public MoveToTargetState(GroundEnemy groundEnemy, float moveSpeed) { this.groundEnemy = groundEnemy; this.enemy = groundEnemy.GetComponent <Enemy>(); lerpAmount = 0; this.moveSpeed = moveSpeed; }
public FindTargetState(GroundEnemy groundEnemy) { this.positions = groundEnemy.positions; this.groundEnemy = groundEnemy; this.enemy = groundEnemy.GetComponent <Enemy>(); hasTarget = false; }