <summary>
 /// Called when |server| is created. If the server was started successfully
 /// then cef_server_t::IsRunning will return true (1). The server will continue
 /// running until cef_server_t::Shutdown is called, after which time
 /// OnServerDestroyed will be called. If the server failed to start then
 /// OnServerDestroyed will be called immediately after this function returns.
 /// </summary>
 public unsafe virtual void OnServerCreated(CefServer server)
 {
 }
コード例 #12
0
ファイル: CefServerHandler.cs プロジェクト: jingyiliu/CefNet
 /// <summary>
 /// Called after the client has accepted the WebSocket connection for |server|
 /// and |connection_id| via the OnWebSocketRequest callback. See
 /// OnWebSocketRequest documentation for intended usage.
 /// </summary>
 public unsafe virtual void OnWebSocketConnected(CefServer server, int connectionId)
 {
 }
コード例 #13
0
ファイル: CefServerHandler.cs プロジェクト: jingyiliu/CefNet
 /// <summary>
 /// Called when a client disconnects from |server|. |connection_id| uniquely
 /// identifies the connection. The client should release any data associated
 /// with |connection_id| when this function is called and |connection_id|
 /// should no longer be passed to cef_server_t functions. Disconnects can
 /// originate from either the client or the server. For example, the server
 /// will disconnect automatically after a cef_server_t::SendHttpXXXResponse
 /// function is called.
 /// </summary>
 public unsafe virtual void OnClientDisconnected(CefServer server, int connectionId)
 {
 }
コード例 #14
0
ファイル: CefServerHandler.cs プロジェクト: jingyiliu/CefNet
 /// <summary>
 /// Called when |server| is destroyed. The server thread will be stopped after
 /// this function returns. The client should release any references to |server|
 /// when this function is called. See OnServerCreated documentation for a
 /// description of server lifespan.
 /// </summary>
 public unsafe virtual void OnServerDestroyed(CefServer server)
 {
 }