コード例 #1
0
 /// <summary>
 ///     Func runs when performs into current state (entry into new state) based on concrete input value.
 /// </summary>
 public static StateConfiguration <TState, TInput> OnEntry <TState, TInput>(this StateConfiguration <TState, TInput> config, Action onEntry)
 {
     return(config.OnEntry((x) =>
     {
         onEntry();
         return Task.CompletedTask;
     }));
 }
コード例 #2
0
 /// <summary>
 ///     Set condition for validation before transition to next state. This condition based on concrete input value.
 /// </summary>
 public static StateConfiguration <TState, TInput> ConditionFor <TState, TInput>(this StateConfiguration <TState, TInput> config, TInput input, Func <bool> conditionFor)
 {
     return(config.ConditionFor(input, (x, y) => Task.FromResult(conditionFor())));
 }
コード例 #3
0
 /// <summary>
 ///     Set common condition for validation before transition to next state.
 /// </summary>
 public static StateConfiguration <TState, TInput> Condition <TState, TInput>(this StateConfiguration <TState, TInput> config, Func <TState, TInput, bool> condition)
 {
     return(config.Condition((x, y) => Task.FromResult(condition(x, y))));
 }
コード例 #4
0
 /// <summary>
 ///     Set common condition for validation before transition to next state.
 /// </summary>
 public static StateConfiguration <TState, TInput> Condition <TState, TInput>(this StateConfiguration <TState, TInput> config, Func <Task <bool> > condition)
 {
     return(config.Condition((x, y) => condition()));
 }
コード例 #5
0
 /// <summary>
 ///     Func runs when performs into current state (entry into new state) based on concrete input value.
 /// </summary>
 public static StateConfiguration <TState, TInput> OnEntryFrom <TState, TInput>(this StateConfiguration <TState, TInput> config, TInput input, Func <Task> onEntry)
 {
     return(config.OnEntryFrom(input, (x) => onEntry()));
 }
コード例 #6
0
 /// <summary>
 ///     Func runs when performs into current state (entry into new state) based on concrete input value.
 /// </summary>
 public static StateConfiguration <TState, TInput> OnEntryFrom <TState, TInput>(this StateConfiguration <TState, TInput> config, TInput input, Action <Transition <TState, TInput> > onEntry)
 {
     return(config.OnEntryFrom(input, x =>
     {
         onEntry(x);
         return Task.CompletedTask;
     }));
 }
コード例 #7
0
 /// <summary>
 ///     Set condition for validation before transition to next state. This condition based on concrete input value.
 /// </summary>
 public static StateConfiguration <TState, TInput> ConditionFor <TState, TInput>(this StateConfiguration <TState, TInput> config, TInput input, Func <TState, Task <bool> > conditionFor, string messge)
 {
     return(config.ConditionFor(input, (x, y) => conditionFor(x), messge));
 }
コード例 #8
0
 /// <summary>
 ///     Set common condition for validation before transition to next state.
 /// </summary>
 public static StateConfiguration <TState, TInput> Condition <TState, TInput>(this StateConfiguration <TState, TInput> config, Func <bool> condition, string messge)
 {
     return(config.Condition((x, y) => Task.FromResult(condition()), messge));
 }